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So it sounds like they added some content that wasn't well received. Do the Enhanced editions alter original content at all?
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Lykul: So it sounds like they added some content that wasn't well received. Do the Enhanced editions alter original content at all?
Oh yes.

Jaheira and Safana were slightly "modified" because apparently their original roles were deemed insulting to women and not in line with how women should be portrayed in today's video games.

Quests, rules and the like remained mostly unchanged.


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nightcraw1er.488: Tutu may be slightly better for joining both over bgtrilogy, but big world downloads and installs far more than that, all patches, quests, npcs, tactical changes etc. Over 30gb for tactical install, its massive!
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paladin181: Yeah, but I love the original games. I don't want to add all those changes. The reason I play them is because they were already awesome.
How about BGT? How does that compare with Tutu? I played both games a zillion times but never tried combining them. What's the best way?
Post edited December 16, 2017 by ZFR
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Lykul: So it sounds like they added some content that wasn't well received. Do the Enhanced editions alter original content at all?
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ZFR: Oh yes.

Jaheira and Safana were slightly "modified" because apparently their original roles were deemed insulting to women and not in line with how women should be portrayed in today's video games.
So they took the lascivious Safana out of the game and put a frigid one in? What did they change in Jaheira's personality? She already was a "strong independent woman", wasn't she? ;) Seriously, I didn't even know about that, but after the Dragonspear-debacle it's not surprising. Not at all.
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Lykul: So it sounds like they added some content that wasn't well received. Do the Enhanced editions alter original content at all?
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ZFR: Oh yes.

Jaheira and Safana were slightly "modified" because apparently their original roles were deemed insulting to women and not in line with how women should be portrayed in today's video games.

Quests, rules and the like remained mostly unchanged.

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paladin181: Yeah, but I love the original games. I don't want to add all those changes. The reason I play them is because they were already awesome.
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ZFR: How about BGT? How does that compare with Tutu? I played both games a zillion times but never tried combining them. What's the best way?
Well, I am biased here as I have almost always used BGTrilogy. Either however should be perfectly fine as they have been around for so longThe best bit is being able to play the first game in the seconds engine. Other than that there isn't a much difference other than convienience.
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Lykul: So it sounds like they added some content that wasn't well received. Do the Enhanced editions alter original content at all?
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ZFR: Oh yes.

Jaheira and Safana were slightly "modified" because apparently their original roles were deemed insulting to women and not in line with how women should be portrayed in today's video games.

Quests, rules and the like remained mostly unchanged.

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paladin181: Yeah, but I love the original games. I don't want to add all those changes. The reason I play them is because they were already awesome.
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ZFR: How about BGT? How does that compare with Tutu? I played both games a zillion times but never tried combining them. What's the best way?
Can you elaborate on the character changes? I can't find anything mentioning such a thing, besides the added content all I see for BG1EE is a ton of bug fixes.
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ZFR: Oh yes.

Jaheira and Safana were slightly "modified" because apparently their original roles were deemed insulting to women and not in line with how women should be portrayed in today's video games.

Quests, rules and the like remained mostly unchanged.

How about BGT? How does that compare with Tutu? I played both games a zillion times but never tried combining them. What's the best way?
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Lykul: Can you elaborate on the character changes? I can't find anything mentioning such a thing, besides the added content all I see for BG1EE is a ton of bug fixes.
https://steamcommunity.com/app/228280/discussions/0/371918937281144319/
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Lykul: Can you elaborate on the character changes? I can't find anything mentioning such a thing, besides the added content all I see for BG1EE is a ton of bug fixes.
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ZFR: https://steamcommunity.com/app/228280/discussions/0/371918937281144319/
For what I read, the changes were made in the expansion, not in the original games. OP can just install the EEs, not care about the expansion, and move along.
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jonridan: For what I read, the changes were made in the expansion, not in the original games. OP can just install the EEs, not care about the expansion, and move along.
That might be possible. I dont have the EEs myself.
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ZFR: Oh yes.

Jaheira and Safana were slightly "modified" because apparently their original roles were deemed insulting to women and not in line with how women should be portrayed in today's video games.

Quests, rules and the like remained mostly unchanged.

How about BGT? How does that compare with Tutu? I played both games a zillion times but never tried combining them. What's the best way?
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Lykul: Can you elaborate on the character changes? I can't find anything mentioning such a thing, besides the added content all I see for BG1EE is a ton of bug fixes.
How much money you got? If you're on a tight gaming budget, you can probably find the originals for free.

I'm playing through the EEs right now (ish, I've taken a break from them, in the middle of BG1). I like some of the changes. I loathe some of them. Overall, I think it sort of brings the quality down just b/c the new content doesn't mesh with the old content very well. But I already played and beat BG1 and my 57 playthroughs of BG2 always end in a crashed hard drive. So I got it for the cloud saves.

But since I had the old versions, I got codes somewhere for the old ones. I could probably fish them up somewhere if you're on a tight budget. If you're not on a tight budget, then grab the EEs.
Speaking of older RPG's and tight budgets, I have been thinking of picking up some RPG and adventure games during the winter sale for playing throughout the coming year inbetween playing some problem solving oriented games.

Having not played Planescape Torment, it was at the top of my list, often being hailed as the greatest RPG ever made. But for about the same price I can get the RPG's: Baldur's Gate, Fallout, Fallout 2, AND the adventure games: Pathologic and Blackwell Bundle.

