Posted February 15, 2015
Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
Elmofongo
It's 2L84U
Elmofongo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Puerto Rico
Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
Posted February 15, 2015
Wishbone: This. I loved Warcraft 2 to bits, but I never cared much for Warcraft 3.
A decent Warcraft 2 remake would be most welcome.
Elmofongo: How so? A decent Warcraft 2 remake would be most welcome.
Several reasons. I don't like the hero system, I didn't like the switch from beautiful 2D graphics to really crappy 3D graphics, and several of the missions are piss-poorly designed. They are heavily scripted, which is not in itself a bad thing, but the way they are scripted is. Basically, the only way to complete them (at least for me) is to play them over and over again until I know the scripted events by heart. "Okay, next attack will be over here, so I'd better move my defenders to that spot, so my base isn't overrun." That sort of thing.
Post edited February 15, 2015 by Wishbone
gogamess
RPG's
gogamess Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Spain
Posted February 15, 2015
Yes, my Lord :)
Elmofongo
It's 2L84U
Elmofongo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Puerto Rico
Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
Elmofongo
It's 2L84U
Elmofongo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Puerto Rico
Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
Posted February 15, 2015
It's not so much that. It's more that the game couldn't seem to be able to decide whether it wanted to be an RTS or an RPG. Having the occasional hero unit as part of a mission is fine, as long as it isn't all the time, but having to babysit hero units (finding equipment, levelling up, etc.) throughout the entire game whilst doing all the normal RTS stuff is just annoying to me.
Elmofongo
It's 2L84U
Elmofongo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Puerto Rico
Posted February 15, 2015
Elmofongo: I understand the Hero Units, The can be ridiculously OP, Like the Orc Blademaster's Bladestorm.
Wishbone: It's not so much that. It's more that the game couldn't seem to be able to decide whether it wanted to be an RTS or an RPG. Having the occasional hero unit as part of a mission is fine, as long as it isn't all the time, but having to babysit hero units (finding equipment, levelling up, etc.) throughout the entire game whilst doing all the normal RTS stuff is just annoying to me. As to the graphics lttile did you know the fact the game is in 3D instead of 2D sprites is for better movement of the units. Controlling units in Starcraft and Warcraft 1 and 2 felt rigid and tile based. In Warcraft 3 they can move almost any area freely without feeling rigid.
Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
Posted February 15, 2015
I don't really care. I think movement is fine in WC2 and SC1. On the other hand, I think the extreme-low-poly models of early 3D games like WC3 are an eyesore, and take much away from the immersion in the game.
Elmofongo
It's 2L84U
Elmofongo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Puerto Rico
Posted February 15, 2015
Elmofongo: As to the graphics lttile did you know the fact the game is in 3D instead of 2D sprites is for better movement of the units. Controlling units in Starcraft and Warcraft 1 and 2 felt rigid and tile based. In Warcraft 3 they can move almost any area freely without feeling rigid.
Wishbone: I don't really care. I think movement is fine in WC2 and SC1. On the other hand, I think the extreme-low-poly models of early 3D games like WC3 are an eyesore, and take much away from the immersion in the game. Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
Posted February 15, 2015
Wishbone: I don't really care. I think movement is fine in WC2 and SC1. On the other hand, I think the extreme-low-poly models of early 3D games like WC3 are an eyesore, and take much away from the immersion in the game.
Elmofongo: Well isn't that what this mod is going to help with? Have you seen the tralier, it looks alot more pleasing to the eye. Updated graphics or not, I still won't like it.
ArkhamCraft
Registered: Jul 2010
From United States
Posted February 15, 2015
Wishbone: It's not so much that. It's more that the game couldn't seem to be able to decide whether it wanted to be an RTS or an RPG. Having the occasional hero unit as part of a mission is fine, as long as it isn't all the time, but having to babysit hero units (finding equipment, levelling up, etc.) throughout the entire game whilst doing all the normal RTS stuff is just annoying to me.
I suspect that has to do with WC3's development itself. I still remember the early alpha and pre-alpha screenshots and info they released, way back in the day -- it seemed a lot more of an RPG-like game early on, like one where you'd have a small "army" (party) most of the time, occasionally bolstered by more forces for larger missions. Then they swung back and made it more RTS-like later on in development, but still retained some of the RPG elements.Elmofongo
It's 2L84U
Elmofongo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Puerto Rico
Posted February 15, 2015
Wishbone: It's not so much that. It's more that the game couldn't seem to be able to decide whether it wanted to be an RTS or an RPG. Having the occasional hero unit as part of a mission is fine, as long as it isn't all the time, but having to babysit hero units (finding equipment, levelling up, etc.) throughout the entire game whilst doing all the normal RTS stuff is just annoying to me.
LaithArkham: I suspect that has to do with WC3's development itself. I still remember the early alpha and pre-alpha screenshots and info they released, way back in the day -- it seemed a lot more of an RPG-like game early on, like one where you'd have a small "army" (party) most of the time, occasionally bolstered by more forces for larger missions. Then they swung back and made it more RTS-like later on in development, but still retained some of the RPG elements. Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
Posted February 15, 2015
If only they'd make a Warcraft II - 20th Anniversary Edition, just like they did with The Settlers II - 10th Anniversary Edition. I would play the shit out of that.