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Elmofongo: Modding was big even during the Morrowind days?
Over 3k mods for Morrowind currently on the Nexus alone. How many mods are there for all GTA's combined available?
Given how bad the PC release of GTA 4 was I'm amazed anyone's interested in this at all. No matter when they release it I won't even be considering buying it before it's in a sale sometime next year.
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Navagon: Given how bad the PC release of GTA 4 was I'm amazed anyone's interested in this at all. No matter when they release it I won't even be considering buying it before it's in a sale sometime next year.
So they fuck up one time.

Besides for all we know they might have learned from their mistakes at GTA 4 for making a better port for 5.

Besides PC gaming back in the 2008 times was SHIT.
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Elmofongo: So they fuck up one time.

Besides for all we know they might have learned from their mistakes at GTA 4 for making a better port for 5.
Nope. Not one time.
They fucked up with the delay of GTA 4 for PC and then the port. Then RDR being console exclusive. LA Noire delayed for PC. Now again the delay for GTA 5, port remains to be seen.
Rockstar isn't a PC developer anymore. We probably should be glad they still bother porting for us.
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Elmofongo: So they fuck up one time.

Besides for all we know they might have learned from their mistakes at GTA 4 for making a better port for 5.

Besides PC gaming back in the 2008 times was SHIT.
You make it sound like an innocent mistake. They went on a major offensive against their own customers. There was no evidence of contrition or even the acknowledgement of a mistake. So, just like EA (who were also really shit in 2008) you can't have any expectations when it comes to anything they do now. At least if you expect shit you're not disappointed.

Also, the only reason they only fucked up once is because they pretty much never release anything on PC.
To be fair, Max Payne 3 would have been phenomenal without Rockstar Social Club problems. Technically, even if they don't fuck up the code, they'll fuck up the DRM, the registration, and at least the delay is proof enough that if you'Re a PC gamer, you're a beggar to them, a fucking loser they like to spit at, just like they do with their own employees. Fuck Rockstar.

Looks like a sweet game for a console.
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realkman666: To be fair, Max Payne 3 would have been phenomenal without Rockstar Social Club problems.
What problems? Do you mean in multiplayer?
I installed that thing and it never bothered me again, although I played single player only.
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realkman666: To be fair, Max Payne 3 would have been phenomenal without Rockstar Social Club problems.
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lettmon: What problems? Do you mean in multiplayer?
I installed that thing and it never bothered me again, although I played single player only.
The game has been unplayable or unredeemable at many moments, including part of last year.
Warning, wall of text incoming, scroll down if not interested.

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skeletonbow: Well if it's any comfort...
snip.
Well, if there is any comfort - my entire phrase was rather ironic than serious ("I are serious cat" pic here:)).

