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Take the chance to return to Faerûn, a magic land that needs heroes more than ever. A vicious cult marches across the Sword Coast, uniting every race of monsters and men under the banner of a cryptic god they call the Absolute.

As chaos strikes at Faerûn's foundations, not even you may escape its talons. Imprisoned by the mind flayers, you're being infected with their horrid parasite. Before you can become one of them, mind flyers’ airship crashes in the Sword Coast outlands. You set out for civilization, desperate for a cure for the parasite festering in your brain… only to discover that all roads lead to the legendary city of Baldur's Gate.

Baldur’s Gate III is now available as the DRM-free game in development on GOG.COM! This version of the game gives you a complete narrative adventure of Act I, spanning over 20 hours of a single play-through, including a tutorial. It features 46,000 lines of dialogue, 600 characters to meet, 146 spells & actions, 80 combats, and a large area to explore.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

If you want to see some cool gameplay of Baldur’s Gate III, visit our Twitch channel. Here are the dates from our Stream Team:

· WolfieeLore (with cosplay) - 7th October, 2 PM UTC.
· DanVanDam (with chat integration) - 9th October, 5 PM UTC.
· Vlad of TheWeekendSlice - 10th October, 7 AM UTC.
· Lovelust - 11th October, 1 AM UTC.

The complete schedule can be found here.
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kmanitou: 4K textures have nothing to do with the resolution of the screen, but either way, it's nice to have quality assets at any resolution and screen size.
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MarkoH01: So you are saying that you will see a difference even on 1080p? I doubt this.
You can doubt or you can try it. 4K resolution and 4K textures are not linked in any way, they just happen to be similarly named.
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MarkoH01: So you are saying that you will see a difference even on 1080p? I doubt this.
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kmanitou: You can doubt or you can try it. 4K resolution and 4K textures are not linked in any way, they just happen to be similarly named.
So a 4K texture doesn't mean 4096x4096px?
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kmanitou: You can doubt or you can try it. 4K resolution and 4K textures are not linked in any way, they just happen to be similarly named.
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teceem: So a 4K texture doesn't mean 4096x4096px?
So a 4K resolution doesn't mean 4096x4096p?
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teceem: So a 4K texture doesn't mean 4096x4096px?
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kmanitou: So a 4K resolution doesn't mean 4096x4096p?
4K resolution (AKA 2160p) in 16:9 ratio = 3840 x 2160.
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MarkoH01: So you are saying that you will see a difference even on 1080p? I doubt this.
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kmanitou: You can doubt or you can try it. 4K resolution and 4K textures are not linked in any way, they just happen to be similarly named.
Still did not answer my question. So you are in fact saying that I would see a difference on a 1080p monitor when I use 4K resolutions and 1080p resolutions?
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MarkoH01: I am aware that this is the way it is but I still think that it is possible and feasible to offer different install options.
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WinterSnowfall: Possible, yes. Feasible, no, I don't think so, at least it's highly unlikely any developers will start doing that. "Just buy more storage" is probably what's going to be thrown at us.
Yes, I guess that's exactly what would happen ... unfortunately. The first time I noticed this was with Simulacra 2 which had really hi-res videos and was quite big for such a game. I am quite sure it would have looked the same for my on my 24'' 1080p monitor if they simply would have used 1080p videos.
Post edited October 07, 2020 by MarkoH01
Oh no, looks like I have to play BS1 and 2 before this is out of EA (plus some fixes). :)

But, I'm not going to buy it before it proves to actually be a good game in the end, so it's wishlisted for now.
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kmanitou: You can doubt or you can try it. 4K resolution and 4K textures are not linked in any way, they just happen to be similarly named.
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MarkoH01: Still did not answer my question. So you are in fact saying that I would see a difference on a 1080p monitor when I use 4K resolutions and 1080p resolutions?
No, I said that you would see a difference in texture quality between 2K textures and 4K textures. The details will be cleaner and sharper when you're up close to an object.
A 4K texture is not "a texture for 4K resolution", it's a texture with a denser pixel count. 4096x4096 looks crisper than 2048x2048.

