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MOBAs perhaps? I completely missed that train, and everyone seems to be playing it :P
Some mention "grand strategy", maybe it is that then? I mean games like the Civilization series (at least the early ones I've tried), Master of Orion, Master of Magic etc. Or are they called 4x strategy games or what? I feel there is are great games there, but something just prevents me from getting it.

Yet at the same time, I love base building RTS games (Starcraft, C&C, KKND2, Warcraft etc.).

Maybe the main problem at least with those I've tried is that they feel more like skirmish games to me. There is no proper campaign, you just select the size of the world, number of enemies and the skill level of your enemies. A more structured game where each mission slowly introduces you to the game bit by bit works better for me, like those RTS games.

I don't play the skirmish mode in those RTS games either, or multiplayer for that matter. I just play single-player campaigns. I once tried playing skirmish mode in Starcraft, but it felt pointless to me in a similar way like playing Team Fortress (2) against computer AI bots.

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tinyE: TBS
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Emachine9643: Really? Why?
Not sure about TinyE, but for me problems with TBS (turn-based strategy, I presume) is that:

- They quite often have quite a lot of micromanagement compared to RTS games, ie. you are supposed to move each of your units one by one. In RTS games you normally move groups of units (even just one huge group). So whenever someone complains about micromanagement in RTS games, I presume they hate TBS games even more, as they tend to have more of that.

- Too often the game becomes a contest of counting your steps (action points), ie. you try to move your units just enough so that they still have action points to shoot back, if and when the enemy units come to range on their own turn. That somehow feels... "game-y" to me, artificial. RTS games don't contain similar counting of steps, the game flows better.

That said, I occasionally like some TBS games. Gorky 17 was pretty good and micromanagement wasn't a problem as you had only few units anyway (3-4 or something like that). M.A.X. on the other hand has those problems I mentioned. Also, in RPGs I don't mind turn-based combat but usually even prefer it, but then there you also have only few units to control.

I became frustrated already in games like UFO: Enemy Unknown land battles where it seemed to take ages to just move my landing party out of the landing craft.
Post edited January 03, 2016 by timppu
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tinyE: TBS
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Emachine9643: Really? Why?
Everyone else seems to love them. I hate have to count 'movement points' and stuff like that, It just seems like a big hassle more than anything else.
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drealmer7: have you tried Dark Age of Camelot?

There was an MMO in development acouple years ago called DOMINUS that looked like it was going to be the best MMO ever, but it wasn't mainstream enough, took too long to develop, and they lost funding. SO UPSET about it, still.
No, I haven't. I'll check it out, maybe it will be the one :D
Probably board game-type stuff, like Seven Grand Steps. I'm not even sure that I don't like the genre--the games sound appealing to me on paper, but I've never gotten into them properly. One day!
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Matewis: Perhaps you need an rts with a bit more, uhm, oomph! to it then than all of those combined: I think this is the third time today I'm linking it, though if you have hundreds of rts titles then you probably already own it :)
40K DoW 1 and all XPs are very good and great fun and are some of the RTS' that I have played the most. I also loved DoW 2 even if that was quite different and more of a tactics game than a standard RTS. But yes, Warhammer is a great fit for a good RTS.
I wish I liked RTS games more because everyone gushes about Warcraft and Starcraft, but I am really rubbish at them.
Modern FPSers. I'm Ok with older type, DOOM, Duke Nukem 3D, Quake (a little bit), and more stealthy FPS, but these "Modern" ones I struggle with. RTS games come in second. I sux big time in it.
Point and click adventures.
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Emachine9643: Really? Why?
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tinyE: Everyone else seems to love them. I hate have to count 'movement points' and stuff like that, It just seems like a big hassle more than anything else.
Do TBS or do not TBS. There is no try TBS.
https://www.youtube.com/watch?v=BQ4yd2W50No
Platformers. They always seem to want to be more extreme than each other, and they just get too tetchy for me.
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stryx: Point and click adventures.
This. Exactly this. I own several, played a lot including the "classics-back-in-the-day" (DoTT, Monkey Island, Runaway, etc...) but I can't be arsed to play through without using a walkthrough. Most of the time, puzzles and enigmas don't make sense at all, and if I solve one, I get almost no feeling of accomplishment...
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stryx: Point and click adventures.
yeah same. when they work, they're some of the most memorable and best games ever. but often times I just hate the humdrum and the puzzles which lean from being awesome when you figure them out and horrible when you can't.
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stryx: Point and click adventures.
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xa_chan: This. Exactly this. I own several, played a lot including the "classics-back-in-the-day" (DoTT, Monkey Island, Runaway, etc...) but I can't be arsed to play through without using a walkthrough. Most of the time, puzzles and enigmas don't make sense at all, and if I solve one, I get almost no feeling of accomplishment...
I get you, even though I like adventure games I usually need a guide for half the game. I see a game described as "a bit too easy" and think "sounds perfect to me!". As for some of the classics, the puzzles are bit too nonsensical for me at times and, I know this is a crime to say, but I just don't find Monkey Island funny, or Tim Schafer in general for that matter. Deponia was much funnier in my opinion. So just because they're classics doesn't mean they're the type of adventure game you might like.

If I could recommend one last game for you to try in the genre, perhaps Gemini Rue? I absolutely loved it. The story was captivating and surprising, and the puzzles were called too easy in reviews, yes, but I thought it was just the right amount of challenge without making me alt tab to a walkthrough.
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DaCostaBR: If I could recommend one last game for you to try in the genre, perhaps Gemini Rue? I absolutely loved it. The story was captivating and surprising, and the puzzles were called too easy in reviews, yes, but I thought it was just the right amount of challenge without making me alt tab to a walkthrough.
I have Gemini Rue somewhere in my backlog, so I might give it a try sooner or later :)