It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
richlind33: I know you think that, but you also think legal fictions and "technical" accuracy are more important than defacto reality.
Defacto reality... that's rich. More like your pushing an 'alternate realty' with 'alternative facts' Thanks for the laugh, I knew better than to entertain someone with negative rep.

Can you buy games on Steam without DRM. Yes.
Can you play certain games on Steam without needing Steam. Yes.
Are developers required to use DRM on Steam. No.

FACTS. Everything else is speculation...

But as always, believe what you want, it's not like this discussion matters in the grand scheme of things. GOG will do what they will and so will Steam. All of this is pointless.

Let's move on, and agree to disagree. If you can't I will before this gets even more petty.
Post edited June 11, 2017 by BKGaming
avatar
richlind33: I know you think that, but you also think legal fictions and "technical" accuracy are more important than defacto reality.
avatar
BKGaming: Defacto reality... that's rich. More like your pushing an 'alternate realty' with 'alternative facts' Thanks for the laugh, I knew better than to entertain someone with negative rep.

Can you buy games on Steam without DRM. Yes.
Can you play certain games on Steam without needing Steam. Yes.
Are developers required to use DRM on Steam. No.

FACTS. Everything else is speculation...

But as always, believe what you want, it's not like this discussion matters in the grand scheme of things. GOG will do what they will and so will Steam. All of this is pointless.

Let's move on, and agree to disagree. If you can't I will before this gets even more petty.
Let's see how much of a stickler for accuracy you really are....

So I buy a physical copy of Civ V from a retailer. I get home and find out I have to create a Steam account to be able to play it. Why?
avatar
hmcpretender: Even worse, galaxy started to download patches for serveral installed games without permission, not even bothering to document changes made, forcing me to re-install every potentially affected game manually to undo changes.
avatar
Gersen: Why ? if it download updates that was because those games weren't updated to the latest version, unless some patch broke something why would you want to rollback to a previous version ?

avatar
hmcpretender: After this severe security breach the galaxy client went on the short list of malware-like programs that are never ever under any circumstances allowed to exist on my hard drive.
avatar
Gersen: What severe security breach ? that you forgot to disable automatic updates ?
Why didn't the Galaxy installation ask him if he wanted to enable all of it's features?
avatar
richlind33: Why didn't the Galaxy installation ask him if he wanted to enable all of it's features?
When you install a program whose one of it's main feature is auto-update of games it's kind of your responsibility to disable it if you don't want to use it.
avatar
Shendue: Then, they announced this fantastic, new client that they were introducing. Being NOT having a client one of the main reasons I chose to use GOG over Steam, you can imagine my excitement.
Turned out it was even worse, because they actually FORCED to use the client for multiplayer games. Good riddance of the DRM-free policy.
avatar
BKGaming: While I agree with some of what you stated, I disagree with this. Online multiplayer on GOG has always had either cd keys, or third party accounts... nearly since GOG started. Galaxy did not change this, and it a lot of ways made it better because devs can use GOG's infrastructure meaning we don't have to create third party accounts to play online. If we agree online MP has DRM for sake of argument (I don't by the way) then GOG has always had some form of DRM for online play.
I have to disagree with 'gog made it better'.
Look at Dying Light: Enhanced Edition.
My buddy was going to get this for a 3rd friend of ours that does not have the game. Both my buddy and I have the game on Steam.
Well, when he went to purchase the game, he found out that not only was the game gog Galaxy, but thatwe would NOT be able to even play together, as 'galaxy MP' is ONLY for 'other galaxy users', and it wont even see our Steam games.
So, guess what?
He is waiting for the Steam sale to purchase the game, so we can all play together.

So, how is 'galaxy mp can only see other galaxy mp players' making things better?
By splitting the community?
By splitting the users that can play with each other to be even smaller than they are now?

The way I see it (and I AM a long time member of gog, I was in at the beta before the store even opened up), gog just wants to throw their hat in the ring, like every other publisher out there.
And, do you think they are going to do better than Ubisoft? Or Origin? Or MS GFWL? Or what was that other one that shut down and sold out to a bigger company?

I do use Galaxy, but that was basically to help test it, and for The Witcher 3.
But, I am going to start downloading the offline installers manually, and set them aside on a disk or hdd, for when gog does go fully galaxy.
Because, although I do have all of those I listed above and galaxy, I still play my offline games that I like to play, and I like to play them offline, not on a platform that launches so I can then launch my game, and maybe the launcher will let me play my game or maybe the launcher will not let me play my game, either because there is a check that failed, or a patch that I dont need nor want automatically downloads, or because my network is offline for some reason, maybe because I lost my job and cant afford internet access at the time, or for a year, or even 2 or 3 years.
I like my drm free games to be drm free, and I want to launch them and play them without any hassle.

Maybe what I said makes sense to you, or maybe it doesnt, but the fact that galaxy is splitting up the MP userbase of a game that gog and steam and amazon sell, that the other platforms can see everyone else but galaxy can only see itself, that is BAD business right there.

Edit:
OK
I removed the emotional part of the post.
I am just bummed we didnt get to use the gog version of dying light with our steam version.
I was under the assumption that when I started testing the galaxy INSTALLER, that it was just that, an installer.
Now it seems they want to make it more, and 9/10 times I dont NEED my GAME to be 'more'.
Because, some Steam and Ubi and Origin games get broken when doing an update, or it is not a neccessary update for me personally.
Sigh, I should never have gotten involved in this debate.
:P
Post edited June 11, 2017 by Dave3d
avatar
Dave3d: I have to disagree with 'gog made it better'.
Look at Dying Light: Enhanced Edition.
My buddy was going to get this for a 3rd friend of ours that does not have the game. Both my buddy and I have the game on Steam.
Well, when he went to purchase the game, he found out that not only was the game gog Galaxy, but thatwe would NOT be able to even play together, as 'galaxy MP' is ONLY for 'other galaxy users', and it wont even see our Steam games.
So, guess what?
He is waiting for the Steam sale to purchase the game, so we can all play together.
The devs are free to use GOG's servers for both GOG users and Steam users like a number of games already do to enable crossplay. The developers choose to split the community, this is not on GOG and does not diminish the fact that in a of ways Galaxy does make it better. Depends on how you view it.

