skeletonbow: I just have grown accustomed to even the best trailers having semi-blocky blurry graphics that on a good day look like I'm watching it on an old analog CRT from the early 90s.
<snip>
Nobody does that though GRR. :)
Friend of mine (video aficionado) recently complained on YT's compression algorithms. Probably that's why CDPR offers downloadable versions of their trailers.
If memory serves, though, some companies do upload even 4K versions, but these are rare, true. So yeah, GRR. :)
skeletonbow: "or later", don't miss that part. ;)
I don't, just looking for closest "landmark", so to speak. :) 4K for everyone! Can't wait to watch NHL in 4K on my microwave. Or toaster. Or iron, really - boring process.
skeletonbow: Indeed, the Witcher games look awesome to me. I do have a couple of friends who look at just about every game and if the graphics don't require a $1000 video card or two they say "the graphics suck"... but I am not one of them. I still think the graphics in DOOM 3, Halflife 2, Far Cry are amazing and anything that's come out since that is better is just that - even better. Having an engine scale down from super-mega-awesome to just mega-awesome or even awesome is still nice to have IMHO and shouldn't detract from gameplay to a good portion of gamers. Whether it is doable or not on a given game depends on a lot of factors of course too, but I appreciate it when a game dev does it.
Sorry to disagree, but I think DOOM3 graphic is pretty much edgy. One other game is still Riddickulously good, if you know what I mean. :) Even now Escape from Butcher bay looks great.
Far Cry has some problems depicting humans, plus I really hate those trigens, IMHO worst game design decision before Crysis series. Nature looks great, no objections here.
No complains on Half-Life 2. Except for where is Episode 3, really, it's been 7 years. Seriously, my niece born and went to school AFTER most recent HL2 instalment release. And all we got were those hats.
However, you raised an interesting question. Personally I think that visuals should support gameplay, i.e. work as one of mechanisms of narration. They should be sufficient for the task, but shouldn't take all attention. I use book reference here - in books there is only one mechanism of narration, text itself. Of course, some books have illustrations, but they support narration only when author worked with artist and controlled artist's work. So games' visuals do same thing as good paper, clear font, and proper ink do - they make experience smooth, positive, and exiting. Good looks cannot replace poor, bland content.
Funny, games you mentioned are nearly decade old, yet still they offer sufficient visuals (Riddick still does). Meaning - for many years developers haven't raised a bar to show us breathtaking graphics.
skeletonbow: <snip>
That's ok too, but just puts some time lag on when some of us will be willing and able to play the game as it's meant to be. :)
Better this than Crysis that's been created for hardware that wasn't available to public.
skeletonbow: LOL, yeah some games are like that, annoying. ;o)
Sadly most cross-platform games do that. Some are worse, as TES or Mass Effect, some better, like Spec Ops: The Line - same number of keys, yet controls are not tied to single button. And I don't mean Jenson. :)
skeletonbow: I don't mind it in My Documents, but my 3000+ savegames in Skyrim ended up filling my SSD drive an causing OS instability for a while until I finally figured out what was causing the problem. 18GB of savegames. LOL Mind you, it's easy to drop down and move the Skyrim savegame folder to my hard disk and set up a junction point on the C: drive so that the game is none the wiser that it moved... Been meaning to do that and not gotten around to it yet. ;)
Okay, you won, I have OFP/ArmA mod folders that are smaller than your Skyrim saves. :)
As for My documents, I prefer to keep my documents there. Kinda Army style. :D
skeletonbow: <snip>
So while developers do have this behaviour it is only because gamers pay them to do it and they oblige willingly.
True, but this looks like fingers pointing. If they want to have a reputation of reliable supplier, then they should earn it. Take SCS Software, for example, developers of Euro Truck Simulator. They slowly work on their game, release updates, patches, and for most parts, it works just fine. They don't rush, and I'd rather wait 9 month (hmm, again?) to get new truck or country than spew litany of curses on rushed "buggerfall" patch.
skeletonbow: I agree with your thoughts on cell phones but don't get me started about cell phones... :)
Why not? I already expect interesting conversation. Sadly my old trusty Motorola's battery has given up the ghost and I can't find a replacement - too old. Now there are only those strange things without buttons.
skeletonbow: <snip>
If a game developer wants me to run their early access game,
<snip>
But... that doesn't happen for free. :)
As you said, it could be for free, if we really like the game and want to make it better, we could lend a hand and help them to test it, but we should know what exactly we are dealing with. If it's alpha then call it alpha, nobody expect AK's reliability from alpha. But when unfinished game released and nobody is going to fix it, that's completely different thing.
skeletonbow: <snip>
. What really annoys the crap out of me though is that I bought my 2GB Radeon 7850 2 years ago for about $160 on sale and that was a supreme awesome deal at the time.
<snip>
Modern talking time! You are not alone. :) My PC is farily old, around 4 years or so, and contrary to previous "upgrade time", when I could get two, three, maybe four times faster PC for same budget, now it will be percentage only. And if expensive, powerful hardware may be a victim of bitcoin mining, I really don't get why old middle segment hardware is still relatively pricey.
skeletonbow: As long as prices stay up, my wallet stays locked down. I spend money over time according to Moore's law and if the hardware doesn't follow it, I just wait longer. My army of one way of doing things wont change the world, but it works for me. ;)
Admirable. Honestly. In this case, I wish you win some good GPU in a contest.
skeletonbow: GTA1&2 are DRM-free on Steam although I don't think they show up anywhere in the store at all.
<snip>
Strange, I remember Rockstar offered them for free, but with mandatory registration. Since I owned all games on disks, I saw no point on grabbing them, therefore I can't say anything on Steam version, sorry.
skeletonbow: I had the worst DRM experience of my life with GTA4.
<snip>
I just decided to put Rockstar on my "never buy" list after that and hope they change the way they do things over time. Not holding my breath but anything is possible I imagine. Hey, we got Lucasfilm here and Warner now. Only older games but hey it's a start! :) Getting GTA1/2/3 here would be a nice start too but well...
I won't force GTA IV experience on you. Mine was rather smooth, excluding bad disk experience and... not so perfect contact with local support, yet quite surprisingly responsive Rockstar's.
As for my "never buy" list those are language locked games, and anything from EA. Worst customer support I ever had. :D
Lucasfilm-wise: Republic Commando is worthy purchase, I wonder if they fixed that graphical bug that precludes launch on modern systems? Forgot the name of setting, Steam forums should have discussion.
Sure, bringing good old games to a place they belong is good thing. Given passion of CDPR people... Let's hope for the best. :)
skeletonbow: Long posts cause the forum code to go berzerk. Before I hit post on a long comment or reply like this one, I select all my text, copy it to a text file, then hit submit. If it doesn't go through, I lop it either in half or such and try to post half, then wait a bit and post the other half. Yes, that very much blows goats, and not in the good way. Whatever that means. :)
According to my experience in Blitzkrieg subforums (you can find my wall of text there), it's not the case - at times I could post a huge wall of text in single try, at times I couldn't post a single paragraph, and had to carefully add lines. Quite tedious. But hey, it works! :)