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Become a keeper of dungeons.

<span class="bold">Guild of Dungeoneering</span>, a dungeon crawler with a 180 twist, is available now for Windows and OS X, DRM-free on GOG.com!

In <span class="bold">Guild of Dungeoneering</span>, you are not the adventurer - you are the adventure! Or rather, your are the dungeon. Instead of controlling your hero, you're in charge of creating a playing field for adventurers to explore. Collect unique cards to aid you in creating the perfect dungeoneering adventure, whether everything goes according to plan or things go hilariously south, <span class="bold">Guild of Dungeoneering</span> will always offer its own brand of joy with plenty rogue like progression, deck-building, and a fair bit of randomized hilarity. Take it from one of the devs: "You, the player, are running a guild. You can hire heroes, which are totally expendable, like interns, essentially. You get them from the tavern and send them to their deaths."

<span class="bold">Guild of Dungeoneering</span>, your personal build-a-dungeon kit is here today, DRM-free on GOG.com!




In the press:
"Guild of Dungeoneering is such an unassuming game, an anti-blockbuster if ever there was one. Yet it is one of the most interesting games I’ve played in months, and the kind I can see myself losing many hours to..." --Gamespot


Guild of Dungeoneering is a fun game with heaps of personality. The simplistic visuals might put some people off, but there’s surprising depth to be found as your hero levels up and your card deck expands. --PC Gamer
Upon initially hearing about the game and researching more, I preordered it the day before it came out.

The artwork has a lot of charm in that it really does feel like a tabletop rpg. There is a lot of humor incorporated in the artwork. As for the brightness complaint, I thought that could be mitigated by the brightness control on your computer.

The music accompanying the adventure is nice but the best parts are when the bardic songs accompany your successes and your failures. The bard seems to be incredulous when you pull a success with a guild member and is quick to make fun of you with lyrics when a guild member dies. Very hilarious!

The actual gameplay can seem repetitive but you can't help attempting the dungeons "just one more time". Very addictive indeed! The gameplay is all about steering your member in a steady progression through a dungeon. You want to build up your member so that he/she can accomplish whatever task is required to complete a dungeon. The randomness of the cards occasionally throws you for a loop though and that can get frustrating, especially the combat cards.

The one negative I feel is that your members don't retain their level upon successfully completing a dungeon. They revert back to level one upon taking up a new quest. Also, building up your guild seems quick at first, especially since they only cost 50 gold but the cost quickly escalates in that the next set of upgrades jump to 500 gold a piece. I found myself willing to sacrifice my members' safety to requisition the necessary funds to continue funding my upgrades.
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oninowon: Upon initially hearing about the game and researching more, I preordered it the day before it came out.

The artwork has a lot of charm in that it really does feel like a tabletop rpg. There is a lot of humor incorporated in the artwork. As for the brightness complaint, I thought that could be mitigated by the brightness control on your computer.

The music accompanying the adventure is nice but the best parts are when the bardic songs accompany your successes and your failures. The bard seems to be incredulous when you pull a success with a guild member and is quick to make fun of you with lyrics when a guild member dies. Very hilarious!

The actual gameplay can seem repetitive but you can't help attempting the dungeons "just one more time". Very addictive indeed! The gameplay is all about steering your member in a steady progression through a dungeon. You want to build up your member so that he/she can accomplish whatever task is required to complete a dungeon. The randomness of the cards occasionally throws you for a loop though and that can get frustrating, especially the combat cards.

The one negative I feel is that your members don't retain their level upon successfully completing a dungeon. They revert back to level one upon taking up a new quest. Also, building up your guild seems quick at first, especially since they only cost 50 gold but the cost quickly escalates in that the next set of upgrades jump to 500 gold a piece. I found myself willing to sacrifice my members' safety to requisition the necessary funds to continue funding my upgrades.
That is a very helpful and written review. You should post it in the game page.

Btw, what's your verdict on the score?
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micktiegs_8: deluxe edition is on Humble; It has the soundtrack. But hold on, it 20USD so no biggy :3

In regards to Users' "whaaah, I've got to pay extra for a game's OST" ;)
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gadhen: Checked the Humble store: "Guild of Dungeoneering Deluxe Edition is provided via Steam key. For key redemption, a free Steam account is required to play."

Yeah, so I'll wait some time - maybe the OST will be available on GoG/as separate purchase somewhere else in future.
It wasn't the point I was putting across, though. The Steam requirement, I mean.
I quite like it so far (only just beat the Ocular Rift). Now off to play some more :)

Positives:
- Trying to get the most out of the dungeons is addictive (Hero equipment in the right combinations, Gold)
- Battles can actually be quite strategic and status effects such as "blind" or "burning" really change the way you have to play
- Learning how to direct your dungeoneers and the game mechanics themselves "on the job" instead of by reading a manual is quite entertainig
- I like the art direction (but an optional inverse mode or similar would be appreciated)


Negatives:
- Dead dungeoneers grave inscriptions change. Sometimes they're great, because they're specific to how the dungeoneer died, but the next time you visit, there's just some generic sentence
- After beating a boss, a "level up, +1 HP" message is displayed. It would make the dungeoneers a little less bland and interchangeable if that message would actually apply...
- some classes are generally much more useful than others, quite independent of strategies / dungeon specifics. There's rarely a dungeon where a cat burglar or a mime would be preferable to a bruiser, for example
- Not enough / good enough sound effects
- When playing for a little longer and re-trying a harder dungeon repeatedly, I wish I could skip some animations / texts for efficiency's sake.