Posted July 22, 2015

Listening to NPCs scattered around or going off the beaten track really helps the worldbuilding. Temp content is annoying, but I'd rather have that than what happened to Kessex Hills.
Zones don't reset, so I'm not sure what the issue is - are you talking about mobs in an event being pulled back to the event center, a heart, being asked to move to another instance of the megaserver?
It sounds to me like you really never did get the hang of GW2 combat - it's very different from typical MMO combat and emphasizes positioning a lot more than many other games I've played, even SP games. At 20 you would barely be functional in combat after the NPE changes which delayed leveling a lot.
Scaling is heavily impacted by your armor vs character level. Players are penalized if there's a big gap just due to how combat is calculated. Going to lower level zones doesn't make combat harder, but not having near-level gear or low-tier gear would.
GW2 doesn't do a great job of introducing players to all the reasons to stick around, especially after the NPE. If you want to try playing with someone else I'd be happy to meet up in game, or there are guilds like Legion of Honor / Operation: Union and events like Mapping Mondays to help people get involved and make friends.
I haven't played for the past few months - how did the trait system fix shake out?

Events can reset if players are too far from the event location. Mobs can reset for various reasons - aggro is very different in GW2 and I know people who played other MMOs heavily had a hard time with it sometimes. Heart progress is always saved so you can't be talking about that. Sometimes if there are too few players on a map they get the option to move to more populated instance, but you should get a popup when that happens telling you what's going on.
I'm really not sure what you're referring to with 'zone reset'. What you're describing has nothing to do with how GW2 actually functions. Could you explain a bit more about what you meant?