It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Planes, trains, and automobiles. Also boats.

<span class="bold">Transport Fever</span>, the all-inclusive transport simulation, is available now, DRM-free on GOG.com.

Get 15% off Transport Fever until December 8, 1:59 PM UTC if you already own Train Fever on GOG.com!

It's 1850 and teleportation technology has not been invented yet. So for better or worse, transporting goods and people from one place to the other requires a vast network, lots of patience, and capable individuals with a vision. That's where you come in, fellow tycoon.
Build a transport empire that stretches across cities, countries, or even continents, and amass your own fleet of trains, aircrafts, buses, ships, and trucks. Wherever you go, cities will thrive thanks to your business, and your cargo chains will take you to detailed and dynamically simulated environments in Europe and America, as you witness over 150 years of progress. Both the campaign and the Endless Game modes feature randomly generated terrains and vehicles that behave realistically, up to the point of getting discolored with age. Construct roads, navigate the complex financial realities of the freight business and reach your ultimate destination: prosperity.

Grab <span class="bold">Transport Fever</span> and guide your army of over 120 different vehicles on the road to success, DRM-free on GOG.com.


https://www.youtube.com/embed/RipT1BBBIzw
Post edited November 09, 2016 by maladr0Id
avatar
dmsoxid: I tried the linux build and it worked with my system. What error do you get when you start the game in the terminal?

My OS is OpenSuse 13.2, by the way.
avatar
Matruchus: Linux Mint 17.3 and I already emailed the devs about it. Otherwise the game crashes automatically on launch and it doesn't load at all. I get this in terminal: Segmentation fault

I don't know. The devs think its an opengl problem.
If you have a dedicated graphic card you could try to type "DRI_PRIME=1 start.sh" in the Terminal (when you are in the game folder). This forces the program to use the graphic card instead of the Intel/AMD graphic.

Good luck!
avatar
Antoni_Fox: After watching hours of gameplay by other people, the vehicles in Transport Fever look really jerky, and tons of micro stutter is going on.

Can anyone who has played Transport Fever tell me how bad / distracting this is?

This is the biggest thing stopping me from buying the game right now.
OK, I just played it for an hour on my mid-range computer with two cases:

- Tiny map but with well developed cities (from the tutorial)
- Big map with small villages (beginning of the freeplay mode)

Naturally, the most demanding would have been a big map with big cities but I'm not there yet :o)

So, overall, it's what I expected (I haven't got Cities Skyline to compare) thus with a stationary camera, all vehicles animations are smooth. Now if you mix zooming/dezooming coupled with scrolling the camera, you'll of course get some stutterings as the objects models need to load and be rendered. This is the kind of thinh you don't necessarly notice in games like GTA because the speed of your character is not as fast as going wild with your mouse/camera in a city builder.

Personally, I don't mind as I play those kind of games in a chillout way (most on the time it's on pause so I can take the time to make decisions and do some layout).

__________________________________________________________________________

Quick impression on the game itself:

From what I've played so far and being a fan of Transport Tycoon for more than 20 years, it really feels like we finally a have a decent 3d successor. I'll play further to confirm but I doubt it will go wrong afterwards.
avatar
killkenny1: Oh well, despite my -15% user's discount on Steam, still decided to get TF2 from GoG...
You got Team Fortress 2 from GOG? HOW?!
=P
avatar
Antoni_Fox: After watching hours of gameplay by other people, the vehicles in Transport Fever look really jerky, and tons of micro stutter is going on.

Can anyone who has played Transport Fever tell me how bad / distracting this is?

This is the biggest thing stopping me from buying the game right now.
avatar
catpower1980: OK, I just played it for an hour on my mid-range computer with two cases:

- Tiny map but with well developed cities (from the tutorial)
- Big map with small villages (beginning of the freeplay mode)

Naturally, the most demanding would have been a big map with big cities but I'm not there yet :o)

So, overall, it's what I expected (I haven't got Cities Skyline to compare) thus with a stationary camera, all vehicles animations are smooth. Now if you mix zooming/dezooming coupled with scrolling the camera, you'll of course get some stutterings as the objects models need to load and be rendered. This is the kind of thinh you don't necessarly notice in games like GTA because the speed of your character is not as fast as going wild with your mouse/camera in a city builder.

Personally, I don't mind as I play those kind of games in a chillout way (most on the time it's on pause so I can take the time to make decisions and do some layout).

__________________________________________________________________________

Quick impression on the game itself:

From what I've played so far and being a fan of Transport Tycoon for more than 20 years, it really feels like we finally a have a decent 3d successor. I'll play further to confirm but I doubt it will go wrong afterwards.
Nice to hear that, I planned on starting next week :)
avatar
Matruchus: Linux Mint 17.3 and I already emailed the devs about it. Otherwise the game crashes automatically on launch and it doesn't load at all. I get this in terminal: Segmentation fault

I don't know. The devs think its an opengl problem.
I just had a quick look & it seems to work ok in Mint 18. It's possible that one or more of the bundled libraries isn't getting along with Mint 17.3, but I don't have it installed on any systems to test atm... you could try moving some of the bundled libraries out of the way (and installing them from the repositories if they're not already installed on your system) to see if that makes any difference.
I'm having a great time with TF. Already put 12 hours into the game, and I just barely passed the Panama Canal scenario. I'm actually really enjoying the campaign so far, and the gameplay is much improved over TF. It still has some quirks, but they're fairly easy to adjust to. Definitely a very worthy purchase to me, and I can see myself playing TF for quite a while. :)
avatar
mistermumbles: I'm having a great time with TF. Already put 12 hours into the game, and I just barely passed the Panama Canal scenario. I'm actually really enjoying the campaign so far,
Is there any point in playing the campaign?

I just dived straight into the freeplay mode (and greatly enjoy it) and didn't even bother with the scenarios. :o)
It looks pretty but is incredibly shallow. There's a point in the 3rd? campaign bit with the two bridges where steel production almost shuts down no matter how much you feed it. Much of the entire iron/coal production line shuts down after you build the 2nd bridge. One of the medals is to sell a million in tools. They are made with steel. You can see where this slows to a crawl and you start bleeding money because you've got enough vehicles running to handle 4 times the production that used to be going. Production makes no sense.

Just play OpenTTD.
avatar
catpower1980: Is there any point in playing the campaign?
Well, the first American scenario was a bit of a bore, but the ones after that I found pretty fun so far. It's kind of a mix of freeplay and goal-oriented. I'm also just trying to ease myself back into the game a bit. A definite plus to the campaign is that it features unique maps with stuff you wouldn't usually see in freeplay. Take the Panama mission, for example. The player's ultimate goal is to lug off stone from the dig site. As more and more material is removed you see sections of the Panama Canal being dug out in stages. Granted, it's nothing super special, but it does add a neat little touch to it.
avatar
mistermumbles: A definite plus to the campaign is that it features unique maps with stuff you wouldn't usually see in freeplay. Take the Panama mission, for example. The player's ultimate goal is to lug off stone from the dig site. As more and more material is removed you see sections of the Panama Canal being dug out in stages.
That looks interesting, I might try it tomorrow then ;)
To all Linux players that couldn't run the game cause of crash to desktop issue. The last patch has fixed it and I can confirm that the game now runs problem free.