Although I agree with you, and suppose that no sane developer is going to shoot his own foot (even if some did, I mentioned them before:)), there is, however, one more reason to delay release. Of course, I could be wrong, I'm no developer, but I think that reason is to prevent overlapping release and playthrough times with another, concurring title. I'm pretty sure CDPR won't do ubisoft's "one months in San Andreas is enough" (even if in my eyes Witcher always (unless being really bad) will have priority, but that's me and I do not represent majority of buyers). Yet such a small gap between titles may present certain problem, at least for a MASTER RACE (as those filthy console peasants already been enjoying GTA V for year and half). Except for Master Race no longer main target audience for CDPR.
To be honest, I can't help but feel Witcher 3 suffered some visual degradation. I'm not graphic oriented person, really - my most favourite games came from 90s, or early 00s (minus few recent releases, and even they aren't graphic oriented, take Endless series from Amplitude, for example). Still, I don't like to feel... not sure I can find proper word, none of them fitting, so I'll pick up "mislead", if you don't mind.
Let me explain: CDPR stated that Witcher 3 will have about the same level of graphics both on PS4 and on PC. Now let's look at recommended PC specs and compare their prices with console. Then scratch your head and say "I feel they are cheating me here somehow, I only don't know where". That's precisely my thoughts. Since I'm not graphical engineer, I can't pour all those "SSAO HBAO parallax" kung-fu on you. But as "that average guy" I'm unable to rid of feeling of visual degradation on recent images and videos. Most notable is grass draw distance seen in January trailer at 6 minutes forward time mark. Look right side, yellow crops are standing out and easy to spot. I honestly forgot when I saw such close draw distance (excluding recent Assassin's Creed: Unity "cinematic experience"), Gothic 3 in 2006 maybe? When I compare it with earlier, 35 minutes trailer (2014 August), I can't see such obvious grass spawn right under Geralt's nose. Lightning also looks different to me.
Of course, I could be wrong, I'm just a human, after all, and not even graphical expert, but something tells me I'm not the only one feeling this. There is no smoke without fire (or smoke emitting devices, such as smoke grenades:D), and if people started talking about it, maybe they felt something too. And even we all wrong (happened before), recent CDPR's statements over "graphic is not important" is like RTO yelling at top of his lungs, firing flares and tracers into skies, and waving signalling flags simultaneously (no idea how poor RTO is going to do this, but that's most graphical representation of "Rubbish here" warning light I could come up with). Best way to prove nothing been degraded, is to make few "then/now" pictures of same places, or, better, videos, showing exactly same places, instead of those extensive talks "we think story is important". Hell yeah it's important, but talk is cheap. Besides, Witcher 3 is not Spiderweb's games you can launch at decade old PC.
Surely, all this may be only to appease console public, who, apparently, will be main money horse (hard to be good when your books aren't in green, so to speak), therefore, to keep them pleased, we, Master Race, could be tucked into uniforms too small for us, and later, after release, CDPR will roll out some appropriately sized uniforms. I mean some "HD patch" that will make PC version shine in all of it's glory as it should, sending titles like "Strap on gauge: jerqkisition" into deep pit they belong. After all, it's called "Pole position" for a reason. :D In this case all this anti-sub zigzagging is fine and understandable. In any other case? Not so much.

That's only technical side of the story, one we can see over the internet or at some exhibitions and alike. I'm more than worried about combat system, and for now, there is no answer on how it will look like, feel, and play on PC, with keyboard and mouse. And it's March already, nearly 2 months till release. I had more than enough BS with console ports which were "ported" in a way you could launch them on PC, but controls weren't adapted. Take any TES game, my mouse have more buttons than gamepad, why the hell "E do everything" stuff? Witcher 1 and 2 were perfectly playable in real-time, without frequent pauses to switch something. "Visceral" Mass Defekt suffered from this, where you were forced to pause game every so often to give precise order to your teammates (basically walking abilities). Why break the flow of the game?

In addition, I'm really worried about saves system. I do appreciate ability to save anywhere, but I also would like ability to name my saves accordingly - having several dozens of "Where is Triss Merigold" saves that spread over several chapters is not exactly helping.

Last but not least, performance and stability. Though CDPR proved to be able to walk their talk, and released "Enhanced Editions" for both Witcher 1 and 2 (albeit 9 months after initial release, roughly giving us February of 2016), questions about game's quality upon release still persists. Even "cross-platform" nature of the game is no longer sign of quality, as we all remember day 0 patches of several gigabytes in size (people what, are forgetting what "patch" is? It's "patch", not "whole new sleeve and back of a jacket"), and quality problems all the way, even for months since release.

There are rumours on some new build to be demonstrated at Xbox conference March 6, but again, that's Xbox, not PC. Something tells me we won't see Cortana and Windows 10 relations with Witcher 3 there. Outside of exclusive earlier pre-load of patches maybe. :D

Moreover, for the first time in trilogy, I'm really worried about narrative side of the game. I can't pin-point it, but something feels wrong, and I'll hate to be right here - we had more than enough games with bad narration. Clearly, Witcher 3 is the game that needs that like hog needs teats and bra.


