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amok: Don't be silly... I have to use gOg to get gOg games, so all games on gOg are a walled garden as well, and therfore anti-competitive....

(and there are many games from Steam you can play without the Steam client, but that's a different discussion)
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Time4Tea: You are being extremely obtuse.

GOG is not a walled garden, because they provide offline installers that can be downloaded, installed and played, without having to install their 3rd party client on your system. If GOG ever went to a model where games could only be downloaded/played via Galaxy, that would be a big step toward them becoming a walled garden.

If you could provide a list of which Steam games can be downloaded and played easily through their website (i.e. without having to use awkward hacks), without having the Steam client installed, that would be great.
where do you have to go to tget thos installers? How many differnt sites provides them?

and:
https://www.gog.com/forum/general/steam_games_you_can_play_without_the_steam_client
https://steam.fandom.com/wiki/List_of_DRM-free_games
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Time4Tea: Steam is not simply a store selling games, they are a software platform. No game purchased there can be downloaded or played, without using their client. That required use of their client creates a walled garden, which locks in consumers. I think there could be an argument that is anti-competitive?
That argument would be completely wrong.

Steam client doesn't prevent you from installing Epic client, Origin client, Big Fish client, and GOG Galaxy and whatever else you want.

The only way that is "anti-competitive" is that most people don't bother to play with so many clients, but that is a customer choice, not something that Steam is unfairly doing.

The same can be said of GOG too. There must have been many customers who never created a DotEmu account because they just couldn't be bothered to have accounts in many stores. That doesn't make GOG anti-competitive though.


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Time4Tea: That is a strategy Steam chose to use very deliberately, so I don't buy these arguments that Steam is somehow innocent and it's all on the developers. Steam could have chosen to sell games that could be downloaded and installed stand-alone (like the good old days) and created an optional API for developers to tie-in to features on their website, like achievements and multiplayer. The mandatory client is not a necessary part of game distribution - they went down that path because they know it locks consumers in and allows them to control the market.
No, they went down that path because it enables DRM.
There are far better ways to lock in customers, like Big Fish game club punch card with free games. Steam client doesn't really give customers anything at all. Well, it gives achievements I guess, and some people love those, which is something that I could never understand. But otherwise it's only a matter of convenience from the customer point of view.

Anyway, like said, even if there were clientless downloads, most people wouldn't bother to create many accounts in all possible stores. They would choose one or two, and that's it.
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Lone_Scout: Personally, I wouldn't have such a bad opinion of steam if it had limited to being a digital store, even if DRMed. But forcing you to use their client for installing/playing physical copies of games, leaving the physical media as useless as if it were a blank disc... That's far from being a fair practice.
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Time4Tea: Yes, that is where the 'lock-in' factor is - the mandatory use of their client application. Steam have effectively succeeded in changing the standard by which video games are distributed. Steam is not simply a store selling games, they are a software platform. No game purchased there can be downloaded or played, without using their client. That required use of their client creates a walled garden, which locks in consumers. I think there could be an argument that is anti-competitive?

That is a strategy Steam chose to use very deliberately, so I don't buy these arguments that Steam is somehow innocent and it's all on the developers. Steam could have chosen to sell games that could be downloaded and installed stand-alone (like the good old days) and created an optional API for developers to tie-in to features on their website, like achievements and multiplayer. The mandatory client is not a necessary part of game distribution - they went down that path because they know it locks consumers in and allows them to control the market.

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Catshade: Even when Steam is a monopoly, nothing lawfully can really be done unless they're abusing their monopolistic position to gain something or radically alter the market in their favor.
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Time4Tea: They way to break up Steam's dominance would be for the government to create a regulation that mandates a standard for video game distribution and pass laws that distributors have to ensure compatibility of their systems with that standard. Any legislature can create any laws or regulations that they want to, and that is generally the best way to break up a walled garden - you have to open up the market by standardizing and enforcing compliance.

The situation is quite similar to Facebook. Their walled garden could also be broken up, if the US government were to put in place a standard format for social media posts and force social media outlets to be compliant. Then, there would be no walled garden, because a user using a different SM platform would be able to cross-post to/from Facebook, without having to be a Facebook 'user'. I.e. doing that would give back choice to the consumer, which has been taken away.

