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Playing games in summer is always an adventure, since I live on the third floor (or for americans: fourth floor) under the roof on the south side with a big glass window.

So yes, once in a while it can happen that I experience a shutdown, when the thermometer in the room is well over 30.


What was also cool was a long time ago when the fan of my laptop back then malfunctioned and I had to find a repair center. I used frozen pizza to cool my laptop so it would work long enough to perform that task.
I was in the middle of playing Bauldur's Gate 2 when my power supply failed. Does that count.
A couple games sporadically shutdown my old PC, that was back when I still used Steam and bought games there, so probably more than 5 or 6 years ago.
Wouldn't know the games titles, but I do remember that in every single instance it was indie games from inexperienced devs that ran on the Unity engine.
They certainly helped shape my disdain for said engine. :P

Don't get me wrong, there's great (fun and optimized) games that use Unity, but there's way too many unoptimized messes by first time devs that crap out an asset flip which eats your systems memory.
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TomNook: I was in the middle of playing Bauldur's Gate 2 when my power supply failed. Does that count.
Sounds like it wasn't the game's fault, so no. I had a power outage in the middle of Splinter Cell: Blacklist just the other day, on PS3. My save file for that game at least is fine.
Post edited June 20, 2023 by LegoDnD
Dying Light killed my last PC's GTX 1060 card. Well, I don't think the game specifically killed it, but its burnout occured while playing it. The fault was probably due to the weird proprietary pre-built ASUS case (pretty much like this one) where it likely didn't get enough airflow - the game was running just fine and dandy until the card's death - and eventually died off prematurely. At least that's my theory. *shrug*

That system got replaced with a proper mini-tower, which has been running great for the ~4 years I've had it. :)
I THOUGHT Batman Arkham Assylum killed my graphics card. Having seen something similar in the past, when the 'error' occured, I immediatly switched off my system a couple of times before buying a new one. Let me just say I was quite surprised when the 'error' happened again with the new one. I was about to buy a new one anyway, but this got me to prepone the purchase.

Apparently I was not the only one that fell for that sequence, because in later version of the game that it got replaced with a far less realistic one.
Yes, but because of hardware failure. A few years back, I was playing Kingdom Come: Deliverance and my PC crashed. After that, every time I'd play any intensive game on any power mode above Power Saver, my PC would crash. Initially, I had no idea why it was crashing, I was suspecting all sorts of different, complex issues. I decided to run a temperature test as part of my troubleshooting and I noticed that my CPU was overheating. I had no idea why. Then, it hit me: I bought that PC (which was my first ever dedicated gaming rig) pre-built through Ibuypower back in 2013 and had an AIO water cooler on my CPU since then.

Turns out, the liquid inside had dried up and was doing absolutely nothing to cool the CPU, ergo causing the crashing.

I initially wanted to get another AIO liquid cooler but realized they were more expensive than a standard air cooler. Since I don't do overclocking, I figured I'd be fine to go that route. So, I order a particularly attractive (and rather large) air cooler... only to discover that it wouldn't attach to my mobo without an adapter plaet. I had to then order one of those. After that arrived, I suddenly realized that I was out of thermal paste, so I had to wait until I could get in to my nearest Best Buy to grab some.

All-in-all, an issue that could have been fixed in 2-3 days ended up taking close to a week and a half, maybe two weeks. It was really frustrating, too, as I had just gotten into the swing of enjoying KC:D. To be honest, I've had some really weird issues with that rig in general; I'm lucky it lasted me almost a decade without needing much work other than a GPU upgrade. Around Christmas of 2021, I just ended up buying a bunch of parts so I could build my own, and I'm glad I did. It was a great experience and this system runs like a beast compared to what my old system was even when it was new... and this was all done for cheaper as well, even after inflation and the crypto mining price hike on GPUs.
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Darvond: Have you played a game that perhaps pushed your system a bit beyond even normal hard running?
Not in the sense of the PC automatically shutting itself down, no.

But, back in the day, I bought Thief (2014) despite my PC (obviously) not being up to the task (yet).

Immediately after installing and starting, I started the built-in benchmark to see, how my system would fare...and as a result I had to use [CRTL]+[ALT]+[DEL] to get out again, because my system froze up completely.

And it took my system quite a while to respond to the key combination and opened up the Task-Manager.

I was already seriously considering doing a hard reset, when it finally reacted.

I think, that was the most severe example of a game overpowering my system.
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For fuck's sake GOG. The bots are not being banned.
Once, in Diablo 2 / Zy-El mod. I'd made an item and gave it to my companion, it was a paladin smite combined with the spear/javelin able to go through enemies to hit the next one.

The result entering a cave and her throwing it, well it activated a smite graphical effect on like 200 enemies at the same time, and my piddly 128Mb at the time (2007) couldn't handle it, so it struggled to finish the effect. I gave up and just closed the game after like 10 minutes

Might have the images of the setup somewhere, but take a bit to find.
I broke a power supply playing Giants Citizen Kabuto, the computer started making smoke.

And it only was a demo, but the ps was very bad.
I had a game I was developing slow down to a crawl, like frame time probably at least in the minutes, to the point where the game wasn't responding to attempts to quit.

The way the game works, when a bullet hits an enemy, it explodes into more bullets, which in turn can hit other enemies. The problem was that, when multiple bullets hit the same enemy on the same physics frame, the enemy would explode twice, creating multiple sets of bullets, all overlapping. So, while nothing appears amiss, you now have (at least) twice as many bullets from each explosion, and each enemy that's hit by one of them in turn explodes into twice as many, and if an enemy is hit by multiple double bullets at once, the situation gets even worse. As a result, the game would slow down to a crawl.

I did apply some changes to try to mitigate the problem before I discovered what the actual bug was.