Posted July 21, 2025
Okay, interesting answers. I didn't consider SEO conventions, but I understand your compromises. Here are a few other thoughts though...
I was more thinking about the lack of (even slightly increased) space between the filter category titles and the sub-filters themselves than between those - who seem quite fine as they are now.
But that's based on the experience of someone who works more often with mockups following very closely editorial instructions tied to printing restrictions, plus aesthetics and considerations related to litterature. You'd almost never see information presented that closely to any title, especially in Europe, even when the difference only amounts to an outline followed by the same space value (between a title and subfilters or sub-filters themselves). Not that it's profoundly dramatic of course...
Take the non-capitalized way you types your tags and labels ("first time on sale...", "price improvement", "showing 1-50", etc.). On internet, that's quite common nowadays, but even Gog - in a very european way - followed the common capitalized convention (for the first letter of every tag), since the opposite would be unthinkable in any professional written production. Even the oddities of "RoboCop" or "GameSieve" are usually explained by technical regulations : an organization's given the right to dispose of its name in any way it sees fit and this extends to commercial titles, IPs, etc. - hence the difference between names types on covers and those reported after that in magazines. French language being very subtle, less pragmatic and more conservative on that matter compared to english : Gog would be correct, since it contains pronounceable (vowel) syllabes ; GOG wouldn't for example, since this convention is usually saved for unpronounceable acronyms (like HTML).
gogtrial34987: What I'm now curious about is: did you really not understand the "exclude" behaviour of those crosses? No, I did understand their use, but I admit I was (unconsciously) considering your search engine's operation differently at the beginning - as the result of a request rather than a catalog from which elements are substracted - and am not sure I understood precisely your explanations ("their behaviour... exclude the filter (where the regular link is require), and when filters overlap (making AND-selection possible), that's something which is simply impossible with the OR-selection of multi-select checkboxed filters."). With only checkboxes (using "and" associations), no crosses or exclusions, one would simply select which parts of the catalog he wishes to display, reducing the initial view to a simple list of all products based on default choices that one can further refine with his researches (using words or +/- operators). Your deductive method's fairly elegant - and, yes, it allows for a more precise control -, but I still find it weird to deal with both those checkboxes and check marks on top of the search engine's complications (without using filters). In the end, the result doesn't follow a common visual convention and I'd expect a wide gap in user practices due to people understanding only parts of Gamesieve's numerous aspects.
Of course, you'll probably have detailled statistics of use in a few months, but, as far as I'm concerned, I wouldn't need most (if not all) of the sub-filters of the "Discount quality" category - especially the distinction between annual relative values and absolute ones for example - and, hypothetically, I could even do more or less the same without the "Current discount" one : as long as my current selection appears within a certain price range - and your "Current price" choices are already quite precise -, the result, especially if I've entered any keywords, feel precise enough. In fact, even though several of those sub-filters are interesting for complex statistical analysis, they probably won't be of much use - if not even confusing - for an user simply browsing for a genre, a serie or a single game.
Here's the catch : if one knows what he's looking for, a few basic options are enough ; if one doesn't (and wants to explore a genre or search a bit for inspiration), your other criterias have him covered (within the releases of a certain period, OS, price range, etc.). Then comes more peculiar needs related to specific pieces of information - and most of current wishes expressed through this thread seem to go in this direction (with release dates on Gog or details about engines used for example) -, but here again, those don't really require the fine sieving possibilities offered by such checkcrosses or the two first (discount) categories. They're hypothetically interesting for sure, but their actual effect doesn't convince me that much.
So, simply as food for thoughts of course, even though the current system makes sense, I could ditch or bump at a lower place the one, if not even the two first filter categories, wouldn't notice the conversion of the checkcrosses in checkboxes, and would worry more about the lower categories' visibility - which are probably be more useful for daily visitors, apart from people seeking precise marketing statistics about discounts. This, moreover, fuels the discussion about the interest of historical prices and discounts, in addition to the interest of relative value - within a given period (current year, etc.) - compared to, somehow, absolute benefits - since a game's release.
Edit : I struggled to post that reply because Gog's forums seems to forbid the use of the words "in-s-ti-tu-tion(al)". Fun fact !
I was more thinking about the lack of (even slightly increased) space between the filter category titles and the sub-filters themselves than between those - who seem quite fine as they are now.
But that's based on the experience of someone who works more often with mockups following very closely editorial instructions tied to printing restrictions, plus aesthetics and considerations related to litterature. You'd almost never see information presented that closely to any title, especially in Europe, even when the difference only amounts to an outline followed by the same space value (between a title and subfilters or sub-filters themselves). Not that it's profoundly dramatic of course...
Take the non-capitalized way you types your tags and labels ("first time on sale...", "price improvement", "showing 1-50", etc.). On internet, that's quite common nowadays, but even Gog - in a very european way - followed the common capitalized convention (for the first letter of every tag), since the opposite would be unthinkable in any professional written production. Even the oddities of "RoboCop" or "GameSieve" are usually explained by technical regulations : an organization's given the right to dispose of its name in any way it sees fit and this extends to commercial titles, IPs, etc. - hence the difference between names types on covers and those reported after that in magazines. French language being very subtle, less pragmatic and more conservative on that matter compared to english : Gog would be correct, since it contains pronounceable (vowel) syllabes ; GOG wouldn't for example, since this convention is usually saved for unpronounceable acronyms (like HTML).
Of course, you'll probably have detailled statistics of use in a few months, but, as far as I'm concerned, I wouldn't need most (if not all) of the sub-filters of the "Discount quality" category - especially the distinction between annual relative values and absolute ones for example - and, hypothetically, I could even do more or less the same without the "Current discount" one : as long as my current selection appears within a certain price range - and your "Current price" choices are already quite precise -, the result, especially if I've entered any keywords, feel precise enough. In fact, even though several of those sub-filters are interesting for complex statistical analysis, they probably won't be of much use - if not even confusing - for an user simply browsing for a genre, a serie or a single game.
Here's the catch : if one knows what he's looking for, a few basic options are enough ; if one doesn't (and wants to explore a genre or search a bit for inspiration), your other criterias have him covered (within the releases of a certain period, OS, price range, etc.). Then comes more peculiar needs related to specific pieces of information - and most of current wishes expressed through this thread seem to go in this direction (with release dates on Gog or details about engines used for example) -, but here again, those don't really require the fine sieving possibilities offered by such checkcrosses or the two first (discount) categories. They're hypothetically interesting for sure, but their actual effect doesn't convince me that much.
So, simply as food for thoughts of course, even though the current system makes sense, I could ditch or bump at a lower place the one, if not even the two first filter categories, wouldn't notice the conversion of the checkcrosses in checkboxes, and would worry more about the lower categories' visibility - which are probably be more useful for daily visitors, apart from people seeking precise marketing statistics about discounts. This, moreover, fuels the discussion about the interest of historical prices and discounts, in addition to the interest of relative value - within a given period (current year, etc.) - compared to, somehow, absolute benefits - since a game's release.
Edit : I struggled to post that reply because Gog's forums seems to forbid the use of the words "in-s-ti-tu-tion(al)". Fun fact !
Post edited July 21, 2025 by Zaephir-Moth