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The colors have to meet a certain standard which has been measured, so it is not just a subjective thing, instead measurable by pretty solid evidence. However, reviewers often totally forgot to tell under what conditions those "color accuracy" and gamut has been achieved and that color accuracy and gamut is NOT the same. Some screens are very accurate at very bright material (especially most LCDs) but rather weak at very dark material. A really good screen can be accurate at every brightness and at first even at low brightness, which is generally more challenging because the gamut is naturally reduced... it have to use black levels and gray-levels way more than at any other material, really challenging.

Gamut simply means, the in theory maximum amount of colors it can reproduce but if a picture for example is only black and white or with a lot of dark material... obviously this gamut is not a big matter... yet the accuracy of the colors and black levels would be very important on such a term.

So it totally depends on the material and its demand. Obviously if there is HDR material present then a high peak nits is important... if no HDR present... then it does not matter a lot because it will not lack accuracy or capability without the required nits.

So, most important is high accuracy and good black levels first... which can be done by my Plasma already. Other stuff is a bonus.... and HDR is becoming more important with every new year (for gamers, RT is in strong demand for). I do agree, i do not enjoy screens with to high brightness... so what i truly want is a high dynamic value, so that HDR can work properly on some very bright content. In general... i keep the brightness low and am more into "high accuracy and black levels". As i already told... a Plasma and a OLED is great doing so.
Post edited 2 days ago by Xeshra
It is a 2 page post dear
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Xeshra: The colors have to meet a certain standard which has been measured, so it is not just a subjective thing, instead measurable by pretty solid evidence.
Of course, but what really matters is the final result. E.g., how a person's eyeballs perceive the presented image. And that will often differ from one person to another. Even the best calibrated display in the world can look off to somebody. I can read color specs all day, but until I actually witness what's up, it's just pretty numbers. Unlike the "hard specs", like resolution, refresh rate etc. The color space percentages and such are important for someone doing something like graphical design of course, but for regular users? I'd say not that crucial. Nice to have definitely, but not crucial.
Post edited Yesterday by idbeholdME
A bit of a sidenote

I had to install steam again. What an event, when you connect to the steam network it feels as if you enter the vestibule of hell. Connected to the hope and dreams of, maybe atm, lost beings once human roaming the ever-growing tendrils of Chaos. I am so glad you can turn steam off. What a terror!

Why, you would ask.

The answer is quite simple. Only on steam, i have access to this nifty little program that manages to reduce powerdraw, at the cost of sharpness.

Lossles Scaling.

GoG really should grab hold of something similar magnificent.

I managed to run Total War Warhammer 2, high settings, on a 2k level of sharpness for no less than 100W at 60 FPS. I managed to get it running in under 20 mins. The only thing left is to find the reason why my mind felt a bit garbled afterwards. I suspect framegen, boosting fps from 30 to 60, creating this very fluid game environment. We'll see.

If this is the other side of the MEGAWATT home future, i can be mildly enthusiast.

added image for reference
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