Congratulations on a job well done!
+ puzzles look a little confusing at first but can be solved through trial. maybe good to have r=retry persistant note somewhere during game screen so people remember they can restart the level
Thank you :) I'll look into making the R note somewhere, I think it can be achieved in PuzzleScript.
+ I like the text snippets/humor and that the text is pixelated, keeping in with the feeling of the game
Glad you liked it :)
~ might be too confusing or frustrating for some to do trial/error. perhaps more explanation text or labels like "suction" or "key" would help the general undrestanding
~ not sure if doing this would dumb down the explorative nature of the game, however.
The trial and error nature of the game was intended, and I know it could lead to frustration. I myself had a fit here and there when I returned to game after a week of doing nothing and couldn't solve my own puzzles :D But then I figured maybe they were a little too hard if I can't even solve them, even though I made them, so they were toned down. But as I said, trial and error was intended, so they were not toned down too much :D