dtgreene: As the topic title says, I really wish more people played classic cRPGs like the early Wizardry, Ultima and Might and Magic games.
I see this sentiment expressed a lot or the alternate version about the importance of classic cRPGs. I wish I could get more excited about going back to some of the classics but graphics, controls, and the isometric perspectives tend to be off-putting. Also linearity is a problem. I can't even get through the first Witcher game because it so oppressively linear and that game is hardly as old as the ones to which you're referring.
While I'm not a fan of the Elder Scroll series. I did find Skyrim to be easily engaging (after the choke hold of the first hour). This was mostly due to some of the qualities others have expressed as positives for RPGs, agency, exploration, nonlinear-ness, graphics (minus the npcs), character customization, etc.
Your distaste for anything that smells of action in RPGs is often echoed among a certain group which is fine. I don't find combat to be the most engaging part of a RPG. However, there never seems to be as much scorn from this group for the verbose, hackneyed, or poorly paced writing which pollutes many RPGs. To me combat is hardly the game breaker when stacked next to this.
There's nothing more shattering to my engagement with a game than finding a npc that might be an interesting lead to a new quest or help with a current one suddenly become a wall of clicks and text. Engagement leaves something to be discovered outside of what's in front of you. Combat (likewise) can become just as much an obstacle to engagement when it transforms itself from hurdle to obstructionist grind. Elminage Gothic as you mentioned would seem (after review) unfit (for me) by this standard for example.
I've been tempted by the newer Wasteland 2, Divinity Original Sin, & Pillars of Eternity with their modern aesthetic polish and old school homage, even if the isometric view is not my preference. If readers have played any of these I'd be curious about what they find important in RPGs and how these titles delivered or failed in relation.