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skeletonbow: If CDPR delays again, everyone will sigh, but some of us will just be thinking how much more stable the final release will be when it does eventually come out, and hoping that new GPUs start raining from the sky magically. :)
Lady Madonna, GPUs at your feet. :D
Sadly we have to pay for new hardware, which is pretty much costly, even many months after release. Unfortunately, very few developers make it worth our while and pay in kind for our expenses, rewarding us with good visuals in return. Therefore, every time developers decide to go all Crytek or Relic on us, I don't know about you, but I instantly get George Carlin's words on flame-throwers in my head. Yes, I disapprove such practice, and do sincerely hope CDPR won't follow this road - making a game "for a years to come". As much as I like PC modding scene, I can't say there is a lot of mods for Witchers, and I don't really see a reason for magnificent change, capable to maintain interest for years. Happy to be wrong, though personally I doubt it - few games have thriving and productive communities, capable maintaining games interesting and alive. Besides, Order 1886 showed us what's on the other side of uncanny valley, and I'm not sure even CDPR will be able to roll out competitive graphic patch. No need to tell me of corridor-based, static lightning nature of Order, and open world, dynamic weather and lights nature Witcher 3, or go into budgeting (I mean polygons/software budgets, not monetary). It's clear that men-hours are finite amount and you can't spread them everywhere at superb level.

GTA V in this aspect looks a bit more honest - they promised current-get version on PC, and, apparently, that what we will have. Good enough for me, should Rockstar port it normally, not like GTA IV last time. :D


Regardless, I wish CDPR luck and be more transparent with customers. At least some of us. ;p
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cw8: Man, where have you been? GTA's modding scene is the most creative and active thus far.
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Siannah: TES called. It want's his title back.
Replace "thus far" with "recently thus far". And put "among" before "most" :D

Anyway, I boycotted Bethesda games after Oblivion. So essentially Morrowind is the last game I really played from them but I know about the modding scene for TES games and the "Fallout" engine games.
[spoiler]



And nothing of value was lost.



[/spoiler]

I kid, but I don't. What exactly do people see about this entry in the series?
I gotta admit, that WatchDogs mod looks all kind of cool...
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RudyLis: Although I agree with you, and suppose that no sane developer is going to shoot his own foot (even if some did, I mentioned them before:)), there is, however, one more reason to delay release. Of course, I could be wrong, I'm no developer, but I think that reason is to prevent overlapping release and playthrough times with another, concurring title.
Yeah, that is another viable reason for delays, and I'm sure there are others as well but the predominant reason is usually "fix bugs, stabilize" etc. Even if some other reason is a catalyst those other things likely happen still during the delay time also.

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RudyLis: To be honest, I can't help but feel Witcher 3 suffered some visual degradation. I'm not graphic oriented person, really
<snip>
Let me explain: CDPR stated that Witcher 3 will have about the same level of graphics both on PS4 and on PC. Now let's look at recommended PC specs and compare their prices with console. Then scratch your head and say "I feel
<snip>
Of course, I could be wrong, I'm just a human, after all, and not even graphical expert, but something tells me I'm not the only one feeling this.
<snip>
I am a graphic engineer (former X11 and video driver engineer) however I have not studied The Witcher 3 videos to any extreme level of detail or with my engineer hat on, but more with my foaming at the mouth gamer hat on. :) I'm probably different than many/most people though in that while I like to watch game trailers for games I'm interested in, I am almost always greatly appalled by the video quality of almost all video trailers produced for video games, movies or anything else these days, including those calling themselves "HD" at any resolution. I find they are often far too low resolution, and whether or not they're full HD resolution or even higher, that the compression ratio applied to the video to keep the video filesize and streaming bandwidth requirements down is high enough that the detail of what you're watching suffers immensely compared to seeing the same game at the same resolution run on your own computer/monitor. Add to that that I run games at 2560x1600 on a 30" 16:10 display and practically zero videos are encoded at that high of resolution and without quality destroying compression and I have no choice but to use even the best video trailers as very very rough extremely low quality approximation of what I am likely to actually see on my own screen. Additionally the framerate of video is usually 30fps while gameplay is usually 60fps and video trailers lose motion related quality from that too, further degrading the what you see in the trailer from what you see on your computer experience. So I have to factor into anything I see "it is going to be at least 3 or more times better than that" because I have twice as many pixels, double the framerate, and there's no blocky compression in-game, not to mention having 16:10 awesomesauce aspect ratio while almost every trailer etc is 16:9.

