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fronzelneekburm: [...]
Well, turns out you've been deceived: That awesome early build DID exist. In fact, it still DOES exist on old hard drives uncovered from the old 3D Realmy archives. And the owners (the new Danish 3D Realms) say it's 80% ready and want to finish it FREE OF CHARGE and release it to the public. But Randy Pitchford - current owner of the Duke Nukem IP - isn't having any of it.

[...]
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amok: In light of the new info, you might want to change the OP
Indeed. I made a typo in 3D Realms.
I enjoyed DNF when it was released, and will buy it here day 1 when it's released.

That said, I would love to play the original unreleased DNF, we've only been waiting, what 20 years to do so?
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Vainamoinen: fronzelneekburm, burying conspiracy theory under conspiracy theory, claims that 3D Realms under Schreiber intended to finish the game free of charge and Randy Pitchford said no.
Yeah, I decided that this sentence...
Frederik Schreiber offer[ed] to prepare these builds for release for free as well as an additional offer to prepare the mod tools for the final version of the game for release for free
...could be interpreted in a variety of ways.

I chose to give Randy the benefit of the doubt and wrote that 3D Realms doesn't want Gearbox's money for preparing these builds for public consumption when they probably meant that they doesn't want Gearbox's money AND want to release these builds to everyone for free (just as they have done before with Shadow Warrior). So, ironically, I'm getting flak for portraying Randy as a lesser asshole than he actually is.

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Vainamoinen: In other words, yes, this was all about funding, i.e. giving money to Schreiber to finish this version of the game, which Pitchford says isn't their business practice, yet he'd actually be happy giving out the license should Schreiber succeed in his proposal to the actually responsible person for such licensing deals.
You backed that up by posting the following Randy-tweet: "Cannot fund you, you know that – not our business. Happy for you to have best-in-class license deal. Make proposal to Steve. Not my court."

Turns out that this tweet you referred to had nothing whatsoever to do with the Duke Forever builds. Here's what TonyTiger has to say regarding this tweet:
The author claims that Gearbox Software offered them a licence for Duke Nukem Forever...this isn't true...those Tweets are from a completely unrelated discussion about Slipgate Studios possibly being granted a licence to do a Duke Nukem platformer if Rad Rodgers was received well, it was so they did but couldn't offer funding.
On a more personal note:

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Vainamoinen: Gamers shouldn't sink so low as to post horrifyingly badly researched shit from the rpgcodex forums, invent their own crap on top of it, then take pride in having incited outrage based on no foundation at all and directed it against single persons in the gaming industry. This all reeks like gamergate-type internet detectivism, where the smear is the final goal and the truth just an inconvenient detail.
To spell it out for you: The goal isn't to make people think that Randy Pitchford is an asshole - because everyone knows that already. My final goal here, with this thread, is to spread enough awareness about the rather mind-blowing revelation of there actually being early builds of DNF that Gearbox will eventually give in and offer 3D Realms a way to actually release these builds.

Thankfully, the story is already getting some traction, so hopefully we'll be able to play 2001 DNF sooner rather than later.
And here I thought DNF was done producing disappointment and regret.
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GreasyDogMeat: And here I thought DNF was done producing disappointment and regret.
Always bet on Duke!
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Breja: To be fair, that games sounds nothing like Duke Nukem. At all. And if it's not a proper Duke Nukem sequel, just a lost unfinished 17 year old shooter... I don't think this is that big of a loss, outside maybe of historical curiosity value.

Then again someone could say pretty much the exact same thing about Warcraft Adventures and I was overjoyed to finally play it when the unfinished playable build was released, so what do I know :D
I see your point, but on the other hand - as far as I know, making "open world 3D game" back in 90/beginning of 2000' was a bit hard process for game developers, hence I'm curious even from purely technical point of view - how did one of those "type of games" was working, how complex was interaction with environment, actual freedom of travelling across game's world etc. I'm rather fine with experiments in franchises, as long as they're enjoyable (e.g. Fallout Tactics - it's not "normal Fallout" by any means, but still I had a lot of fun with campaign of this game.


All of this of course with keeping in mind, that potentially finished "2001 version" could be a bit different from what it would be back in this year, due to necessity of finishing missing 20%, adjusting to modern systems etc.
Post edited March 05, 2018 by MartiusR
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Breja: To be fair, that games sounds nothing like Duke Nukem. At all. And if it's not a proper Duke Nukem sequel, just a lost unfinished 17 year old shooter... I don't think this is that big of a loss, outside maybe of historical curiosity value.

Then again someone could say pretty much the exact same thing about Warcraft Adventures and I was overjoyed to finally play it when the unfinished playable build was released, so what do I know :D
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MartiusR: I see your point, but on the other hand - as far as I know, making "open world 3D game" back in 90/beginning of 2000' was a bit hard process for game developers, hence I'm curious even from purely technical point of view - how did one of those "type of games" was working, how complex was interaction with environment, actual freedom of travelling across game's world etc.
That's exaclty what I meant as "historical curiosity value". But people seeing this description and being like "oh no, we could get this perfect Duke Nukem game if it wasn't for the bad man" when the game in question sounds much less like Duke than the actual Forever are just being silly.
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Breja: the game in question sounds much less like Duke than the actual Forever.
If 2001 Forever doesn't force you to dick around a useless fanservice level for 30 minutes before you get your first handgun, it's already infinitely more Duke than 2011 Forever could ever hope to be.
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Breja: the game in question sounds much less like Duke than the actual Forever.
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fronzelneekburm: If 2001 Forever doesn't force you to dick around a useless fanservice level for 30 minutes before you get your first handgun, it's already infinitely more Duke than 2011 Forever could ever hope to be.
"Useles fanservice" sounds way more Duke to me than "VERY serious and dark. Nothing campy or slapstick at all."
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amok: In light of the new info, you might want to change the OP
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fronzelneekburm: Indeed. I made a typo in 3D Realms.
no, i was more thinking about the new info emerging. so far there is no evidence that Pitchford was holding it back. Granted it does not look like he was doing much to help it, but neither are there any evidence that he was hindering it either. He rather offered Schriber a license of some sort, but asked him to contact someone else (Steve somebody). Which is fair as Pitchford is a game developer, not a lawyer.