Without Galaxy devs would have probably released on GOG with no online MP as the game uses Steamworks and Steamworks isn't allowed on GOG because that is a Steam thing.

GOG and Steam are separate stores, both competing against each other. This should be viewed in concept as Xbox One vs PS4, you play among the community in which you buy the game.
Post edited June 11, 2017 by BKGaming
avatar
Dave3d: ...
I think it's up to the devs to implement the Galaxy's "cross-play" feature, not GOG; but if you can point me to evidence saying that GOG has control over this, please do. What you're basically asking in this instance, I think, is for GOG to keep out features for a small community's sake, but then other people will complain they're getting ripped off because Dying Light doesn't have multiplayer, and GOG will never be able to make everyone happy.
I'd like to see API docs for Galaxy.
low rated
I'd love to have your lives. You know, ones that are so problem free that GOG Galaxy a non DRM client is a big deal. If only.
high rated
avatar
darthspudius: I'd love to have your lives. You know, ones that are so problem free that GOG Galaxy a non DRM client is a big deal. If only.
My life has other worries beyond that (not life & death worries, but the kind of worries I expect most people would have).

However, as someone who consumes a great deal of intellectual property (both for work and pleasure), affordability, good access and ownership-like access for goods that are presented and sold like an owned product matter a good deal to me.

If nobody cared about those things, you'd be paying 30$+ for a single book/movie/game, accessible online only, probably through some restrictive client you'd have to install with access revokable at any time without justification.

If you enjoy books, movies, games, musics, software and various other forms of intellectual property and would like to enjoy continued fair affordable access to those things, then be grateful that some people have been (and are) sticking their heads out for consumer rights.

If most publishers throughout the history of IP had had their way, we'd be in the stone ages right now in terms of content access and customer rights.
Post edited June 11, 2017 by Magnitus
avatar
darthspudius: I'd love to have your lives. You know, ones that are so problem free that GOG Galaxy a non DRM client is a big deal. If only.
The people who are concerned could just be people, who are passionate about games and have a strong hatred for having to use clients, you know. Being worried about being ignored by GOG doesn't necessarily mean they have perfect lives.
Post edited June 11, 2017 by macuahuitlgog
avatar
richlind33: Why didn't the Galaxy installation ask him if he wanted to enable all of it's features?
avatar
Gersen: When you install a program whose one of it's main feature is auto-update of games it's kind of your responsibility to disable it if you don't want to use it.
That's certainly true of crappy freeware.
Worth noting theres still some huge oversights from the 'Galaxy pool' such as no way to see multiplayer serial keys...
avatar
Shendue: I'm not. As I stated, as you would know if you read my message entirely in all its parts, i'm just oversimplifying the concept for the sake of clarity. I'm not interested much in the legal terms, I'm just stating how it works in pratice.
How "buying" games on Steam actually works is more akin to how a commodate, or "loan of use", works in a civil law system, which is pretty much like renting something without a fixed expiration date for most pratical implications.
You are allowed to freely use the item, but with some limitations, and you never acquire ownership of it.
avatar
amok: The same can be said with for example any physical medium. I buy a game on disk, and a few years later the disk get scratched and don't work anymore.... OMG, I was just renting it!!!!!
Not when you are legally allowed to make backup copies of it, like more then once, as I already mentioned, courts in my country stated.
avatar
Gekko_Dekko: .. which option to use, in order to give people access to multiplayer - belong to developer. If they wanna allow accountless direct-IP - great, here we go! But, previously, they mostly decided to abandon multiplayer at all, making games, that has it in steam, LAN only. Its not a big deal, if you know how to setup hamachi (or any other vpn), but still may be annoying for some people, who just bought games to play them - not smoke manuals, in order to setup it right. Now - GoG has its own API, that may be used for that. So, if new games use it - Im pretty sure, if we will travel to parallel universe, where galaxy dont exist, they will be LAN only here. ...
That's actually the one thing I don't understand about Galaxy. The other things like Galaxy being a download manager and library management system is fine, but these multiplayer "features" somehow are puzzling me.

Are devs using them because they genuinely were out of lack to find a technical solution implementing it themselves, or are they just outright refusing to produce DRM free multiplayer games?

I find one option as unlikely as the other and remain puzzled.

Not that it matters much to me, not using Galaxy or Steam.

avatar
Dave3d: ... So, how is 'galaxy mp can only see other galaxy mp players' making things better?
By splitting the community?
By splitting the users that can play with each other to be even smaller than they are now? ...
Cross-play not working is surely a severe problem. Don't know why it has to be tied to authentification with a client though. Why not native cross-play through the game ignoring third party stuff?

The community is split anyway. And it's not too bad because we don't want to rely on only a single monopolistic platform, do we?

It would be up to the devs to produce games that work independently of the place where you bought the game. Everything else would effectively lock you in there. Is that what we want?


avatar
richlind33: Why didn't the Galaxy installation ask him if he wanted to enable all of it's features?
avatar
Gersen: When you install a program whose one of it's main feature is auto-update of games it's kind of your responsibility to disable it if you don't want to use it.
Easier yet, refrain from using it (being optional). If one of the main feature is auto-update and someone doesn't want to auto-update, the most straightforward solution is not using the product, if convenient.
Post edited June 12, 2017 by Trilarion