Is Planescape Torment still so popular that it doesn't get heavily discounted during these sales?
Post edited December 17, 2017 by higix
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higix: Speaking of older RPG's and tight budgets, I have been thinking of picking up some RPG and adventure games during the winter sale for playing throughout the coming year inbetween playing some problem solving oriented games.

Having not played Planescape Torment, it was at the top of my list, often being hailed as the greatest RPG ever made. But for about the same price I can get the RPG's: Baldur's Gate, Fallout, Fallout 2, AND the adventure games: Pathologic and Blackwell Bundle.

Is Planescape Torment still so popular that it doesn't get heavily discounted during these sales?
It could be because Planescape is one of the younger Beamdog remasters. Still not too pricey. You could give it a year or so if you really want.

One thing I like about Planescape, besides the idea of seeing all these alternate planes of existence, is that strength or how much magic you have is not as important as how much wisdom you have.
Post edited December 17, 2017 by pmcollectorboy
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DubConqueror: In discussions you'll see often mentioned that all the Enhanced Editions of the Infinity Engine games (BG, BG2, IWD, PST) have to offer is widescreen support, that can also be done by mods, but this is false information.

One of the most useful improvements over the original games is the portrait icons showing what the next action is a character will be performing. When you order an action to a character, such as casting a certain spell, the character will not perform that action instantly as the time in combat is divided into rounds and that rounds into segments (indicated by the speed factor) and wether a new round for that character has already started and the speed factor of a weapon or casting time of a spell (0=instantly at the start of the round, 10=a full round) determines when the action will be taken.

So time will be spent waiting for the character to cast a spell. When an action is taken, it's shown in the combat log, but this can scroll by quit quickly in a big fight. With the old game, I found myself repeatedly giving orders if I didn't know if I had already given the order or if it was already done, but with the Enhanced Edition, you can see at a glance what the next action is that will be taken by the character in question.

Another useful thing especially if you're new to the game, is then new character screen that breaks down the stats for to hit chance and armour (now as Thac0 - to hit armour class zero - and AC - armour class) respectively. The weapon itself, bonuses, a character's STRegth and DEXterity all influence this. In the character screen of the Enhanced Edition, you can see how all these factors for the equipped weapons and armour influence the stats.

Non of these can be found modded into the classic versions. The Enhanced Edition made it far easier to mod the originals as well, giving modders far more freedom to things that formerly where 'hard-coded' and couldn't be changed.

*edit: a third very useful feature is with the Enhanced Edition you can switch between wielding a weapon used with two hands (a two-handed melee weapon or a bow) and wielding a shield + one-handed weapon without the need to go into the inventory and de-equip all two-handed weapons in your quickslots before equiping a shield and vice versa. In classes Baldur's Gate 1 this last feature was especially annoying as the game un-paused when going to the inventory, but even with classic Baldur's Gate 2 this was a nuisance.
From what I here, there is one possible (and easy) improvement that should have been in the EEs, but wasn't; in the games, when you die, you can't look through the combat log to see what kills you. This is incredibly frustrating, and means that you can't easily learn from your mistakes.

(This isn't usually a problem in turn based games because you usually see actions one at a time while waiting, so you are unlikely to miss the attack that killed you (and some roguelikes let you view the combat log after death), and it isn't as big a deal in the Icewind Dale games, as the game doesn't end until your *entire* party gets wiped out; it is, however a big issue in Baldur's Gate 1 and 2, and one of the many regressions compared to classic RPGs.)
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dtgreene: From what I here, there is one possible
Here, here!
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dtgreene: From what I here, there is one possible (and easy) improvement that should have been in the EEs, but wasn't; in the games, when you die, you can't look through the combat log to see what kills you. This is incredibly frustrating, and means that you can't easily learn from your mistakes.

(This isn't usually a problem in turn based games because you usually see actions one at a time while waiting, so you are unlikely to miss the attack that killed you (and some roguelikes let you view the combat log after death), and it isn't as big a deal in the Icewind Dale games, as the game doesn't end until your *entire* party gets wiped out; it is, however a big issue in Baldur's Gate 1 and 2, and one of the many regressions compared to classic RPGs.)
I don't recall such issue, so maybe it depends how you have set the autopause options? One of them that I had always enabled was to autopause if any of my characters dies, or even goes to critical.

Either way, I never recall wondering "what the heck killed me?", so I presume it was about the autopause options.
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dtgreene: From what I here, there is one possible (and easy) improvement that should have been in the EEs, but wasn't; in the games, when you die, you can't look through the combat log to see what kills you. This is incredibly frustrating, and means that you can't easily learn from your mistakes.

(This isn't usually a problem in turn based games because you usually see actions one at a time while waiting, so you are unlikely to miss the attack that killed you (and some roguelikes let you view the combat log after death), and it isn't as big a deal in the Icewind Dale games, as the game doesn't end until your *entire* party gets wiped out; it is, however a big issue in Baldur's Gate 1 and 2, and one of the many regressions compared to classic RPGs.)
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timppu: I don't recall such issue, so maybe it depends how you have set the autopause options? One of them that I had always enabled was to autopause if any of my characters dies, or even goes to critical.

Either way, I never recall wondering "what the heck killed me?", so I presume it was about the autopause options.
The thing is, autopause doesn't do any good if it is the main character who just got killed, perhaps through a trap (which I consider to be bad game design in these games) of as the result of a Finger of Death spell that an enemy cast a few minutes (real time) ago and that only just collided with your main character. When you die, the death cutscene starts immediately (covering up the combat log), and afterwords, you have the "need to reload" screen, which doesn't let you see the combat log either,