Alexim: Almost all games released on GOG now have cloud saves functionality from day one. But there is a large amount of titles, more than half of the GOG catalogue, that were released before the launch of GOG Galaxy and that have no cloud saves or overlay and should be reviewed and updated. These games don't have particular problems that would prevent the implementation of these features and should finally be brought up to par with the rest of the catalog.
Games can only have cloud saves added if :
1. The developers still have the source code and are willing to go back and add the relevant "calls" to Galaxy*.dll's then recompile and update the game, or
2. If it's done externally on a source port level (eg, DOSBox). GOG can't force it into games they don't have the source code to, it's up to the developer to add it. 100% cloud saves isn't even true of older games on Steam and GOG really is no different.
As for the wisdom of forcing Galaxy features into every single game here, personally I'm wary of any game that has core functionality "hard coded" to a store-front (GOG no exception) regarding potential compatibility issues that could arise in future. Eg, say the worst happened and GOG went out of business, Galaxy became abandoned (both the client and the offline .dll's), the server's shut down (so you'd lose them anyway) and after a while a security issue was found and perhaps future Windows Defender 2.0 then started quarantining Galaxy.dll's since there was no-one to patch it. That would literally break the games for everyone (even those using offline installers) whilst the originals would be more likely to continue to run fine.
Also, the compilers used to compile games have different dependencies vs the 90's / 2000s ones they were originally compiled on that could cause issues. And the long delay in starting some games where, eg, Galaxy-enabled
Bioshock 2 takes 5x longer to start vs the Steam version not only still hasn't been sorted, I actually saw the same thing last night on a relatives PC with the new GOG Dishonored vs Steam version side-by-side. Click to start (both on same SSD and already pre-cached into RAM once) and his offline GOG installer version sits there pinging away through a series of ports 52801, 52802, etc, (visible in the Network tab of Resource Monitor), before eventually decided to start (total start time = 12s network pings + 5s actual game load = 17s). The Steam version starts in 7s (2s client check + 5s actual game load). I don't know if Galaxy dll's are causing this slowdown, but if so they need to fix these issues before doubling down on them. Client-less DRM-Free versions should be starting faster not 2.5x slower than the DRM'd ones.
If people want cloud saves they can have that option, but my one personal wish would probably be the exact opposite - before going hell-bent forcibly rewriting all old games here to be "tied" to Galaxy dll's, make sure at least one "clean" pre-Galaxy version minus all the integration is made available for offline installers for long-term archival purposes.
"This 1996 game requires Visual Studio 2025 and .NET 6.0 to run and starts twice as slow because of the local-looped cloud Internet calls in the store 'wrapper' it came in" is not why I buy games here...