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Impaler26: If Galaxy was really that good there wouldn't be new complaints about bugs and errors in the forums every day.
Bugs have nothing to do with features and potential.
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Cyraxpt: And you don't need to play those games, you can use software made to simulate that you're playing them.
Ugh.. even worse :\
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Trilarion: I think they exagerate a bit. Last time I tried Galaxy, it wanted to update Imperialism, a game which hasn't seen a patch for at least 10 years.

All the little things are surely important, and improving them is also important (like Galaxy has no global default setting for automatic updates, you have to do it each time manually, also it cannot start minimized on Windows startup - a thing Steam surely can) but they are not as important as the number of games offered or the features or the prices.

Having a smart sorting option is nice but not in the same league as a two hours free testing. And also I wonder how good the overview in Galaxy would be with 500 games? I guess terrible. Already now I feel like I have not much overview. Basically what I would need are custom game shelves, i.e. a completely custom one level deep hierachical ordering. Afaik Galaxy cannot do that.
I couldn't find a way of making it download everything. If I wanted to download things, I had to do it on an item by item basis and I've got well over 200 things to download. So, I'm back to using lgogdownloader until that's fixed.

Also, you can't tell it to download a whole game and all the extras, you have to do each separately. That's probably at least 1200 different things I would have to tell it to download if I want everything.
GOG Galaxy, Uplay, Steam and Origin have one thing in common; they are all a kind of DRM or can be (mis)(ab)used as DRM " to phone home "...

I hope GOG will stil update the individual game installers as not to "force" or drive GOG customers to use Galaxy.

Galaxy should never be mandatory only voluntary especially on a no DRM site as GOG!!!
Post edited July 14, 2015 by LosT_SouL_VL
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hedwards: I'm back to using lgogdownloader (…)
Well, I would be surprised if GOG managed to publish a client that makes me stop using lgogdownloader. Sude’s client is one of the main reasons I favour GOG when I want to buy a new game.
Post edited July 14, 2015 by vv221
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hedwards: I'm back to using lgogdownloader (…)
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vv221: Well, I would surprised if GOG managed to publish a client that makes me stop using lgogdownloader. Sude’s client is one of the main reasons I favour GOG when I want to buy a new game.
It's a good program, but GOG does things that break it from time to time. Right now I have to log in each time as the cookies don't get stored correctly. GOG needs to fix that as the website does the same thing, I have to log in probably 6 times before it actually accepts that I've logged in.
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Johnathanamz: The PC gamers purchasing video games that have support for Steam Trading Cards just to sell to purchase video games piss me off
You don't purchase games to sell the cards. You beg for leftover bundle keys and vote for games on Greenlight when they promise free keys and trading cards. Spending money isn't how you earn money with trading cards ;)

What I don't get is why people don't just look for an occasional job. Just two or three hours, once or twice a month. This would be less time-consuming and would earn you a lot more money than trading cards.
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LosT_SouL_VL: GOG Galaxy, Uplay, Steam and Origin have one thing in common; they are all a kind of DRM or can be (mis)(ab)used as DRM " to phone home "...
You are aware that you can run a game you don't own on GOG through Galaxy, right? It will ask you to connect the game to GOG, but you can run it even if the logged in account doesn't own the game.
No idea if you can use the Galaxy multiplayer without owning the game though.
**Shrug**. The article comes off as fanboyism. As mentioned above, the problem Galaxy (or any other client, including Origin and Uplay) has competing with the Steam client is the average steam user has 100+ titles in their library and they are not going to abandon that library for another platform. If that's the case, then perhaps they didn't value that library to begin with.
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synfresh: **Shrug**. The article comes off as fanboyism. As mentioned above, the problem Galaxy (or any other client, including Origin and Uplay) has competing with the Steam client is the average steam user has 100+ titles in their library and they are not going to abandon that library for another platform. If that's the case, then perhaps they didn't value that library to begin with.
if they do abandon that kind of library then they deserve a swift slap in the face for wasting so much money. :P
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LosT_SouL_VL: GOG Galaxy, Uplay, Steam and Origin have one thing in common; they are all a kind of DRM or can be (mis)(ab)used as DRM " to phone home "...
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JMich: You are aware that you can run a game you don't own on GOG through Galaxy, right? It will ask you to connect the game to GOG, but you can run it even if the logged in account doesn't own the game.
No idea if you can use the Galaxy multiplayer without owning the game though.
Presumably that's going to vary by game. I doubt that GOG has code in there that specifically bans games bought elsewhere unless there's an actual bug or something preventing it from being used.
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vv221: (…) lgogdownloader (…)
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hedwards: It's a good program, but GOG does things that break it from time to time. Right now I have to log in each time as the cookies don't get stored correctly. GOG needs to fix that as the website does the same thing, I have to log in probably 6 times before it actually accepts that I've logged in.
Yeah, I have the same login problem with lgogdownloader (version 2.23, I still have to try with the last one), but no problem with the website.
Actually the "systematic login" doesn’t bother me too much: my GOG password (as all of my passwords) is awfully long and complex (and unique of course) so by making me typing it regularly GOG helps me to remember it ;)
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hedwards: Presumably that's going to vary by game. I doubt that GOG has code in there that specifically bans games bought elsewhere unless there's an actual bug or something preventing it from being used.
I was talking about GOG games that the currently logged in account doesn't own. If I have AvP in my hard drive and my nephew logs in with an account that doesn't own AvP, can he play through Galaxy multiplayer or not? The game is the GOG version, but the account doesn't own it.
Meh. Unless someone can convince me that Galaxy is actually useful, which as of this time it is not, I won't bother.

For now I shall simply continue to use Launchbox. :)
Attachments:
launchbox.jpg (465 Kb)
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hedwards: Presumably that's going to vary by game. I doubt that GOG has code in there that specifically bans games bought elsewhere unless there's an actual bug or something preventing it from being used.
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JMich: I was talking about GOG games that the currently logged in account doesn't own. If I have AvP in my hard drive and my nephew logs in with an account that doesn't own AvP, can he play through Galaxy multiplayer or not? The game is the GOG version, but the account doesn't own it.
Apart from games that have a serial number, I'm not sure how they would tie those two copies together.

Also, I don't understand why they're futzing around with Galaxy when the website remains so badly broken.