Posted June 01, 2015

tiny E
Find me in STEAM OT
Registered: Dec 2012
From Other

pimpmonkey2382.313
You are obsolete. Delete!
Registered: Jan 2011
From United States

advancedhero
Never really left
Registered: Dec 2012
From United States

Telika
Registered: Apr 2012
From Switzerland
Posted June 01, 2015
Yep. Morrowind is The Best. Walking around is its own reward there.
Foor some reason, I loved the place. More modern graphics were later used to display more bland sceneries. These later games didn't make me feel as much a happy contemplative traveller as Morrowind did.
Foor some reason, I loved the place. More modern graphics were later used to display more bland sceneries. These later games didn't make me feel as much a happy contemplative traveller as Morrowind did.

darthspudius
Steam is Power!
Registered: May 2011
From United Kingdom
Posted June 01, 2015
I never got Morrowind. I loved it back in the day but looking back at it, it's really aged horribly. Great characters and designs but the actual game play is so archaic and dull.

Potzato
Village Resident
Registered: Sep 2008
From Spain
Posted June 01, 2015
Not really. For instance there are (were ?) a lot of mods with way better looking faces with lighter textures than what vanilla gives.
But ok, it looked good (despite bad animations).
And yes it doesn't prevent the game for being great.
But ok, it looked good (despite bad animations).
And yes it doesn't prevent the game for being great.

Mensogo
New User
Registered: Apr 2011
From United States
Posted June 01, 2015
Somthing you may want to look into since you're new to Morrowind in general is OpenMW, an open source engine to run Morrowind. It's still in late alpha/early beta but you can run through most of the quests.
http://openmw.org/en/
http://openmw.org/en/
Post edited June 01, 2015 by king_mosiah

QC
X-Mas Triforce!!
Registered: Jun 2010
From United States
Posted June 01, 2015

But ok, it looked good (despite bad animations).
And yes it doesn't prevent the game for being great.
Also, Obligatory Morrowind > Skyrim > Oblivion, too late for me to trudge up the explanation again.

darthspudius
Steam is Power!
Registered: May 2011
From United Kingdom
Posted June 01, 2015

But ok, it looked good (despite bad animations).
And yes it doesn't prevent the game for being great.


Enebias
0451
Registered: Aug 2013
From Italy

tiny E
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted June 01, 2015
Does the draw distance have anything to do with Framerate? I upped it and all of a sudden it seems a tad choppy

QC
X-Mas Triforce!!
Registered: Jun 2010
From United States
Posted June 01, 2015


For Skyrim, it was killing my first dragon, killing the Lich King, and successfully sleuthing my way through a honey producer's mansion and out without getting caught.
For Oblivon: It was being forced to kill my own Allies of the Dark Brotherhood, the long and arduous theft of an Elder Scroll while managing to keep from utterly destroy the boots I was told I needed to survive, and my first trek into an Oblivion Gate.
For Morrowind: My first steps off the boat in Syda Neen, my first night in Balmora stopping and looking up to see the twin moons in the sky, and my Pilgrimage to Vivec from Balmora, helping a traveler along the way and discovering the floating asteroid stuck in time above the city.
You see what the differences are? Oblivion and Skyrim were impressive yes, but they relied on the combat, they relied on intense moments to engage you, they start you out with a purpose and a quest and a meaning and an enemy before you ever gained your freedom in the world. Morrowind, didn't have to do that. The environment engaged you, the world engaged you, every unique detail and facet of its world was a story in itself and up to you to discover it. And it did it so much more naturally than the other two. You were given nothing but a letter, a name and the contents of a barrel (And in that barrel, two quests and a story to discover). You didn't need big action set pieces, they put a world in front of you and said "You can go anywhere your feet will carry you". That alone makes it far more powerful than Oblivion and Skyrim. And to look at a game as impressive, you can't merely look at them from a modern perspective. To truely appreciate them you have to see them for the time they were made. Was Skyrim an amazing feat for its time? Was Oblivion a trend setter for it's time? Morrowind was game of the year, and one of the most amazing and engaging experiences of all time at its release, and that's why it will always stay with me.

