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<span class="bold">Technobabylon</span>, the cyberpunk Wadjet Eye adventure, is available for pre-order now for Windows, DRM-free on GOG.com.

Wadjet Eye, the prestigious paragons of pixelated-but-modern point-and-click adventure game hits, are back with yet another exciting release. In <span class="bold">Technobabylon</span> the adventure is set in a dystopian future where genetic engineering is basic surgery, and a good day is a day on Trance. Enter a city controlled by an all-knowing Artificial Intelligence and a terryfing police force, and take control of the game's three protagonists: Charlie Regis, a rogue agent of the secret police force; Latha Sesame, a jobless Trance-addict; and Max Lao, a woman torn between her past and future. Together they'll have to unravel the dangerous secrets of a high-tech society that functions just barely.

Pre-ordering the game right now means a free upgrade to the Deluxe Edition, and its batch of goodies when the game is released:
-- Full soundtrack
-- Recording session video
-- Production art gallery (concepts, 3D models, full-size portraits, etc.),
-- Technobabylon Codex (PDF with backstory)
-- Poster art wallpaper

Pre-order <span class="bold">Technobabylon</span>, the retro cyberpunk adventure, now on GOG.com! The game is expected to launch on May 20, 2015.
Hi!

The porting has been a sticky issue for awhile. My wife Janet handles the ports, but for the last several months she's been going through some medical issues. Nothing life threatening or anything, but it's made it very difficult for her to work for long periods of time. This has slowed down the ports considerably. And the fact that Apple updated their OS to completely break our port didn't help. :(

That said, are you going to make your usual wineskin versions?
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davelgil: Hi!

The porting has been a sticky issue for awhile. My wife Janet handles the ports, but for the last several months she's been going through some medical issues. Nothing life threatening or anything, but it's made it very difficult for her to work for long periods of time. This has slowed down the ports considerably. And the fact that Apple updated their OS to completely break our port didn't help. :(

That said, are you going to make your usual wineskin versions?
I'll have to check on that as I definitely don't make those kind of decisions around here :)


(Don't tell anyone but I was asking for myself not anyone else...SHHH!!!)
Post edited April 30, 2015 by JudasIscariot
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davelgil: Anyway, I'll be checking in on this thread so if you have any more questions feel free to ask. :)
Hi Dave, how long is Technobabylon compared to your other games?

Although $10 is my usual pain threshold for buying games, I'm perfectly willing to pay $15 for quality point & click adventure games like the ones you publish.

Game length is quite important to me though. I would have loved The Shivah to be longer, same with Gemini Rue. I got those on sale but would have willingly paid more for more length. As for Primordia and Backwell Epiphany, those two had good length but if they were just a tiny bit longer, I would have immediately bought them at full price rather than waiting for a sale. Both games are very clearly worth their full price, but like many people nowadays I'm stingy and on a budget with games being a lower priority than when I was younger. I think I fall into a demographic that includes quite a lot of people.

Resonance (which costs $10) is the one game I found long enough to warrant a $15 price tag, this is a purely subjective opinion though and has quite a bit to do with the fact that the puzzles take longer to figure out in Resonance than in e.g. the Blackwell series. This doesn't objectively lessen the value of the Blackwell series but subjectively, I felt I got more value with Resonance.

I already preordered Technobabylon because I want to have it anyway regardless of its length but if you could give some hints as to long the game is compared to your other titles, that would surely convince other people who are on the fence about purchasing the game.
Post edited April 30, 2015 by awalterj
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davelgil: Anyway, I'll be checking in on this thread so if you have any more questions feel free to ask. :)
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awalterj: Hi Dave, how long is Technobabylon compared to your other games?
Length is subjective, but when I test the game, it takes me about 6-7 hours to totally blast through it. This is knowing all the puzzle solutions right away, not bothering to explore, and skipping most of the dialog and cutscenes. I imagine that for most first-time players, the length will be significantly longer.
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davelgil: So this commercial release is NOT just the original three games remastered. It's the original three PLUS seven more. :)
Oh, wow, I knew it was expanded upon but apparantly I missed the tiny detail that it's going to be more than 3 times as big as the original three chapters. That's one more reason to buy it (not that I still needed any). :)
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awalterj: Hi Dave, how long is Technobabylon compared to your other games?
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davelgil: Length is subjective, but when I test the game, it takes me about 6-7 hours to totally blast through it. This is knowing all the puzzle solutions right away, not bothering to explore, and skipping most of the dialog and cutscenes. I imagine that for most first-time players, the length will be significantly longer.
Now that sounds very good, excellent in fact. Means I can expect a roughly estimated 10 hours of play here which is clearly in the green zone as far as I see it. Thanks a lot for answering, now I'm even more excited. It's a good feeling as I haven't felt very excited about games lately so this release comes at the perfect time.
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davelgil: Anyway, I'll be checking in on this thread so if you have any more questions feel free to ask. :)
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awalterj: Hi Dave, how long is Technobabylon compared to your other games?