But, the chances of the US government doing that is probably quite slim, since in recent years they have become more and more pro-corporate. They fucking hate the consumer and see us all as cattle to be 'farmed'.
But why would Steam need to be regulated if every developer/publisher has every opportunity to use any other means to distribute their games. There's nothing actually to regulate. All games can be made compatible for any circumstance. Steam does not block this capability.
By the way, you didn't answer my question here:

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Time4Tea: Can those be easily downloaded directly from steam.com, without having to have the Steam client installed?
Perhaps you might return the favor?
Post edited October 21, 2020 by Time4Tea
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Chromanin: You are personally attacking me? That's actually pretty sad man. Try to have a normal discussion with arguments without resorting to mud throwing. As for the topic you're referring to, for me that was a legitimate question as it seemed like GoG Connect was meant for this function. I never demanded anything.
Dude, you were low-rated on every single post there for a reason. And calling out double-standards isn't an "attack", it's a simple observation. "Steam's DRM is never Steam's fault because devs can say no". "Epic / console exclusives aren't Epic / Sony / MS's fault because devs can also say no. They don't have to accept the money, they can be like games such as DARQ who didn't". Both arguments are true by your own standards of whether the developer / publisher can say "no". And yes I know what GOG connect was for. I also understand why it rapidly fizzled out and why GOG doesn't want to bring it back...
On another note, the only thing that I can agree with, is that game ownership should not be tied to a store. But that is not something that is tied to the store in question, as the product is owner by the developer/publisher.

In other words, if publishers/developers start deciding that a game owned by a user carries over from store to store. Steam's importance would lose grip, because copies of the games would work on competitive stores or even consoles.
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PixelBoy: [...].

Anyway, like said, even if there were clientless downloads, most people wouldn't bother to create many accounts in all possible stores. They would choose one or two, and that's it.
the only store that did this (and I am not sure if they still do?) is humble, where you could download games direct without needing an account, only the link
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amok: where do you have to go to tget thos installers? How many differnt sites provides them?
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Time4Tea: You can download GOG's offline installers easily from the library page of any game. As for your second point - how is that relevant?
hehe, and now who is being obtuse? and it did not answer my question - are you saying each library page is a different site?.
Post edited October 21, 2020 by amok
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Chromanin: You are personally attacking me? That's actually pretty sad man. Try to have a normal discussion with arguments without resorting to mud throwing. As for the topic you're referring to, for me that was a legitimate question as it seemed like GoG Connect was meant for this function. I never demanded anything.
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AB2012: Dude, you were low-rated on every single post there for a reason. And calling out double-standards isn't an "attack", it's a simple observation. "Steam's DRM is never Steam's fault because devs can say no". "Epic / console exclusives aren't Epic / Sony / MS's fault because devs can also say no. They don't have to accept the money, they can be like games such as DARQ who didn't". Both arguments are true by your own standards of whether the developer / publisher can say "no". And yes I know what GOG connect was for. I also understand why it rapidly fizzled out and why GOG doesn't want to bring it back...
Being low rated is fine, I'm not here because I want stars attached to my name. I can understand that this board is filled with anti-Steam people, so it's as expected.

What I do want are fair and appropriate discussions with good argumentation.

And I'm not understanding what you mean with double standards.
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§pectre: We don't need a citation to state the obvious and while steam has been very friendly to devs it has come at the expense to the customer.
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amok: for some people, it is obviuos the earth is flat