Kardwill
New User
Registered: Sep 2010
From France
Posted June 01, 2015

But ok, it looked good (despite bad animations).
And yes it doesn't prevent the game for being great.
And yes, it's one of my favorite of all time, why do you ask? ^^

Potzato
Village Resident
Registered: Sep 2008
From Spain
Posted June 01, 2015

But ok, it looked good (despite bad animations).
And yes it doesn't prevent the game for being great.

And yes, it's one of my favorite of all time, why do you ask? ^^
Fair enough. But for the sake of criticizing the technical aspect independently from the scale of the game, some visual aspects could've been way better without ruining performance even more ('faces' and 'bodies' weren't good at all, animations too but that's kind of bethesda's trademark).
That's aligned with my thoughts, given that I didn't actually played Skyrim, just saw people play it a little (I'll admit that Humanly footed khajiits put me off, even if that brands me as a cats' paws fetichist).
Post edited June 01, 2015 by Potzato

nightcraw1er.488
rw
Registered: Apr 2012
From United Kingdom
Posted June 01, 2015

For Skyrim, it was killing my first dragon, killing the Lich King, and successfully sleuthing my way through a honey producer's mansion and out without getting caught.
For Oblivon: It was being forced to kill my own Allies of the Dark Brotherhood, the long and arduous theft of an Elder Scroll while managing to keep from utterly destroy the boots I was told I needed to survive, and my first trek into an Oblivion Gate.
For Morrowind: My first steps off the boat in Syda Neen, my first night in Balmora stopping and looking up to see the twin moons in the sky, and my Pilgrimage to Vivec from Balmora, helping a traveler along the way and discovering the floating asteroid stuck in time above the city.
You see what the differences are? Oblivion and Skyrim were impressive yes, but they relied on the combat, they relied on intense moments to engage you, they start you out with a purpose and a quest and a meaning and an enemy before you ever gained your freedom in the world. Morrowind, didn't have to do that. The environment engaged you, the world engaged you, every unique detail and facet of its world was a story in itself and up to you to discover it. And it did it so much more naturally than the other two. You were given nothing but a letter, a name and the contents of a barrel (And in that barrel, two quests and a story to discover). You didn't need big action set pieces, they put a world in front of you and said "You can go anywhere your feet will carry you". That alone makes it far more powerful than Oblivion and Skyrim. And to look at a game as impressive, you can't merely look at them from a modern perspective. To truely appreciate them you have to see them for the time they were made. Was Skyrim an amazing feat for its time? Was Oblivion a trend setter for it's time? Morrowind was game of the year, and one of the most amazing and engaging experiences of all time at its release, and that's why it will always stay with me.
For Skyrim, it was killing my first dragon, killing the Lich King, and successfully sleuthing my way through a honey producer's mansion and out without getting caught.
- I found this one to be the most boring of the whole ES series. Pointless main quest which seemed to last 20mins, however this was inherent from Oblivion. Also this one needs virtually re-building with mods to make it look anything more than a PS1 port.
For Oblivon: It was being forced to kill my own Allies of the Dark Brotherhood, the long and arduous theft of an Elder Scroll while managing to keep from utterly destroy the boots I was told I needed to survive, and my first trek into an Oblivion Gate.
- The Dark brotherhood quest line was one of the best, the mansion murder part was well done, could have been deeper though. Again, needs heavy modding to be anything like a decent game.
For Morrowind: My first steps off the boat in Syda Neen, my first night in Balmora stopping and looking up to see the twin moons in the sky, and my Pilgrimage to Vivec from Balmora, helping a traveler along the way and discovering the floating asteroid stuck in time above the city.
- Ah yes, on the boat. And the mage landing in the road in front of you. Graphically poor, and some of the armor looks ridiculous (yes, glass armor, that sounds protective). I remember investing heavily in lock picking to get to 100, then picked the palace door and *dun dun dun* nothing there.
So Morrowind was a more complete game, and at the time graphics were ok. The other ones, well it seems like Beths decided to make an engine and let the fans build the games.