Cyraxpt: Eh, since it's when i'm moving towards objects i would say it's that.
tinyE: Good thing you're too young for Kid Icarus.
Cyraxpt: I'm older than Kid Icarus and isn't that a 2D plataform game? Or are you making a joke about that 3DS one?
Grargar: Does this only occur with sprite-based FPS? Or also with other older FPS like Quake or Unreal? If you use a polygonal mod for Doom/Duke Nukem 3D, does it still occur?
Cyraxpt: Can't say since i usually don't play those games but i was ok playing Duke Nukem 3D a few years ago (3 maybe) and i didn't had any problem, it only started with the example that i gave, more "recent" games like Quake or Unreal (again, i did play that new quake arena game recently) i also don't had any problem.
Maybe it's because i'm playing in the console and it's the fov with resolution but when approaching objects or doors it makes it worse.
Nirth: Is the Field of View different? I had too high when I played Far Cry 2 and it's the only FPS that caused motion sickness to me. Age of Conan did too but I believe it was more because of lack of taking breaks, food and sleep (never doing that again).
Cyraxpt: Well, it's on console so yes but then again, i don't have any problem with the rest of the game.
XD Didn't realize your age, I'm sorry. I was referring to the NES one that got so much flack for causing seizures. All games get that but for some reason Kid Icarus became the poster boy for it. Maybe someone in here knows exactly why it got picked on more than others.