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Greenskins and crossbones



<span class="bold">Man O' War: Corsair</span>, an open-sea action/exploration game set in the Warhammer universe, is available now for Windows and Mac, DRM-free on GOG.com with a 10% launch discount.

What will you do with a drunken goblin early in the morning? Maybe toss it over the portside? But that might attract an enormous monstrosity from the depths of the Old World and your ship is not big enough for that yet. Better keep the little bugger close, he could prove useful when you are navigating your ship in the middle of a raging storm. Or when you are boarding an enemy ship full of Dark Elves, regretting your decision not to sink it while it was in your cannons' sights.

Evil Twin Artworks aim to deliver an experience with the thrills of naval warfare and perilous exploration that longtime fans of the tabletop Warhammer games expect. When Man O' War: Corsair is finalized, both the campaign mode and the free-roaming features will have been tweaked and refined so that players can do combat aboard a slew of different vessels, hire mercenaries from a variety of races, visit over 50 ports, and conquer the waters of the Old World both during daytime and nighttime. According to their plans, this will take approximately four months, unless a giant sea-monster pulls their offices into the abyss and swallows the crew whole. But that rarely ever happens.



Raise your sails and drop anchor in the blood-stained oceans of the Old World as you become a <span class="bold">Man O' War: Corsair</span>, DRM-free on GOG.com. The 10% discount will last until April 22, 2:59 PM UTC.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
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anothername: The boarding a bit hectic but looked nice enough (and I'm sure the hectic impression come only from having a boarding the first time in this game).
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Lemon_Curry: Real pirates don't queue up for naval boarding. ;)
They don't? Damn... *removes this from the deck*
I sorta want this, but not yet ready to plunk down 30 bucks on what I've seen. Definitely going on my watch list, though.
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NovusBogus: I sorta want this, but not yet ready to plunk down 30 bucks on what I've seen. Definitely going on my watch list, though.
Feel free to jump in when you feel like it :)
Been playing this game for a few days now and so far its Awesome. I am aware its still in development so can overlook some of the serious bugs and lightness of content.

Can't wait to see where this is all heading.

WIll you ever be able to actually board the other ships as well instead of just standing on your own deck? how about sword fighting as well.. that would be awesome.

Will there be towns you can walk in or will the Ports stay as they are?

One thing that would be realllllyyy helpfull is if you could hire a quartermaster or someone who can list current market prices and their fluxuations, or at least list them on a chart when you visit a port. At the moment im doing it all on google spreadsheets. its fun but a bit tedious.
Post edited April 22, 2016 by dragnoz
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dragnoz: Been playing this game for a few days now and so far its Awesome. I am aware its still in development so can overlook some of the serious bugs and lightness of content.

Can't wait to see where this is all heading.

WIll you ever be able to actually board the other ships as well instead of just standing on your own deck? how about sword fighting as well.. that would be awesome.

Will there be towns you can walk in or will the Ports stay as they are?

One thing that would be realllllyyy helpfull is if you could hire a quartermaster or someone who can list current market prices and their fluxuations, or at least list them on a chart when you visit a port. At the moment im doing it all on google spreadsheets. its fun but a bit tedious.
According to their AMA on reddit sadly leaving ship the is not planned.

But that got me thinking about modding: How open might the game be or potentially become towards modding? Would be awesome if ppl could just mod their on land-based parts of pirate adventures :)
Post edited April 22, 2016 by anothername
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dragnoz: Been playing this game for a few days now and so far its Awesome. I am aware its still in development so can overlook some of the serious bugs and lightness of content.

Can't wait to see where this is all heading.

WIll you ever be able to actually board the other ships as well instead of just standing on your own deck? how about sword fighting as well.. that would be awesome.

Will there be towns you can walk in or will the Ports stay as they are?

One thing that would be realllllyyy helpfull is if you could hire a quartermaster or someone who can list current market prices and their fluxuations, or at least list them on a chart when you visit a port. At the moment im doing it all on google spreadsheets. its fun but a bit tedious.
Some great ideas there cheers! I don't think we'll be walking into ports due to the scale of the game, we want to get the naval stuff right. I think the other things are certainly possibilities, nothing is off the table during development! We are constantly working into the market pricing, I know one of our programmers is looking at ideas to help so will let him know your thoughts!
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dragnoz: Been playing this game for a few days now and so far its Awesome. I am aware its still in development so can overlook some of the serious bugs and lightness of content.

Can't wait to see where this is all heading.

WIll you ever be able to actually board the other ships as well instead of just standing on your own deck? how about sword fighting as well.. that would be awesome.

Will there be towns you can walk in or will the Ports stay as they are?

One thing that would be realllllyyy helpfull is if you could hire a quartermaster or someone who can list current market prices and their fluxuations, or at least list them on a chart when you visit a port. At the moment im doing it all on google spreadsheets. its fun but a bit tedious.
avatar
anothername: According to their AMA on reddit sadly leaving ship the is not planned.

But that got me thinking about modding: How open might the game be or potentially become towards modding? Would be awesome if ppl could just mod their on land-based parts of pirate adventures :)
We would have to check with Games Workshop about modding, but we haven't currently got plans
Post edited April 29, 2016 by eviltwinartworks
I doesnt work, I only get a red screen. I still hear sounds and can read the map, but the screen itself is red