Although $10 is my usual pain threshold for buying games, I'm perfectly willing to pay $15 for quality point & click adventure games like the ones you publish.

Game length is quite important to me though. I would have loved The Shivah to be longer, same with Gemini Rue. I got those on sale but would have willingly paid more for more length. As for Primordia and Backwell Epiphany, those two had good length but if they were just a tiny bit longer, I would have immediately bought them at full price rather than waiting for a sale. Both games are very clearly worth their full price, but like many people nowadays I'm stingy and on a budget with games being a lower priority than when I was younger. I think I fall into a demographic that includes quite a lot of people.

Resonance (which costs $10) is the one game I found long enough to warrant a $15 price tag, this is a purely subjective opinion though and has quite a bit to do with the fact that the puzzles take longer to figure out in Resonance than in e.g. the Blackwell series. This doesn't objectively lessen the value of the Blackwell series but subjectively, I felt I got more value with Resonance.

I already preordered Technobabylon because I want to have it anyway regardless of its length but if you could give some hints as to long the game is compared to your other titles, that would surely convince other people who are on the fence about purchasing the game.
If you buy this I will rat on you as per your request :D
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davelgil: So this commercial release is NOT just the original three games remastered. It's the original three PLUS seven more. :)
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Leroux: Oh, wow, I knew it was expanded upon but apparantly I missed the tiny detail that it's going to be more than 3 times as big as the original three chapters. That's one more reason to buy it (not that I still needed any). :)
Thanks! We knew there would be some confusion with people Googling the name. We thought of changing the name... but it's SUCH a good name we couldn't bear to part with it. :)
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JudasIscariot: If you buy this I will rat on you as per your request :D
Well, I already bought it -and- and I already ratted myself out in my own therapy thread and to make things "worse", I'm even instigating people to buy this game. So, one step ahead of you :)

Now I need to save up enough money so I can afford to buy an extra gift code which as per my rules I am bound to do every time I buy something.
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JudasIscariot: If you buy this I will rat on you as per your request :D
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awalterj: Well, I already bought it -and- and I already ratted myself out in my own therapy thread and to make things "worse", I'm even instigating people to buy this game. So, one step ahead of you :)

Now I need to save up enough money so I can afford to buy an extra gift code which as per my rules I am bound to do every time I buy something.
I'll get you next time :P
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Leroux: Oh, wow, I knew it was expanded upon but apparantly I missed the tiny detail that it's going to be more than 3 times as big as the original three chapters. That's one more reason to buy it (not that I still needed any). :)
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davelgil: Thanks! We knew there would be some confusion with people Googling the name. We thought of changing the name... but it's SUCH a good name we couldn't bear to part with it. :)
It's good that you didn't. I loved the freeware chapters (although I got stuck in the third one and never finished it), and as I said, I was secretly hoping you would team up with Technocrat, so at least as far as I am concerned, recognizing the title immediately got me hooked. Thanks for supporting his vision and making this happen!
That's one of the reasons! The original had a bit of a following and it seemed prudent to take advantage of it.
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davelgil: Hi!

The porting has been a sticky issue for awhile. My wife Janet handles the ports, but for the last several months she's been going through some medical issues. Nothing life threatening or anything, but it's made it very difficult for her to work for long periods of time. This has slowed down the ports considerably. And the fact that Apple updated their OS to completely break our port didn't help. :(

That said, are you going to make your usual wineskin versions?
Dave, please pass along my best to Janet, and here is wishing her a speedy recovery for her medical issues.

I've had a blast playing the LInux ports of The Shivah and Gemini Rue (one of the best games I played last year). I'm very hopeful that the other Wadjet Eye games also get Linux releases here on GOG as my main gaming machine is a five year old laptop running Mint.
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davelgil: re: Can't these guys go higher res?

We've tried in the past. Our attempts at higher resolutions always looked HORRIBLE. We'd rather have good quality low-res than mediocre quality high-res. Currently, the low-res style works for us. So we'll continue to use it.
I was referred to your post by awalterj. I enjoyed the Blackwell games a lot and figured I'd ask about the text resolution.

Deception had the phone interface and game menu in a higher resolution, and I really liked that. Epiphany dropped backed to a 320x200 style font, which disappointed me. I'm sure there are a lot of big pixel lovers who will disagree with me, but low res games with a high res font will make me happy.

By the way, I played all games on Android, the first three natively, Deception and Epiphany using the AGS app (which crashed quite a bit, but I managed to finish the games and enjoy them even so).
You can always scale the game up and use AA in the AGS settings app in the same folder. I've done it with every WEG game and it always looks good.