As for rendering at 4K and playing on a 1080p monitor, that would indeed increase the quality, because it acts as anti-aliasing, also called downsampling. It calculates the pixel colours with more accuracy than 1080p.
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kmanitou: As for rendering at 4K and playing on a 1080p monitor, that would indeed increase the quality, because it acts as anti-aliasing, also called downsampling.
Commonly known as SSAA (super-sampling anti-aliasing).
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MarkoH01: Still did not answer my question. So you are in fact saying that I would see a difference on a 1080p monitor when I use 4K resolutions and 1080p resolutions?
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kmanitou: No, I said that you would see a difference in texture quality between 2K textures and 4K textures. The details will be cleaner and sharper when you're up close to an object.
A 4K texture is not "a texture for 4K resolution", it's a texture with a denser pixel count. 4096x4096 looks crisper than 2048x2048.

As for rendering at 4K and playing on a 1080p monitor, that would indeed increase the quality, because it acts as anti-aliasing, also called downsampling. It calculates the pixel colours with more accuracy than 1080p.
Ah, thank you for the explanation.
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kmanitou: As for rendering at 4K and playing on a 1080p monitor, that would indeed increase the quality, because it acts as anti-aliasing, also called downsampling.
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eric5h5: Commonly known as SSAA (super-sampling anti-aliasing).
I think a potential difference or nuance would be that downsampling is done with a proper resolution option and SSAA has to be a feature that's enabled, but they are indeed pretty much the same thing.

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kmanitou: No, I said that you would see a difference in texture quality between 2K textures and 4K textures. The details will be cleaner and sharper when you're up close to an object.
A 4K texture is not "a texture for 4K resolution", it's a texture with a denser pixel count. 4096x4096 looks crisper than 2048x2048.

As for rendering at 4K and playing on a 1080p monitor, that would indeed increase the quality, because it acts as anti-aliasing, also called downsampling. It calculates the pixel colours with more accuracy than 1080p.
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MarkoH01: Ah, thank you for the explanation.
No problem, I was hoping I wasn't too obnoxious. It's so annoying having to wait for modders to create cleaner textures when the studio doesn't bother to include them.
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sanscript: Oh no, looks like I have to play BS1 and 2 before this is out of EA (plus some fixes). :)

But, I'm not going to buy it before it proves to actually be a good game in the end, so it's wishlisted for now.
I am slightly afraid to ask but what is BS1 and 2? :)
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Engerek01: I am slightly afraid to ask but what is BS1 and 2? :)
Yeah, well, I think there's supposed to be a G in there somewhere instead of an S. Might need to sleep on that one... :D
First reviews are out and unfortunately it does not look good. Too bad really, I was hoping it will be a good game. Maybe Obsidian should've made it instead of Larian: https://arstechnica.com/gaming/2020/10/baldurs-gate-3-early-access-mediocre-rpg-amazing-rendering-engine/
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blotunga: First reviews are out and unfortunately it does not look good. Too bad really, I was hoping it will be a good game. Maybe Obsidian should've made it instead of Larian: https://arstechnica.com/gaming/2020/10/baldurs-gate-3-early-access-mediocre-rpg-amazing-rendering-engine/
What are you talking about? Most are positive: https://www.metacritic.com/game/pc/baldurs-gate-3/critic-reviews
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blotunga: First reviews are out and unfortunately it does not look good. Too bad really, I was hoping it will be a good game. Maybe Obsidian should've made it instead of Larian: https://arstechnica.com/gaming/2020/10/baldurs-gate-3-early-access-mediocre-rpg-amazing-rendering-engine/
Considering that the guy spent nearly a page of a three page article ranting about an action/movement system which appears to be an accurate reflection of the tabletop rules the game is explicitly based on, I'm not going to put much stock into his opinion.

Storywise, despite his attempts to talk everything down I'm more interested than I was before. But then I always had a bit of a very much mixed relationship with the original Baldur's Gates but loved Torment to bits. What I know and experienced of Larian further reinforces my interest.

The price point is a bit too high for me for an InDev title right now and my RPG pile of shame is too large, but I'm tagging this with "Keep an eye on this" and "Go on, convince me".