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gogtrial34987: [snip]
Thanks for the explanation.
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ASTROASS: There needs to be a function to hide certain publishers/games altogether somehow.
For example, whalerock's "games" consistently pollute the discount lists and just looking at them is a waste of time.
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gogtrial34987: Doing this for individual games remains for the long-term future (though I'm actively working toward it), but you can now remember excluding publishers/genres/... and thus have them never show up.
Which is a fairly useful function, and I'm glad you implemented it how/when you did because if you were to put it only after being able to tag individual games it wouldn't be available for quite a while. However, being able to tackle individual games is still a feature in high demand. Most everyone will want to filter away some games that don't fit any "field" criteria (at least not without removing games that DO interest them).

Besides, there's another flaw of Gog this would circumvent. Let me take for example the DLC Valhalla Hills: Two-Horned Helmet Edition Upgrade. I'm always pestered to buy it, which doesn't interest me at all because I already own the Deluxe edition. Gog constantly offers things we already own, so the only way I had in the past of getting rid of the clutter was through Magog's tags, and hopefully in the future through Gamesieve.

Then again, even if I just had Valhalla Hills's base edition maybe I could decide the upgrade is not worthy it for me. Whenever there's a sale and I want to see if some unowned DLC for games I own has hit a decent price, I have to keep scrolling past plenty of soundtracks that I don't care about. The way I'd want it (like I did in days of Magog past) I would just tag them once and never have them waste my time again.

Obviously this feature would require the list of undesired games to persist. I suppose you'll need a second cookie for that. However you implement it, know it will be extremely appreciated :)

Nonetheless, thank you for what you already have brought to us. It's far ahead of Gog's own website when it comes to finding only stuff that does interest us.
Nevermind - found what I've searched.
Post edited June 20, 2025 by MarkoH01
Currently, I sort games by price improvement, followed by discount (followed by release date). The main reasoning is that everything which has an improved price is "interesting" (not generally seen very often) - but the big mass of all-time low games below that still is topped as always by Whale Rock with their 95% discounts, and so it's harder to find what's interesting in there.

I'm strongly considering changing the sort order to price improvement, followed by how long ago the previous low was last seen, and only then followed by discount (followed by release date).

Doing this has a couple of effects:
* ++ It would make games which are rarely on sale (or at least rarely on sale at the all-time low price) bubble up, even if their percentage discount isn't all that good.
* - You will no longer get the "best deals" near the top.
* +/- This also effectively favors newer games.
* +/- The default sort order becomes harder to understand by just looking at the page.

I think that the benefits outweigh the negatives, since anyone particularly caring about the specific discount can filter for it - but I wanted to see if there are any strong opinions (and arguments) for or against which might sway my mind.
Post edited June 23, 2025 by gogtrial34987
No objections, but my opinion matters little, since I never use the price improvement sort, except when I don't care about sort order.
"Games released in the last month" is a keen feature.
Gives me the kind of visual wrapup I'd expect from from GOG, seeing as you can actually count the releases, and shows how badly they market things.

Can someone tell me when the visually unappealing Leftovers KO released, without looking it up? And the actual question: Which thread/news post was this game announced in?
Post edited June 23, 2025 by dnovraD
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foxgog: Regarding the 'Price tracking and currencies' I would like to suggest adding an option to switch the regional price representation from its regional currency to its equivalent regional value in US dollar.

I live in Brazil, although I am from Europe. And I am still converting on my end the regional prices from Brazillian Real (R$) to their corresponding values in US dollar (USD) for comparison purpose. It helps me to better keep track of price history in one standardized currency and identifying regional price differences (if something is more affordable or more expensive in this region), such as with "Valley Peaks", or recent examples like "Old Skies" or "World of Goo 2".

Thank you for considering to implement such an option for the (propably) tiny user base that like me prefer to use one standardized currency in their online affairs!
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Cavalary: And I'll join foxgog in asking for local prices also listed in USD. Offers an actual comparison, and I for one have it set to show in USD on GOG too... Not like EUR would be local currency here either anyway.
This is here now, complete with the ability to remember your preferred currency (using the "remember" button underneath the applied filters).

