Matewis: Lol why? I felt it was it was a very good single player experience. And the trails to prepare you for online play was a very nice touch. I only felt sorry for the Starcraft fans who don't like to play terrain. Though there are 3 or 4 protoss missions.
Breja: It's not terrible, but it certainly wasn't worth the high price either. It's just an ok game, and I have not returned to it in those seven years, nor did I feel in the slightest inclined to buy the other two, even after price drop. It wasn't even close to how great Warcraft III felt. Warcraft III felt like an event of sorts. Witch Starcraft II I was hoping for something like it, and the hype was sure there, but instead I got just a decent, way too short RTS. Story, missions, characters... none of it made a big impression on me. I just played through it, tried some multiplayer, and then put it on a shelf, shrugged, and forgot about it.
I'm having a serious case of deja vu here, I think we might've discussed this before :) Nevertheless I absolutely agree about Warcraft 3, which remains my favorite rts to this day. It is far superior in terms of story, characters and general atmosphere. More so for the former 2 than the latter though. In this sense SC2 is bad enough that I'm not sure I would want them to attempt Warcraft 4 only to make a mess with a similarly uninspiring story and characters. Though I suppose WoW has already done that :P
But I do have to take my hat of to WoL for how much effort they put into the single player campaign. The levels are innovative, challenging and it was a huge treat to be able to unlock each of the original game's terran units (vulture, goliath, science vessel etc.). My only complaint here is that I wanted a few more standard build base + destroy enemy base levels. And I can't remember the campaign being that short, though that could be because I replayed levels a lot to try and earn each level's 3 achievements. I found it fun, but I can totally get someone else not being bothered by it.