timppu: ...especially your spellcasters seemed to be restricted to very low level spells (you got all the good spells then in the sequel)
That is a general issue with the D&D 3rd edition rules, not the RPG though. At low levels mages are really underpowered and fighters are good. After level 8 or 9 then it starts to swap over and later (> 15 or so) mages really come into their own.
*spolier*
I first time played a mage all the way through, beat sarevok by using loads of summon monster to block the path to me, and then magic missling him.
*end*
Normally I would start fighter throughout the first one, then as soon as start BG2 dual out to Thief so that after only a few hours both classes are active and I can go on upgrading Thief with some basic fighter bits. 7 levels of fighter means you can still reach 39 in thief!
wolfsrain: From what I can gather then main difference between the orginal (herein called the "Best" edition) and the
"Enhanced" edition is thus: EE has a widescreen mod applied, EE has some additional minor content attached (couple of npcs, EE has a huge price, EE doesn't support much of the huge wealth of mods already in existence, EE is the only supported platform for the new content.
In my view its nothing more than a money grab by Beamdog, and to top it all locking new content to the Enhanced edition for no other reason than to force people (like me who have 6 or so various versions of the game already) to buy a new version.