Looger23: Any kind of city building sims, like Anno-Series, SimCity, Caesar and the like. Hey, they are fun! but become boring so very soon... Probably I will still pick up Banished at some point because it looks so nice and appealing just to find out that it's so damn boring after a few hours.
Banished it's actually pretty dynamic all-around. You don't have too many "dead moments". I know what i sometimes hate on Caesar and Pharaoh, that you hit a dead spot sometimes, where you don't have enough workers to generate more income, but your city it's not appealing enough for people to move in, so you are pretty much screwed at that point.
In Banished, you can assign each member what to do, so it's easier to move workers to do what you want. But then again, you can hit that spots when people are dying of too many things in the same time, and you can't satisfy all their needs, so you will fail.
Anyway, weird for me to recommend Banished, as i find it much boring and personality-lacking that Pharaoh or Caesar, but you always have something to do in it, so it's more dynamic.
As for the title, 4X space type of games. I was never able to get into Master of Orion and things like that, they seem a little bit too complicated for me. Mostly because i can't really relate to all the currency and materials in those games. I never had a problem playing Civilization just because it's pretty logical, simple, and good UI helps. But with these kind of 4X space games, i am never able to get pass the first hours of play, as i'm like "what the hell am i doing?". I don't think it's so much about how complex they are, but how they are presented. As an example, i was an long EVE Online player. And i think that one it's much easier to get a hang of because you can ignore parts of the game that you don't care about and still improve at playing it. With space games, does not usually works that way, you pretty much need to do them all.