IronArcturus: I think the "realism" in FPS games have caused them to move too slowly. I'm so used to the fast-paced action of games like Doom, Quake, Serious Sam, and Unreal Tournament. Plus there is waaaay too much emphasis on multiplayer nowadays, and there is almost never a decent singleplayer campaign. With modern FPS games, the main character usually can only hold like 2-3 weapons at once, when games like Doom and Unreal had around 10 or more to use. It's just more fun that way!
and its too scripted too many set pieces
you cant go left because the game and the "story"demand you got right to set off a impressive hollywood style setpiece wich looks "kewl" but isnt exactly what i play games for
the second video is a excellent showcase of that
i want to run forward under a hail fo bulelts enter the building and knife the snipers or shoto them in the face with a chaingun
i should be able to do that
but nupe stray too far insta death
i thought video games were about being able to choose how you do things nto being straight jacketed in to a rigid linear path
just compare them with something like goldeneye which has freedom up the wazoo and allows you to tackle the levels anyway you want
and dont get me started on that multiplayer bollocks sigle player modes are just tacked on to justify the price tag