So paying super close attention to detail in trailers seems like a lost cause for me, at least until we either have uncompressed 4k video standard, or 4k video with compression with zero visible loss of quality at 60fps or higher and Internet bandwidth to make that possible. In short, I wont hold my breath on good quality trailers of anything happening before 2020 or later, but that's just me. ;)

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RudyLis: <snip>
I mean some "HD patch" that will make PC version shine in all of it's glory as it should ...
<snip>
Personally I kind of wish they'd have made it so the game comes able to run on reasonable game hardware made in the last 3-5 years including common GPUS, and then included an optional high-end mode to push the graphics to the max even further. Something like Skyrim's default graphics but the option for the HD DLC for free, but something more advanced than that. I can't judge it either way though until I actually see the game running on a computer in front of my own eyes, preferably my own computer. :) Not going to happen as long as my 7850 GPU is below the minimum system requirements though...
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Siannah: TES called. It want's his title back.
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Elmofongo: Modding was big even during the Morrowind days?
Morrowind has the most mods of all the TES games and there are still mods made nowadays


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Elmofongo: Modding was big even during the Morrowind days?
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Siannah: Over 3k mods for Morrowind currently on the Nexus alone. How many mods are there for all GTA's combined available?
Don't forget the Morrowind Mod History, which is hosted over at fliggerty's.
And canadianice and howndog's place is also still up and running, same goes for baratheon79's site.
In the past you had morrowind summit, later renamed to planet elder scrolls and also elricm.
Post edited March 04, 2015 by candesco
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RudyLis: That's only technical side of the story, one we can see over the internet or at some exhibitions and alike. I'm more than worried about combat system, and for now, there is no answer on how it will look like, feel, and play on PC, with keyboard and mouse. And it's March already, nearly 2 months till release. I had more than enough BS with console ports which were "ported" in a way you could launch them on PC, but controls weren't adapted. Take any TES game, my mouse have more buttons than gamepad, why the hell "E do everything" stuff? Witcher 1 and 2 were perfectly playable in real-time, without frequent pauses to switch something. "Visceral" Mass Defekt suffered from this, where you were forced to pause game every so often to give precise order to your teammates (basically walking abilities). Why break the flow of the game?
I am not worried much about such things not being known as I can't play the game right now whether I know those things or not so it is just trivia to me for the most part. Once the game is actually available and people have a chance to play it then I can gauge whether they did a good job with the UI or not.

I personally dislike and do not use consoles at all, nor do I like their highly limiting controls or the limitations of the hardware, software, controllers that get hard coded designed into the video games for them, so I too don't like to see "console ports" of games that bring with them console limitations that restrict what PC gamers expect in terms of configurability of the UI, video mode, settings, controls, etc. One trend I absolutely hate with some games is when the game detects you have a game controller plugged in and makes the assumption that that means you want to play every game with the game controller by default. Um, no I do not. I want to play 90s arcade games with my gamepad thanks, maybe the early Tomb Raider games, etc. I am a PC gamer and my tools of trade are a 20 button mouse and keyboard! :) A game doesn't necessarily need to have enough options to fill all my mouse buttons, as I will most likely create macros and special things to use many of the buttons with if the game has not got a lot of keys, but I do prefer individual buttons for things than all kinds of crap stacked on one button with or without a menu attached to it.

I prefer everything in an FPS/TPP game to be realtime as a general rule, but if there are good reasons for pausing the game for something I may not mind that if it is done tastefully, but if a UI can be made to make that unnecessary or optional to some degree I prefer that. Take Skyrim for example, to take potions or use scrolls, pick from your plethora of spells etc. you have to pop up a menu and scroll and choose something while the game is paused, then unpause and continue. That is ok sometimes but tedious other times. It is mitigated to a degree by the quick-menu on Q, but I often end up having 9000 things on the Quick menu so I can assign hotkeys on them and then assign those to my mouse buttons. Sadly Skyrim only lets you set 9 hotkeys and I want to set 50. The game is still great but the UI could use improvement for sure.


