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Grargar: Wrong.
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Prah: Oh weird, they didn't show up when I searched for them :S

But thanks for pointing this out!
Don't thank him yet. I love them but they haven't exactly aged well. :P
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Prah: Oh weird, they didn't show up when I searched for them :S

But thanks for pointing this out!
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tinyE: Don't thank him yet. I love them but they haven't exactly aged well. :P
Obviously, looks like they have borrowed clips from the movies and just cut them in? :S
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cogadh: Any other game and I might agree with you, but SotE has an almost legendary history of incompatibility like no other game. For over a decade now, there have been enormous efforts to get the game running and all have failed to work fully or reliably. Just look at this detailed how-to on running the game. Even with all that effort, it is repeatedly mentioned the game is not likely to work and even if it does work, it will have numerous problems. If GOG had access to the game's source code, they might (and I stress MIGHT) be able to get it to work, but GOG rarely, if ever, has access to source code.
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JDelekto: OK, read the article. Any Windows coder worth their salt and a belt full of tools would be able to identify the problems easily. I still think GOG could make it work without having to eat hexadecimal code and spit out the bits.

...and by the way, the assembly language *is* the source code, if you know the language of the machine. ;)
LOL! If it were really that easy, it would have been done by now. Do you really think no coder "worth their salt" has ever tried? Some of those fixes in the article were created by coders that developed some of the same tools GOG themselves use all the time. Are they not "worth their salt"?
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JDelekto: OK, read the article. Any Windows coder worth their salt and a belt full of tools would be able to identify the problems easily. I still think GOG could make it work without having to eat hexadecimal code and spit out the bits.

...and by the way, the assembly language *is* the source code, if you know the language of the machine. ;)
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cogadh: LOL! If it were really that easy, it would have been done by now. Do you really think no coder "worth their salt" has ever tried? Some of those fixes in the article were created by coders that developed some of the same tools GOG themselves use all the time. Are they not "worth their salt"?
I don't know, you tell me. What I can tell you, after reading the article, is that they were fighting not only the code itself but the different 3rd party libraries involved. I would start by looking at what people did to resolve the issue and why it resolved the issues to get the game working. (i.e. "what changed").

After assessing what it took to get the game working, I'd look at what the game was expecting, probably dynamic link libraries directly along with probably some COM interfaces.

All in all, I don't think it's rocket science, any good developer worth their salt who knows how to solve problems could figure it out. So ask them.

Edit: I should add, some of this forensic development work takes hours, if not days. I've actually spent 16 hours trying to find a GDI handle leak only because a person returned from a function prematurely before then end of the function cleaned up resources. Now how fun is that for development work, when you could be writing something new?
Post edited December 19, 2015 by JDelekto
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tinyE: Don't thank him yet. I love them but they haven't exactly aged well. :P
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Prah: Obviously, looks like they have borrowed clips from the movies and just cut them in? :S
That's not the 'aged badly' part. XD Look, if you are a SW fan they are worth it big time, but don't expect Battlefront or Jedi Outcast.
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Prah: Obviously, looks like they have borrowed clips from the movies and just cut them in? :S
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tinyE: That's not the 'aged badly' part. XD Look, if you are a SW fan they are worth it big time, but don't expect Battlefront or Jedi Outcast.
I'll skip them then, I'm not that huge SW fan (I do enjoy it, I'm just no fanboy :P)
I would definitely like the see the Lego Star Wars games here, as well as the Force Unleashed games. Oh, and the original Battlefront!
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Marioface5: I would definitely like the see the Lego Star Wars games here, as well as the Force Unleashed games. Oh, and the original Battlefront!
I heard Force Unleashed was a terrible port. I may be wrong, I'm just asking.
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Marioface5: I would definitely like the see the Lego Star Wars games here, as well as the Force Unleashed games. Oh, and the original Battlefront!
The original Battlefront *is* here. :)

Edit: My Bad, Battlefront 2.
Post edited December 19, 2015 by JDelekto
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JDelekto: The original Battlefront *is* here. :)
Nope. Only the sequel is here.
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JDelekto: The original Battlefront *is* here. :)
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Grargar: Nope. Only the sequel is here.
Yeah, I just caught that.
There's a new Star Wars movie coming out? I hadn't heard that. You'd think there'd be a lot of promotion and merchandizing going on /s

Anyway, I've more than happy with what we have. I don't think I'll come close to finishing what I've already bought in the next five years. I can't image buying anything not yet released, with the odd exception of Yoda Stories.
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tinyE: I heard Force Unleashed was a terrible port. I may be wrong, I'm just asking.
I've got the Disc release of Force Unleashed and it runs flawlessly on my Win 7 system. The one general grievance I think many have with it is how the PC version just throws all its texture data uncompressed onto the disc, so the install is over 22 freakin' GB.
Post edited December 19, 2015 by ReynardFox
Droidworks would make many of here very giddy
Looking at it, most of the remaining Star Wars games are either console exclusives or difficult to get working, possibly too much so for the GOG team. Which is a shame since we PC gamers were clearly missing out on Super Bombad Racing. Actually, I was astonished to recently learn that there was a sequel to Episode 1 Racer, which was a fucking fine racing game I gotta say. The sequel was Playstation exclusive though, likely why I never heard of it.

Anyway, as far the movies themselves, I've never actually seen the Special Edition and beyond versions. If I were to choose any version, I'd go with the one I grew up with, the VHS version. The changes were minor (if I recall, merely some tweaks to the opening scrawl and fixed up effects on the matte immediately after with the blockade runner and the Star Destroyer?).