darthspudius: uh... yeah... haha
QC: It's true in my opinion. What Morrowind did over the other two more than the others was give you freedom and immersion. Yes the combat system is problematic, yes the leveling system takes getting used to, yes there's bugs and glitches, but I'll point this out from my perspective: Three moments that had the most impact on me in the three games.
For Skyrim, it was killing my first dragon, killing the Lich King, and successfully sleuthing my way through a honey producer's mansion and out without getting caught.
For Oblivon: It was being forced to kill my own Allies of the Dark Brotherhood, the long and arduous theft of an Elder Scroll while managing to keep from utterly destroy the boots I was told I needed to survive, and my first trek into an Oblivion Gate.
For Morrowind: My first steps off the boat in Syda Neen, my first night in Balmora stopping and looking up to see the twin moons in the sky, and my Pilgrimage to Vivec from Balmora, helping a traveler along the way and discovering the floating asteroid stuck in time above the city.
You see what the differences are? Oblivion and Skyrim were impressive yes, but they relied on the combat, they relied on intense moments to engage you, they start you out with a purpose and a quest and a meaning and an enemy before you ever gained your freedom in the world. Morrowind, didn't have to do that. The environment engaged you, the world engaged you, every unique detail and facet of its world was a story in itself and up to you to discover it. And it did it so much more naturally than the other two. You were given nothing but a letter, a name and the contents of a barrel (And in that barrel, two quests and a story to discover). You didn't need big action set pieces, they put a world in front of you and said "You can go anywhere your feet will carry you". That alone makes it far more powerful than Oblivion and Skyrim. And to look at a game as impressive, you can't merely look at them from a modern perspective. To truely appreciate them you have to see them for the time they were made. Was Skyrim an amazing feat for its time? Was Oblivion a trend setter for it's time? Morrowind was game of the year, and one of the most amazing and engaging experiences of all time at its release, and that's why it will always stay with me.
Just to add my 2ps worth to this:
For Skyrim, it was killing my first dragon, killing the Lich King, and successfully sleuthing my way through a honey producer's mansion and out without getting caught.
- I found this one to be the most boring of the whole ES series. Pointless main quest which seemed to last 20mins, however this was inherent from Oblivion. Also this one needs virtually re-building with mods to make it look anything more than a PS1 port.
For Oblivon: It was being forced to kill my own Allies of the Dark Brotherhood, the long and arduous theft of an Elder Scroll while managing to keep from utterly destroy the boots I was told I needed to survive, and my first trek into an Oblivion Gate.
- The Dark brotherhood quest line was one of the best, the mansion murder part was well done, could have been deeper though. Again, needs heavy modding to be anything like a decent game.
For Morrowind: My first steps off the boat in Syda Neen, my first night in Balmora stopping and looking up to see the twin moons in the sky, and my Pilgrimage to Vivec from Balmora, helping a traveler along the way and discovering the floating asteroid stuck in time above the city.
- Ah yes, on the boat. And the mage landing in the road in front of you. Graphically poor, and some of the armor looks ridiculous (yes, glass armor, that sounds protective). I remember investing heavily in lock picking to get to 100, then picked the palace door and *dun dun dun* nothing there.
So Morrowind was a more complete game, and at the time graphics were ok. The other ones, well it seems like Beths decided to make an engine and let the fans build the games.