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Hey fellow gog-members,

I want to start playing some party based rpg games (like baldur's gate, etc...) but i don't know where to start.
I've played alot of skyrim and other rpg's but i've never played an rpg where you have to control a party.
So what i'm looking for are opinions, advice, "must play titles",...

Is there a game in this kind of rpg thats good to start with?
I can imagine if you havent played D&D, that you will have a hard time in Baldur's gate?

I already thank everyone in advance who's giving me advice.

greetz,
heavy2777
This question / problem has been solved by rtcvb32image
Most of the D&D game collection is probably a good place to start. They would be in the D&D bundles,including icewind Dale, neverwinter nights, temple of elemental evil. But not to forget Wasteland 2, Pillars of Eternity, Shadowrun Returns (and it's expansions).

A number of the Divinity games are group based as well, although my experience is limited on that.
If you want to take it slow, start with either neverwinter night or shadowrun returns. Those two are beginner friendly

If you want to do it the hard manly way, jump directly to baldur's gate. Warning, combat is hard. I even asked for advice here first time I played a few month ago. Luckily people are very helpful and with their shared knowledge I manage to go through chapter 4 before I put it down. Now, I really need to pick it up again
A good place to start is Might and Magic series as all the party team have to be controlled by you,but you are limited a bit on character variation.
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heavy2777: I can imagine if you havent played D&D, that you will have a hard time in Baldur's gate?
I think almost any RPG has some learning curve where you have to learn the system it uses, I don't think "D&D" is any worse in that sense. If you e.g. play Final Fantasy 7 or 8, you have to learn how their magic, materia etc. etc. system works (and frankly even after that it didn't make much sense to me... :)). Or Fallout 1-2, you have to learn what different skills do, what perks are good and which less useful etc.

So I wouldn't worry about it, just start playing Baldur's Gate, you'll get the hang of it. You can read some FAQ from e.g. www.gamefaqs.com to speed up creating your character, ie. what skills are important for which kind of character. Also read up on AC and THACO, those were two things that were a bit unfamiliar to me at first in Baldur's Gate/D&D, but after I read what they are supposed to represent, it made more sense. Like for AC, it is important to understand that unlike with many other values, there a lower AC is better (if I recall correctly :)).

http://baldursgate.wikia.com/wiki/Armor_Class
http://baldursgate.wikia.com/wiki/THAC0

So for instance for Armor Class (AC), you don't need to learn how it is calculated in combat etc. (the game does that for you of course), but just to understand what it represents (=how hard it is to hit you), that a lower AC is better, and what improves it (e.g. better armor and shields, some spells, and a better Dexterity). That's it.

Baldur's Gate 1-2 are a good place to start because there you have to create only one character, and your other party members will be people you meet on your journey and they offer to join your party. If you create a character in Baldur's Gate, you can then continue with it in BG2, so you don't have to create it again.

A game like Icewind Dale may be a bit harder to start because there you have to create each party member at the start (maybe there are pre-made characters as well, but you probably want to make your own ones to get the skills and such just right for each member). Then again that is also part of the charm in Icewind Dale, you get to create exactly the kind of party you want, it just takes some time and learning to make a good party.

For combat in Baldur's Gate (and Icewind Dale etc.), I suggest that you:

1. turn off party AI (so that it is you who controls every party member in combat, not so that they decide to cast some fireball at your back)
2. enable more autopause options, at least so that it pauses automatically if
- an enemy is detected (because then you want to make your party ready for combat, start casting spells etc.)
- a trap is detected (because then you want to tell your thief to disarm it before anyone steps on it)
- a party member dies (because then you probably want to reload a save game anyway :))
- a party member gets critically injured (because then you want someone to heal them)
- an enemy dies (because then you want a party member to target another enemy so that he is not just standing there doing nothing in combat because his target disappeared)
- your party member's weapon becomes unusable (e.g. a bow runs out of arrows, in which case you maybe want them to use a melee weapon instead, or start throwing knives or cast spells, or whatever)

I think those cover all the important points where you'd want the game/combat to pause anyway. You don't need to e.g. autopause at the end of each combat round, if nothing important is happening during that round (like some of those things above). You can keep combat running until it pauses for those important things.

