The poster never said anything about wanting an action game, though.
No, but that's what OP's been playing lately and those games focus way more on combat than anything else.
Lately, I've just been playing WoW Classic and Diablo 2: Resurrected
, have I become the casual gamer I always hated?
It's not about the sex. It's about having a story-rich game, where having a conversation is just as important as having a fight. This is an RPG and the OP is clearly looking for an ARPG, especially since Diablo 2 was mentioned.
I would actually agree that having those conversations makes the game more of a visual novel than an RPG.
I'd prefer a pure RPG, one that doesn't get bogged down in dialog and actually lets me play.
Visual novels have nothing but conversations. BG3 has story, conversations, combat, levelling, loot, spells, various play styles within that combat, theft, crafting, etc. Look at other CRPGs though. My favourite ones are Fallout 1 and 2. Again, there's levelling, combat, loot, theft AND conversations. Lots of conversations. You can literally defeat the last boss of the game purely by talking. You can go in gunz-blazing, or you can talk. Those are options. having a conversation route does not make a game a visual novel. It makes it a great game with many options.
The CRPG I'm making is intentionally not going to have much in the way of story or dialog.
You use that as a flex, but as far as I'm concerned, it's really not, sorry.