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Matewis: The temple? or that huge mine with the rats? The temple is pretty bad, but if you have the patience you can get through it without taking damage, by kicking each scorpion once, and running away, over and over and over again.
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snowkatt: my interest for fallout 2 is zapped just by reading that
Oh don't worry, it's just the first 20 or so minutes, and thankfully there's nothing else like it for the rest of the game. From then on out it's all gentleman's bathhouses, mob bosses with amorous wives and daughters, porn stars, exploding outhouses, ghouls running nuclear reactors, power armour death squads and much, much more. Definitely my all time favorite rpg.
Post edited July 30, 2015 by Matewis
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dtgreene: At least in Daggerfall, you could press Alt-F11 (IIRC) immediately after starting a new game to warp to the dungeon exit.
Could you do the same in Arena's prison?
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Karyuudan: I mean your companions are stupid , they don't even follow you if you don't select everyone , you must issue every single order , at least they can breath alone ><".
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ZFR: And to think, one of my biggest complaints gameplaywise when I switched to NWN after finishing all Infinity Engine games a zillion times was that your companions act by themselves, and it's impossible to give them explicit orders like you did in BG...
That's funny, I just finished Torment and started on NVN, and thought the same thing "why is my dumb henchman shooting spells at a dead guy? And why can't I give him the better armour I just found, or the magical sword? Rrrgggh"
People hates Irenicus' dungeon because we constantly restart our characters, the moment we rolled a bad character in BG2 we have to do the dungeon over and over again.
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timppu: The only real complaint I had for BG2 was how many encounters were against some damn powerful demi-lich or something that had instant kill spells or something, or vampires giving you some quite serious handicaps. Meaning that you always had to carefully prepare for those encounters well beforehand, having memorized just the right spells and wearing just the right armor and weapons for that encounter.

That's why I liked e.g. Icewind Dale combat more, it was more "generic" so you didn't have to take ages to prepare for each encounter. Ok so maybe some other spell would have been even more useful against those IWD enemies, but your current spells and weapons still do damage to them as well. BG2 seemed to have much more encounters where your currently selected spells or weapons couldn't do jack shit.
That is a complaint of mine vis a vis the combat in BG2: the need to buff for so many different possibilities, which exhausts your supply of memorized spells, which then means you need afterward to find a place where you're allowed to sleep in order to have the spells available for the next encounter. At the end of the game where you're no longer allowed to sleep to recover ~ short of the workaround dtgreene mentioned and maybe a couple places I missed ~ those opportunities to rest are all-but-gone.

That's a big reason why I preferred BG. Yes, as the first title it had shortcomings that were later adjusted. But you also didn't need to spend 2/3 or more of your spellcasters' abilities on preparing your own crew and then debuffing the enemy - you could generally get straight to the fun part of actual combat except for some of the 'boss'-type battles sprinkled throughout the game. And you could take on several encounters before essentially being forced to rest.

Again, I may just suck at BG2, but I was actually getting tired of the game before that combat change near the end. Might have something to do with playing the two games back-to-back. Near the end, my "Aw, screw it" button had been pushed in and locked down. CTRL-Y, CTRL-Y, CTRL-Y....