edit - I also like how you agree with me, then puts in a different point as if it contradicts what I said
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Fender_178: Then we would agree that EGS is anti-consumer then? To me that would be more accurate than monopoly.
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amok: why? every single store in histroy have some items exlsuive to them, that you can only get in that store. gOg have games that are exculsive to them as well, and they have even had timed exculsives (as with Project Warlock and some other games) so I guess gOg is anti-consumer.
True there are exclusives to purchase games from but the reason why EGS is anti-consumer is because with Metro Exodus for example they had a Steam store page taking pre-orders for that game and EGS and the developer pulled an 11th hr deal to where Steam had to remove the purchase status for that game. They even sold pre-orders to Steam customers. EGS did this with other games as well including Shenmue 3. The game all ready had a Steam Page for the game and then the EGS exclusivity deal happened. I don't have a problem with exclusives as long as the developer for said game announces it when the game gets announced or a little bit later down the line but not when the game is getting ready to be released. Even Steam had to change their TOS for distribution to counteract this.
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Time4Tea: You can download GOG's offline installers easily from the library page of any game. As for your second point - how is that relevant?
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amok: hehe, and now who is being obtuse? and it did not answer my question - are you saying each library page is a different site?.
Huh? Where did I imply that 'each library page is a different site'? What are you talking about?

You asked: "Where do you have to go to get those installers?"

I answered: "The GOG library page for the game you want."

In what way did I not, very directly, answer your question?
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amok: hehe, and now who is being obtuse? and it did not answer my question - are you saying each library page is a different site?.
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Time4Tea: Huh? Where did I imply that 'each library page is a different site'? What are you talking about?

You asked: "Where do you have to go to get those installers?"

I answered: "The GOG library page for the game you want."

In what way did I not, very directly, answer your question?
no, my actuall question was, and you removed it here, you only aswerd half of it - " where do you have to go to tget thos installers? How many differnt sites provides them? "
Post edited October 21, 2020 by amok
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Time4Tea: Huh? Where did I imply that 'each library page is a different site'? What are you talking about?

You asked: "Where do you have to go to get those installers?"

I answered: "The GOG library page for the game you want."

In what way did I not, very directly, answer your question?
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amok: no, my actuall question was, and you removed it here, you only aswerd half of it - " where do you have to go to tget thos installers? How many differnt sites provides them? "
What is your point? I have no idea what you are talking about, or what point you are trying to make. I have answered your question twice now.

Have you been drinking? (your spelling rather suggests that you have ...)
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amok: no, my actuall question was, and you removed it here, you only aswerd half of it - " where do you have to go to tget thos installers? How many differnt sites provides them? "
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Time4Tea: What is your point? I have no idea what you are talking about, or what point you are trying to make. I have answered your question twice now.

Have you been drinking? (your spelling rather suggests that you have ...)
no, you have not, and lets simplify it. You have answerd the first part, and the second part is very easy to answer - how many sites provides gOg games? Come on, you can answer this (or I bet you do not want to)

(ad hominems are really an adult indication that you are controlling an argument!)
Post edited October 21, 2020 by amok
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Time4Tea: Steam is not simply a store selling games, they are a software platform. No game purchased there can be downloaded or played, without using their client. That required use of their client creates a walled garden, which locks in consumers. I think there could be an argument that is anti-competitive?
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PixelBoy: That argument would be completely wrong.

Steam client doesn't prevent you from installing Epic client, Origin client, Big Fish client, and GOG Galaxy and whatever else you want.
I'm sorry, but you are the one who is wrong. The fact that users can install other walled gardens if they want to doesn't change the fact that Steam is a walled garden (i.e. a closed platform). It is, almost by definition, because of their mandatory client application.

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PixelBoy: The only way that is "anti-competitive" is that most people don't bother to play with so many clients, but that is a customer choice, not something that Steam is unfairly doing.
Most walled gardens make use of consumer choice and convenience. In fact, it can be argued that 'consumer convenience' is the material that the walls of most walled garden are made from. Of course, it's not literally a walled-off garden, where people are physically trapped and can't escape. Yes, they have a choice, in theory, but it's just so fricking convenient that it's too hard to leave!

Doing that can still constitute an anti-competitive practice, in a very similar way to Facebook, as I mentioned.
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Chromanin: In other words, if publishers/developers start deciding that a game owned by a user carries over from store to store. Steam's importance would lose grip, because copies of the games would work on competitive stores or even consoles.
Or even more simple: A game owned by the user isn't tied to any store at all, because they could simply download an installer to keep and never bother with going to any store again... Now wouldn't that be something.