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ConanTheBald: So what stops Koei to come on Gog?
Koei.
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ConanTheBald: So what stops Koei to come on Gog?
Same issues plaguing most JP games. JP gamedev with its own in-house publisher. No GOG JP bizdev team to establish long-term relationships. Even then, they'd have a hard time convincing investors that publishing DRM-free is profitable.
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ConanTheBald: So what stops Koei to come on Gog?
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MeowCanuck: Same issues plaguing most JP games. JP gamedev with its own in-house publisher. No GOG JP bizdev team to establish long-term relationships. Even then, they'd have a hard time convincing investors that publishing DRM-free is profitable.
We are talking about some really old games that they have basically abandoned. It's like money lying on the ground and rotting. Of course it's profitable.
are these strategy games? i just thought they where outrageous hack and slacks
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ConanTheBald: We are talking about some really old games that they have basically abandoned. It's like money lying on the ground and rotting. Of course it's profitable.
That doesn't change the core issues. GOG needs boots on the ground to liaison with Koei Temco to make this happen or 50x its revenue or user base to attract their interest. I'm very skeptical a bunch of English-speaking bizdev reps going over there and successfully working out contracts for their older games with only 0.21% of the PC digital distribution market to a large-sized companies and promising their games won't show up on some pirating website the next day it gets released. It ain't happening unless they open up an office there to woo their higher-ups with lavish dinners, gifts and souvenirs, and blemish-free reputation to establish these relationships.
Post edited August 02, 2021 by MeowCanuck
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ConanTheBald: We are talking about some really old games that they have basically abandoned. It's like money lying on the ground and rotting. Of course it's profitable.
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MeowCanuck: That doesn't change the core issues. GOG needs boots on the ground to liaison with Koei Temco to make this happen or 50x its revenue or user base to attract their interest. I'm very skeptical a bunch of English-speaking bizdev reps going over there and successfully working out contracts for their older games with only 0.21% of the PC digital distribution market to a large-sized companies and promising their games won't show up on some pirating website the next day it gets released. It ain't happening unless they open up an office there to woo their higher-ups with lavish dinners, gifts and souvenirs, and blemish-free reputation to establish these relationships.
Well, their games are already on pirating websites. So I don't think that's an argument but I get what you are saying.
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MeowCanuck: and promising their games won't show up on some pirating website the next day it gets released.
That's an absolutely ludicrous premise. I'm sure no one at GOG would be dumb enough to entertain thoughts about ever suggesting such an insane and unfulfillable promise, especially since it's something that GOG has zero control over preventing.
Post edited August 02, 2021 by Ancient-Red-Dragon
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Ancient-Red-Dragon: That's an absolutely ludicrous premise. I'm sure no one at GOG would be dumb enough to entertain thoughts about ever suggesting such an insane and unfulfillable promise, especially since it's something that GOG has zero control over preventing.
That's the point, ARD. It's a flawed approach from the get-go.

This ties more into the "Where do GOG's resources all go?" thread, but I suspect the most cost-effective way to get more Asian games here is to send liaisons to their gaming conferences like G2E Asia, Tokyo Game Show, China Joy, G-Star, etc. with preferably fluent speakers (or a good translation team) to advertise GOG and establish a recurring presence. Arm them with data and even a seminar to talk honestly about the benefits of distributing older games on their platform. Of course, this assumes they've exhausted all other higher and easier ROI means like GDC, E3, BitSummit, etc.

I believe I've linked a couple of DRM papers here in the past before that suggest profitability can be optimized for older games. Bizdev team should look through it, rebuild the same models in the papers, and adjust parameters to optimize the model to derive heuristics beneficial for gamedevs / publishers regarding timing of adding their games to the library to disseminate. Real hard data is what convinces decision makers and empirical investors - not feelings or some simple point that doesn't directly translate into tangible KPIs.
Post edited August 02, 2021 by MeowCanuck
Might be worth voting for these if you haven't already, given we're seeing more J games now