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RudyLis: In addition, I'm really worried about saves system. I do appreciate ability to save anywhere, but I also would like ability to name my saves accordingly - having several dozens of "Where is Triss Merigold" saves that spread over several chapters is not exactly helping.
My preference in all games as a general rule is to be able to choose at any instant in time to be able to save my game right where I am and be able to shut the computer off completely, turn it on, load and be right exactly back where I was. If a game adds to that capability an autosave feature or checkpointing that is fine if it doesn't interfere with me and my own agenda. I prefer to be able to name my savegames optionally also but am ok with the game having some kind of default naming scheme if it wants to offer up a useful default.

I also want my games to have the concept of user profiles and to keep one user's save games from another users instead of itnermixing them. "user" could mean human beings or it could mean I have more than one character/game I am playing and want them kept isolated from each other so I don't get mixed up. Lord of the Rings War in the North has the worst user interface system ever, and the worst save game system ever for this, it's mega confusing.

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RudyLis: Last but not least, performance and stability. Though CDPR proved to be able to walk their talk, and released "Enhanced Editions" for both Witcher 1 and 2 (albeit 9 months after initial release, roughly giving us February of 2016), questions about game's quality upon release still persists. Even "cross-platform" nature of the game is no longer sign of quality, as we all remember day 0 patches of several gigabytes in size (people what, are forgetting what "patch" is? It's "patch", not "whole new sleeve and back of a jacket"), and quality problems all the way, even for months since release.
I definitely can understand that being important to many people and why and in that sense I can agree. Myself I don't mind too much if there are updates to a game post install whether it is CD/DVD/download as I usually install/update and walk away and come back in N minutes with food and a game is installed and updated, but I realize everyone doesn't have the same experience or Internet speed too so it is an important issue.

In my case, due to my GPU not meeting the minimum requirements (while the rest of my entire system meet or beat the recommended ones), I most likely wont be playing TW3 for quite some time anyway so by the time I buy, install it it'll probably have the majority of patches released for it that it will ever have and they'll be applied during install likely. So I'll likely avoid experiencing any pains others might have who dive in on day 1. :)

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skeletonbow: If CDPR delays again, everyone will sigh, but some of us will just be thinking how much more stable the final release will be when it does eventually come out, and hoping that new GPUs start raining from the sky magically. :)
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RudyLis: Lady Madonna, GPUs at your feet. :D
Sadly we have to pay for new hardware, which is pretty much costly, even many months after release.
<snip>
We do, but we can choose when we do also. I'm choosing to not upgrade my video hardware by choice for at least 1-2 years from now if not more. If my card dies or some other amazing thing happens in the mean time that gives me high motivation or enthusiasm to upgrade or something like that then it might happen sooner. I'm a die hard gamer but also a die hard non-upgrader for the most part. I upgrade when something lets the smoke out. :)

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RudyLis: GTA V in this aspect looks a bit more honest - they promised current-get version on PC, and, apparently, that what we will have. Good enough for me, should Rockstar port it normally, not like GTA IV last time. :D
Yeah, GTA V looks very impressive and the system requirements it has blow me away, it can run on a metaphorical Commodore 64 it would seem. If they release it DRM-free it'll be on my short list of games to acquire sooner than later, but realistically it will have 900 types of DRM and be on my "never buy" list and I'll wait until it is on a free promo somewhere or I win it on Steamgifts as I wont reward companies that use ridiculous levels of DRM with my money. I don't mind some DRM if it doesn't get in my own personal way, but Rockstar DRM is pure customer ripoff horrible experience for me (GTA 4).

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RudyLis: Regardless, I wish CDPR luck and be more transparent with customers. At least some of us. ;p
We'll have to wait and see I guess. :)