This was a rather major operation, as the way I previously stored the alternative prices/currencies turned out to be not quite ideal for this usecase, so I needed to transform some 1.5 million records. Better now than later though, cause that's only going to keep on growing! Everything else stalled while I was working through this, so there's a host of smaller changes riding along.

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eiii: Could we then for the meantime maybe have a few more options in the low price range, please, to hunt down the cheap games? Maybe add 1, 2 and 3?
What I said before mostly still applies, but since I wanted to retain price filters when selecting USD/EUR as currency and switching between countries supporting those currencies, and the "Up to $5" filter has ridiculously many games in it for Brazil and China (particularly during a huge sale like now), I partly implemented this by adding an "Up to $2" filter (and equivalent for other countries/currencies). I crucially didn't change the existing "Up to $5" filter to "$2-$5" as people might've bookmarked it, so that's kinda ugly because when that's selected, the "Up to $2" filter is useless - but I figure the benefits outweigh the ugliness.

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gogtrial34987: I'm strongly considering changing the sort order to price improvement, followed by how long ago the previous low was last seen, and only then followed by discount (followed by release date).
This is now done. For games at the "All-time low" pricepoint, I'm also showing when the previous time was when it hit that same price.

I also fixed a bug where the "Jump to" control wasn't showing on the final page.

Finally, I've joined the illustrious ranks of gogdb, heroic and probably every single price tracker website out there by being accepted into GOG's affiliate program. If you buy something on GOG after following a link from my site, that should earn me 6% of what you spend. I'm not expecting to get rich from this, but money's been rather tight lately, so whatever this does will be welcome.

On the technical side, this means that links to GOG from gamesieve now go via their partner adtraction. I'm rather privacy-conscious, so this type of tracking was a major hurdle for me, but from what I've seen, and the legalese which adtraction has shown me, they follow not only the letter but also the spirit of the GDPR, and only track visits to attribute sales back to the source, not using the gathered information for any other purpose. Unlike all (?) those other sites, I've also provided a one-click opt-out in the privacy section if you still would rather not have such tracking.

I've added these links using JavaScript to make the opt-out easy to implement, so for the few of you with JS disabled, you won't notice a thing. uBlock Origin also blocks these tracking links by default (and removes the attribution step if you proceed, which made this functionality rather annoying to test!) I haven't found an easy way to tell uBlock Origin that any particular link is okay; options I've found are a manual allow rule, or completely disabling uBlock Origin on the interstitial page, so that's >.<, but whatever - if all of you turn out to be uBlock Origin users, it's really my own fault for building a site like this for what's probably one of the most privacy-conscious groups of people out there. :)
Post edited June 25, 2025 by gogtrial34987
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Cavalary: And I'll join foxgog in asking for local prices also listed in USD. Offers an actual comparison, and I for one have it set to show in USD on GOG too... Not like EUR would be local currency here either anyway.
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gogtrial34987: This is here now, complete with the ability to remember your preferred currency (using the "remember" button underneath the applied filters).

This was a rather major operation, as the way I previously stored the alternative prices/currencies turned out to be not quite ideal for this usecase, so I needed to transform some 1.5 million records. Better now than later though, cause that's only going to keep on growing! Everything else stalled while I was working through this, so there's a host of smaller changes riding along.
Awesome, and thank you once again for the huge amount of work you're putting into this.
I see I'm not retaining the page when switching currencies, which makes comparisons beyond page 1 annoying. That's a bug; might still fix it tonight, but could also be tomorrow.
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gogtrial34987: Finally, I've joined the illustrious ranks of gogdb, heroic and probably every single price tracker website out there by being accepted into GOG's affiliate program. If you buy something on GOG after following a link from my site, that should earn me 6% of what you spend. I'm not expecting to get rich from this, but money's been rather tight lately, so whatever this does will be welcome.
How does this work?

1) If I follow a link for game X and then buy games X and Y, do you get 6% of X or of X+Y?
2) If I follow a link for game X, add it to my cart, close the window, follow a link for game Y, add it to my cart and then buy both, do you get 6% of Y or X+Y?
3) If I follow a link for game X, add it to my cart, close the window, then buy the game in another window, do you still get 6% for it?
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mrkgnao: How does this work?

