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Fair enough. I'm not judging it, because I buy my new games here too. It just wasn't what I expected.
I asked a refund for the games Imperium Galactica and The Sexy Brutale and with the wallet funds I got I bought one more piñata plus I completed my Shadowrun collection by buying Hong Kong.

As my final piñata I got:

Man O'War Corsair: Warhammer

Not bad, considering the Warhammer Fantasy universe gives me pleasant memories from my youths and it's a €20,99 game full price (minus 25% in the current sale).
Just got Anomaly Defenders and Back to The future: the game!
I got a refund for Mount and Blade: Warband and Cossacks 3 and bought two new pinatas in their place.

Heroes of Might and Magic 3 and 4.

Very satisfied. I always wanted to try them and their quality is a given. Ok, I'd like to hit the jackpot and win some more expensive games (Pillars of Eternity, Tyranny, Rime, Pinstripe, Nex Machina to name a few) but I am very content with the games I got.

So, overall I have: Avadon: Black Fortress, Anno 1404, HoMM 3+4. Good haul. Thanks gog!
Last one...

Soulbringer
Krush Kill 'N Destroy Xtreme

The Last Tinker: City of Colors
Caesar IV
Heroes of Might and Magic 3: Complete
Kyn
Deponia 2: Chaos on Deponia
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Martian12: Heroes of Might and Magic [...] 4.
I've had lots of fun with that game, lots of HoMM fans dislike the 4th game, it's different than the rest in that the heroes are ON the battlefield instead of standing on the side and just doing their special moves from there. But the hero being on the battlefield and taking the risk of falling in battle as well (and the option to have several heroes in the field besides the regular troops) for me added to the fun. And the story (I only played the Haven campaign) is a good write as well!
Just got Men of war: vietnam... oh, why, why dont I have self control...
You know you run out of luck, when you start unlockung Telltale games...it was fun while it lasted, though
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Martian12: Heroes of Might and Magic [...] 4.
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DubConqueror: I've had lots of fun with that game, lots of HoMM fans dislike the 4th game, it's different than the rest in that the heroes are ON the battlefield instead of standing on the side and just doing their special moves from there. But the hero being on the battlefield and taking the risk of falling in battle as well (and the option to have several heroes in the field besides the regular troops) for me added to the fun. And the story (I only played the Haven campaign) is a good write as well!
I've never played a HoMM game before. Do they have an interesting plot or the story is conventional? I always believed that these games rely on their gameplay alone and the story is rather "decorative". Also, do the series have an overarching story or each game is a standalone experience?
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DubConqueror: I've had lots of fun with that game, lots of HoMM fans dislike the 4th game, it's different than the rest in that the heroes are ON the battlefield instead of standing on the side and just doing their special moves from there. But the hero being on the battlefield and taking the risk of falling in battle as well (and the option to have several heroes in the field besides the regular troops) for me added to the fun. And the story (I only played the Haven campaign) is a good write as well!
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Martian12: I've never played a HoMM game before. Do they have an interesting plot or the story is conventional? I always believed that these games rely on their gameplay alone and the story is rather "decorative". Also, do the series have an overarching story or each game is a standalone experience?
There's an overarching plot for the Might and Magic games, that spans the Might and Magic roleplaying games as well as the Heroes of Might and Magic strategy games (up till HoMM 4, HoMM V and beyond was published by Ubisoft and they decided on a different setting). But I don't really know the series at enough depth to give you a proper answer.

Maybe someone can answer who knows the Might & Magic universe better?

My experience with the HoMM IV plot is that it not only tied the battles together well, but the way in it was written made for an interesting read and made you really feel connected to the characters. The way it was done in the campaign where I played, is that at key points in the plot you get to read an entry from the diary of the Squire of the main character. Not just a few lines, but a whole page to read, that gave an exquisite insight of what the journey of the army was like and how the Squire felt about what his lord was doing.
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guynamedbilly: This topic was amazing to me. I thought most people liked GOG for the old games, but most people apparently only want the new ones.
To me the "good old" part isn't really about old games but rather the days before DRM and other restrictions crap.
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Martian12: I've never played a HoMM game before. Do they have an interesting plot or the story is conventional? I always believed that these games rely on their gameplay alone and the story is rather "decorative". Also, do the series have an overarching story or each game is a standalone experience?
The overarching story started back in 1986, with first (RPG) games being playfully crazy, mixing fantasy-like settings with sci-fi advanced civilizations and usually done by the Van Caneghems couple. The series never fully consolidated from this toward some "really serious" setting, keeping some pun references here and there, stealing from other mythologies, feeling sometimes even naive and silly [if you are used to the Tolkien's attention to detail and building up the whole Hobit thing down to the smallest detail].

That said, each game is sort of self-contained, having it's own particular world, and the games are interconnected usually very vaguely, every now and then completely changing involved worlds/galaxies, enemies and guardians, where only the core premise of clash between "Ancients", "Kreegans" and their various creations going-not-as-planned is connecting them. That, and lot of cameos, reusing character names, creatures, world names, etc..

The Heroes games lack the sci-fi portion of stories, and focus on the worlds already descended into barbarian medieval-like state, usually predating the RPG game epoch, telling particular stories of rulers of that world. In RPG games you usually scratch that on surface by finding some historical references of those rulers, or ruins of their world.

I think the story in M&M games is a bit more toward "decorative", it's often fun, sometimes breaking immersion by crazy things, like one RPG contains map of the New World Computing office, etc.. It wouldn't probably stand on its own without the game, but more than good enough for game.