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Outcast and Sacrifice obviously.

And what Bouchart said also ^
I am going to make a half-joke (?) here:

The Myst games, because the series came out during a time when walking simulators weren't an established genre yet, and yet it defines the genre.

Is that fair? I mean, I guess not, walking sims don't have many puzzles. If anything Myst was a point and click adventure game, but ...

I got this idea when I read a review for Obduction that referred to the game as a 'Walking Sim'... Not entirely untrue! But that'd make all Myst games Walking Sims too, riiiight?

... Right? :S
Post edited December 23, 2016 by Cardskeeper
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ResidentLeever: While I loved Dune 2 and it did innovate in several areas, a lot of stuff it did is from Herzog Zwei for the MD/Genesis. For example, the carryall is basically an automated version of a function the player avatar has in that game. HZ is still quite different though, playing more like Dawn of War or Z, mixed with one on one mech combat.
[url=https://en.wikipedia.org/wiki/BattleTech:_The_Crescent_Hawk%27s_Revenge]The missing link[/url] ;-)
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chibi23: I second that. The Nemesis system was like the only thing that game hd going for it. It wasn't for that it would just be Assassin's Creed: Mordor.

And Prince of Persia: The Sand of Time? Sure Max Payne was first with bullet time, but Prince really took advantage of time control as a game mechanic and that was something not commonly seen in games till then.
I think you miss the point in "ahead of their time" phrase. It's not about the game being innovative, at least not only about that. It also implies that game's innovations were not understood at the time the game was released and because of this the game was appreciated only much later.
Post edited December 23, 2016 by LootHunter
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ResidentLeever: While I loved Dune 2 and it did innovate in several areas, a lot of stuff it did is from Herzog Zwei for the MD/Genesis. For example, the carryall is basically an automated version of a function the player avatar has in that game. HZ is still quite different though, playing more like Dawn of War or Z, mixed with one on one mech combat.
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LootHunter: [url=https://en.wikipedia.org/wiki/BattleTech:_The_Crescent_Hawk%27s_Revenge]The missing link[/url] ;-)
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chibi23: I second that. The Nemesis system was like the only thing that game hd going for it. It wasn't for that it would just be Assassin's Creed: Mordor.

And Prince of Persia: The Sand of Time? Sure Max Payne was first with bullet time, but Prince really took advantage of time control as a game mechanic and that was something not commonly seen in games till then.
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LootHunter: I think you miss the point in "ahead of their time" phrase. It's not about the game being innovative, at least not only about that. It also implies that game's innovations were not understood at the time the game was released and because of this the game was appreciated only much later.
And the link you're missing. I haven't played it myself but have watched a LP and it looks like an SRPG. The influence from HZ and to a lesser extent Populous seems a lot bigger, not to mention the devs themselves point to those games.

As for "ahead of its time", again see the OP. Your interpretation is not wrong, but it's also synonymous with state of the art or cutting edge.
Alone in the Dark(1992), its technique also used in Resident Evil(1996) and Final Fantasy VII(1997).
Ultima & Questron

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muttly13: M.U.L.E. - Fantastic economy model well before its time.
LOVE this game, wish it came back. Although remaking it in anything other than sprites would probably make the game unfun...
Post edited December 23, 2016 by rtcvb32
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muttly13: M.U.L.E. - Fantastic economy model well before its time.
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rtcvb32: LOVE this game, wish it came back. Although remaking it in anything other than sprites would probably make the game unfun...
There is a Planet M.U.L.E.
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ResidentLeever: While I loved Dune 2 and it did innovate in several areas, a lot of stuff it did is from Herzog Zwei for the MD/Genesis. For example, the carryall is basically an automated version of a function the player avatar has in that game. HZ is still quite different though, playing more like Dawn of War or Z, mixed with one on one mech combat.
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LootHunter: [url=https://en.wikipedia.org/wiki/BattleTech:_The_Crescent_Hawk%27s_Revenge]The missing link[/url] ;-)
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chibi23: I second that. The Nemesis system was like the only thing that game hd going for it. It wasn't for that it would just be Assassin's Creed: Mordor.

And Prince of Persia: The Sand of Time? Sure Max Payne was first with bullet time, but Prince really took advantage of time control as a game mechanic and that was something not commonly seen in games till then.
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LootHunter: I think you miss the point in "ahead of their time" phrase. It's not about the game being innovative, at least not only about that. It also implies that game's innovations were not understood at the time the game was released and because of this the game was appreciated only much later.
I suppose you are right but games haven't picked up on that system yet and like I said it's just speculation but it could turn out to be a real game changer once it becomes mainstream. (For lack of better word)
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LootHunter: the link you're missing. I haven't played it myself but have watched a LP and it looks like an SRPG. The influence from HZ and to a lesser extent Populous seems a lot bigger, not to mention the devs themselves point to those games.
What are you talking about? This link is to the whole bunch of games!
And about "link" I didn't ment internet link, but that The Crescent Hawk's Revenge is somewhat of a link between HZ and Dune 2. Or at least a precusor to the latter.
Post edited December 23, 2016 by LootHunter
Ultima Underworld
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ResidentLeever: And the link you're missing. I haven't played it myself but have watched a LP and it looks like an SRPG. The influence from HZ and to a lesser extent Populous seems a lot bigger, not to mention the devs themselves point to those games.
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LootHunter: What are you talking about? This link is to the whole bunch of games!
And about "link" I didn't ment internet link, but that The Crescent Hawk's Revenge is somewhat of a link between HZ and Dune 2. Or at least a precusor to the latter.
It's just a play on words, I meant I've already mentioned the game in that list. But if you had more to add that connects it to Dune 2 or why it's ahead of its time then I can add it since that entry is rather short.

Yes, I understood what you meant...
Post edited December 23, 2016 by ResidentLeever
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rtcvb32: LOVE this game, wish it came back. Although remaking it in anything other than sprites would probably make the game unfun...
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kbnrylaec: There is a Planet M.U.L.E.
Fun, I'll check it out. Although with it owned by EA I didn't think I'd ever see a remake or the like.

The full game of MULE on Atari is like 16k, so it's not that big.
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awalterj: Midwinter
So much this. Played it on my Atari 520, and it blew me away. Full 3D openworld realtime action game, with a gigantic map and dozens of playable character, all of which could be controled in the same game. And the graphics were pretty amazing for the time.
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Maxvorstadt: Elite. It was an awesome game with a huge open universe.
Can't believe it took until page 2 for someone to mention Elite.
Cool GDC talk related to this subject, posted just a couple of days ago:
https://www.youtube.com/watch?v=df1Ywi8RSI0

Featuring Wright, Meier, Romero, Bleszinski
Post edited December 24, 2016 by ResidentLeever