1) If I follow a link for game X and then buy games X and Y, do you get 6% of X or of X+Y?
X+Y
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mrkgnao: 2) If I follow a link for game X, add it to my cart, close the window, follow a link for game Y, add it to my cart and then buy both, do you get 6% of Y or X+Y?
X+Y
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mrkgnao: 3) If I follow a link for game X, add it to my cart, close the window, then buy the game in another window, do you still get 6% for it?
Probably yes, but it depends on what your browser does with cookies and how exactly GOG tracks the attribution. This is their support page on the program. (Short version: it's intended for all purchases for the next 7 days after a click to count, which can be superseded by a click from any other affiliate (e.g. gogdb) - but there's no technical information on how they track this; if I interpret their "Tracking works cross-device" line, they store something in your account, and don't track solely through cookies - but that's mostly speculation.)
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mrkgnao: How does this work?

1) If I follow a link for game X and then buy games X and Y, do you get 6% of X or of X+Y?
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gogtrial34987: X+Y
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mrkgnao: 2) If I follow a link for game X, add it to my cart, close the window, follow a link for game Y, add it to my cart and then buy both, do you get 6% of Y or X+Y?
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gogtrial34987: X+Y
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mrkgnao: 3) If I follow a link for game X, add it to my cart, close the window, then buy the game in another window, do you still get 6% for it?
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gogtrial34987: Probably yes, but it depends on what your browser does with cookies and how exactly GOG tracks the attribution. This is their support page on the program. (Short version: it's intended for all purchases for the next 7 days after a click to count, which can be superseded by a click from any other affiliate (e.g. gogdb) - but there's no technical information on how they track this; if I interpret their "Tracking works cross-device" line, they store something in your account, and don't track solely through cookies - but that's mostly speculation.)
Interesting. If I understand correctly, I can fill my cart with whatever I wish to buy (e.g. from my wishlist), then go to gamesieve, click on an unrelated game, pay for my cart, and you get 6%.
But at the moment none of the links on gamesieve seem to be affiliate links.

Edit: Okay, they are after enabling JavaScript. uBlock Origin Lite is blocking those links as well BTW. Apparently the rule for it is in EasyList, so most adblockers probably apply, not only uBO.
Post edited June 26, 2025 by ssling
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gogtrial34987: I see I'm not retaining the page when switching currencies, which makes comparisons beyond page 1 annoying. That's a bug; might still fix it tonight, but could also be tomorrow.
This is fixed now, together with a layout problem where the tags would show in the column for price improvement under certain (rare) conditions.

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mrkgnao: Interesting. If I understand correctly, I can fill my cart with whatever I wish to buy (e.g. from my wishlist), then go to gamesieve, click on an unrelated game, pay for my cart, and you get 6%.
Correct. Things like that are very much a limitation of affiliate schemes, but GOG knowingly chooses to run one anyway, probably figuring they benefit far more from nurturing a healthy ecosystem of affiliate sites than they lose out by sometimes paying a bit more money than is warranted.
(Not that they stand to pay me a whole lot - In the first ~23 hours of this being live, I've earned a grand total of $0.19 (which will only be paid out once I reach $50, many moons from now) - all of it due to bjgamer helping me test how it works exactly (with my sincere thanks!) :) - I can now confirm that there's indeed something stored in your account to attribute sales, so it's not dependent on cookies if you're logged in.)

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ssling: Okay, they are after enabling JavaScript.
Definitely worth enabling JavaScript on gamesieve! I make certain that all core functionality works without, but lots of quality of life features like collapsing and remembering settings depend on it (basically everything where you interact with the site without expecting a page reload, with me only enabling the possibility of interaction through JS, so if you have it disabled, you'll never know what you're missing).

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ssling: Apparently the rule for it is in EasyList, so most adblockers probably apply, not only uBO.
Ah, of course, that makes sense - and explains why so little of my traffic results in registered clicks. I never gave this topic a second thought myself, always blocking all forms of advertising, but I guess the abuses by unscrupulous parties have thoroughly poisoned the well. Ah well - I wasn't expecting to get rich from this anyway, but at least I've built a useful tool (and have lots more features to still add!) :)
Post edited June 26, 2025 by gogtrial34987
Unfortunately, I have already bought the four games I had intended to buy, on the first day of the sale. Next time, I guess.