So I guess nothing will happen until Schriber as been in contact with this Steve (whoever it may be) and sorted out the license thingy.
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fronzelneekburm: Indeed. I made a typo in 3D Realms.
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amok: no, i was more thinking about the new info emerging. so far there is no evidence that Pitchford was holding it back.
I'm pretty sure that was fronzel's attempt at humorously dismissing the notion that he could possibly admit to being even partially wrong and edit the OP to reflect reality.
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amok: no, i was more thinking about the new info emerging. so far there is no evidence that Pitchford was holding it back.
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Breja: I'm pretty sure that was fronzel's attempt at humorously dismissing the notion that he could possibly admit to being even partially wrong and edit the OP to reflect reality.
what, ruining a bad attempt of a joke by taking it seriously??? never.
Post edited March 05, 2018 by amok
It's done.

...

My pizza.. in the oven

It's ready... when pigs fly.

Seriously, that was the humor on 3drealms forums.
That and George Broussard coming into the office and saying "We can continue doing it like this", while every day saying "I saw <thing> on TV/Game/Popculture - Implement This!".
If you want to know what development hell is, holy shit.
Well, until one day the money ran out and they sold the whole chain of tech demos to Gearbox who just cut the worst ones and shat out the rest.
That's the reason why enemies not even have proper movement animations.
In case you wonder.
At that time, Randy mimed the Duke fanboy at every games convention, parallel to implementing DNF tied to steam and no chance of modding community / longevity / LAN / fucking RESPECT in hell.
He sure can act, that boy.
It's been ages, but I remember. People remember son.
I'm sure George is opening a beer right now and being glad not involved in this heap of false expectations anymore, even though he helped creating it with his perfectionism. But that's a fault I can respect. Perfectionism just means he liked Duke, whereas Randy doesn't give a fuck about him.
But about that video of that convention.. yeah, it's all smoke and mirrors they said back then.
Post edited March 06, 2018 by AlienMind
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amok: He rather offered Schriber a license of some sort, but asked him to contact someone else (Steve somebody). Which is fair as Pitchford is a game developer, not a lawyer.
>The gist of the OP is: 80% finished DNF builds found, but there is a roadblock and it's Randy Pitchford.
>Then NEW INFO EMERGES! (ie. someone pulls a completely unrelated tweet about an entirely different game out of his ass).
>Even if the tweet had anything to do with DNF (which it doesn't, see below), the gist of the story would still be: 80% finished DNF builds found, but there is a roadblock and it's Randy Pitchford.

As I pointed out a couple of posts above yours, said tweet had nothing to do with Duke Forever. Here's the relevant quote again: "The author claims that Gearbox Software offered them a licence for Duke Nukem Forever...this isn't true...those Tweets are from a completely unrelated discussion about Slipgate Studios possibly being granted a licence to do a Duke Nukem platformer if Rad Rodgers was received well, it was so they did but couldn't offer funding."
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fronzelneekburm: The gist of the OP is: 80% finished DNF builds found, but there is a roadblock and it's Randy Pitchford.
Your "gist" lacks, right at its foundation, a definition of the road that Randy Pitchford supposedly is a roadblock for.

Is Pitchford the epitome of the entrepreneur without business sense in your conspiracy theory, denying himself good money and solid revenue by not making a supposed pittance of an investment into an off brand twenty year old Duke Nukem game that apparently millions of fans desperately want?

Or does he rather possess that business sense in your conspiracy theory, yet not the sense of community and a clear cut idea of what he owes all those gamers who shun no personal attack to get him to release those files for free with no extra charge whatsoever?

I say you have no leg to stand on. You're relying on the blurbs of some person on a forum most iconic for its toxicity and you DO make up stuff on top of it. And all of it serves to smear that Pitchford guy, which may or may not be the exact thing Schreiber intends to do, who acts and looks like a teenager and will not survive in the video game industry because of his horrendous unprofessionalism.

The outrage gleefully fabricated by the rpgcodex guy and you, if it "gets traction", only serves to fuel gamer entitlement and toxicity in the gaming industry. If you believe for one second that either will help in getting an antique Duke Nukem build out there, you're sorely mistaken.

On the contrary, the psychology is clear as fuck here. I'll gladly spell it out for you.

If Pitchford dedicated himself to getting those files released one way or other, Schreiber would still be seen as the hero of the story and gamer advocate. Schreiber's unprofessionalism would be rewarded. At the present stage Pitchford has nothing at all to win, no reputation to gain by even considering any of the few things he could do (and, yes, it is by no means clear what he could in fact contribute). Instead, Pitchford will be getting a bit of flak for something he didn't do and doesn't deserve as opposed to getting flak all the time for other shit he indeed did do and maybe even in part deserves.

On a sidenote, having overblown and undeserved hate based on conspiracy nonsense poured over you helps a big deal in classifying any and all criticism leveled at you as undeserved.
Post edited March 06, 2018 by Vainamoinen