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Its not possible for Skyrim.

There is no way a modding community based on interdependence of different mods can effectively monetize without going at eachothers' throats.

Modding will lose popularity because people will download free mods from places like Nexus and upload them to steam as paid ones. It already happened last time and many modder's took down their mod pages from the nexus out of fear.

Selling mods itself is bad idea considering many of them use art and copyrighted material from other works.

Valve needs to realize this isn't like CSGO skins or DOTA2 hats. There is a very high level of interdependence and borrowing. And these mods are complex enough to have pre-requsites as well complex enough to have conflicts. And people who use and buy from workshop aren't exactly the people who can dig into the game files and fix them.

If they wanted paid mods so much, they should've introduced it with Fallout 4 when the modding community was still new and mods weren't made from parts of other mods.
I am not against paying for mods.I am against paying steam.
If mods are going to be steam exclusive then why should I buy them when I am using same game on drm-free platform?
Post edited April 23, 2016 by amrit9037
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amrit9037: If mods are going to be steam exclusive then why should I buy them when I am using same game on drm-free platform?
I don't see anyone forcing you to buy anything.
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amrit9037: If mods are going to be steam exclusive then why should I buy them when I am using same game on drm-free platform?
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Smannesman: I don't see anyone forcing you to buy anything.
To play a steam exclusive mod you need to have a steam game.
Got the picture?
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amrit9037: To play a steam exclusive mod you need to have a steam game.
Got the picture?
I do, I don't think you do.
As far as I know the "paid mods are back" is nothing but an assumption.
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Shadowstalker16: Its not possible for Skyrim.

There is no way a modding community based on interdependence of different mods can effectively monetize without going at eachothers' throats.

Modding will lose popularity because people will download free mods from places like Nexus and upload them to steam as paid ones. It already happened last time and many modder's took down their mod pages from the nexus out of fear.

Selling mods itself is bad idea considering many of them use art and copyrighted material from other works.

Valve needs to realize this isn't like CSGO skins or DOTA2 hats. There is a very high level of interdependence and borrowing. And these mods are complex enough to have pre-requsites as well complex enough to have conflicts. And people who use and buy from workshop aren't exactly the people who can dig into the game files and fix them.

If they wanted paid mods so much, they should've introduced it with Fallout 4 when the modding community was still new and mods weren't made from parts of other mods.
I tend not to think like this so I hadn't really caught on to this. you get mods even now that become antagonistic to others. it would probably be 10 times worse.

you would hope that, in a situation where the monetization was very heavy and was exerting a lot of influence, that there would be cooperation in the form of mutually maintained or at least developer-vouched "base packs" to facilitate sharing between the community. some kind of core subset of features a mod or multiple mods brings to the table, left in some unfinished form, targeted directly at modders to use. who knows if they'd be too gimped or too dated to be really useful. but you would hope there would be something like that.
Post edited April 23, 2016 by johnnygoging
I don't understand why this is so difficult to grasp: Don't pay for mods, pay for modder's work. I was just interviewing one of the designers of Unreal and UT who got his job because he made Quake mods. These people have something to give to the industry but you can't just rely on consumers to pay them on the promise of elongating an existing game with a single piece of content. It's ridiculous.
Post edited April 23, 2016 by GoodGuyA
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johnnygoging: you would hope that, in a situation where the monetization was very heavy and was exerting a lot of influence, that there would be cooperation in the form of mutually maintained or at least developer-vouched "base packs" to facilitate sharing between the community. some kind of core subset of features a mod or multiple mods brings to the table, left in some unfinished form, targeted directly at modders to use.
Yup, exactly. Bethesda could've done this this with fallout 4. They themselves could've provided basic+ modding resources and encouraged a monetized mod market, just as an experiment, but nope.

The key difference between already divisive community and one where monetization is also involved will probably be people taking mods down or not making them at all, for fear of having mods stolen for money instead of community cred.

If release day monetization was available though, I'd guess there will be less of some types of mods like armor and weapon animations and more of stuff that's not very change-y, keeping in mind people won't buy mods where others report compatability issues.