AB2012: Games can only have cloud saves added if :
1. The developers still have the source code and are willing to go back and add the relevant "calls" to Galaxy*.dll's then recompile and update the game, or
2. If it's done externally on a source port level (eg, DOSBox). GOG can't force it into games they don't have the source code to, it's up to the developer to add it. 100% cloud saves isn't even true of older games on Steam and GOG really is no different.
That's incorrect: contrary to what that post says, yes, actually GOG is quite different in that it is missing Cloud Saves on plenty of GOG games, for which the Steam equivalent of those games do have Cloud Saves.
So, GOG customers are being treated like second-class citizens in this regard.
When I contacted GOG support and politely asked them to please add Cloud saves to the many Ys games on GOG which don't have Cloud Saves, they told me they won't do it because it's complicated and requires input from the devs. And that's just one example, but there many other games that have the same problem.
Yet, have the GOG employees even
asked the devs to implement Cloud Saves for those games? My hypothesis is no, GOG has probably never bothered to ask.
And if GOG
did ask every single dev who has implemented Cloud Saves for their Steam games to also implement Cloud Saves for their GOG versions of those same games, then chances are a large number of them would say yes and actually do it.
So why isn't GOG asking? Note: I'm not talking about newly-released games of which I'm sure GOG does ask about Cloud Saves for those; I'm talking about older games that GOG needs to inquire about, but seemingly never does.
IMO the fact that the post I'm replying to is "high rated" and the OP is "low rated" is highly absurd. That's indicative of many GOG customers co-signing with the idea that it's okay for GOG customers to be treated like second class citizens via not receiving Cloud Saves that they should be entitled to have.