For other party games, I recall Betrayal at Krondor was quite easy to understand (for magic, party controls etc.), but I didn't like its lack of quest log. You pretty much have to write to a piece of paper any quests so that you remember to solve them.
Post edited October 10, 2016 by timppu
You can start at the beginning:
https://en.wikipedia.org/wiki/Wizardry:_Proving_Grounds_of_the_Mad_Overlord
Or at the end going back to the roots (like I did):
https://www.gog.com/game/wizardry_8
Post edited October 10, 2016 by Hrymr
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Hrymr: You can start at the beginning:
GOG asked us in the past not to link to abandonware sites. Maybe you should remove your link.
I always like to recommend Ultima - Worlds of Adventure 2: Martian Dreams, because it has one of the most unique RPG scenarios. Moreover, it's both fairly forgiving in terms of difficulty and completely free.
I'd also suggest Dragon Age: Origins as it has wonderful party building and great interactions. It's the true 3d successor to Baldur's Gate, and does much better than Neverwinter Nights does. IMO, at least.
I would suggest Dragon Age Origin for beginner in party based RPGs.
Old D&D RPGs have rather high learning curve especially magic remembered system by today's view.
So maybe Dragon Age is more suitable for beginners.

EDIT: ninja'd :D
Post edited October 10, 2016 by yoshino
Personally, I find that JRPGs are easier to manage than typical WRPGs.

Two of my favorites are Dragon Quest (Warrior) 3 and Final Fantasy 5. These two games tend to be a lot simpler to get the hang of, but manage to still not be quite trivial. DQ3 is simpler, as the only thing to really choose is your party, with an option to class change later. (Choosing, in addition to the mandatory Hero, a Soldier, Priest, and Wizard makes a good starting party.) Final Fantasy 5 is more complex with its Job system (you can change Jobs at any time and equip an ability from a previous job), but it is quite fun to play around with, and, unlike many WRPGs, doesn't lock you into a specific build for each character.

For DQ3, I recommend avoiding the NES version; play one of the remakes (like the GBC version) instead, as the remakes actually fix some ugliness in the system and add a lot of new stuff (the Fighter, in particular, gets a lot more equipment to use). For FF5, the versions I have played (SFC, PSX, GBA) are all good, though the PSX version should be avoided if possible, as it butchers some of the music (and the original disk has bugs on the PS2 (can work around) and PS3 (can't work around from what I have read)).

If you want WRPG recommendations, I would recommend the Might & Magic series; you have a party, but the turn based combat means you don't need to worry about the game running away on you. Also, MM1 to MM5 don't require you to worry about things like skill points (MM6 introduced them to the series). Also, Wizardry 1 and 5, if you can get them, are decent simple games (though be warned that they can be quite difficult). Wizardry 6 and later are more complex, but still decent. Wizardry 8 even has a skill system that resembles that of the Elder Scrolls series, but each class has different available skills and levels come from XP, not skill gains. Wizardry 2 and 3 are not for new players (you *must* import characters from 1), and Wizardry 4 isn't really party based in the normal sense (and is *definitely* not for novices). (One observation; these games are rather old, and many predate the common use of skill point systems in RPGs.)
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Hrymr: You can start at the beginning:
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PaterAlf: GOG asked us in the past not to link to abandonware sites. Maybe you should remove your link.
Ok I chnged that. It makes sense - abandonware is GOG's competiton. Even if mentioned game is not availible anywhere.
Post edited October 10, 2016 by Hrymr
My own experience is that Icewind Dale is a little more beginner friendly than Baldur's Gate. It can be hard to make progress at BG1 for a newcomer; there are a lot of ways to get killed early on. The newer Shadowrun games are good (as are the SNES and Genesis ones, though they are very different).

I'd steer clear of Temple of Elemental Evil. It's a good game, but it's buggy and not friendly to newcomers.

If dungeon crawls count, Legend of Grimrock is a good place to start. Probably more accessible than the Eye of the Beholder series.
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heavy2777: I've played alot of skyrim and other rpg's but i've never played an rpg where you have to control a party.
So what i'm looking for are opinions, advice, "must play titles",...
Do you want to start with a smaller party, easier to control? Then maybe consider KOTOR and/or KOTOR 2, or perhaps Mass Effect. Those are 3-person parties, so you can easily keep control of everyone. Also, they pause pretty well which is nice.

Do you want games that are rule-heavy, like the AD&D games you mention? Then maybe in addition to Baldur's Gate and BG 2 you also consider Planescape and Neverwinter Nights and NWN 2.

Prefer rule-light? Then Dragon Age: Origins and the Shadowrun games Dragonfall and Hong Kong might be good.

Like the dungeon crawl style? Can't do a whole lot better than the recommendation you've already gotten for Wizardry 8 but if you want a more gentle introduction, maybe look at Grimrock or Might and Magic 7.

You've got really good suggestions previously in this thread. Just trying to group them up a little for you is all.