TrueDosGamer: What was so great about the Roland SCC-1? Was this just a Roland MT-32 but for ISA or did it have extra enhancements or a different set of instruments?
timppu: No, SCC-1 was a General MIDI/GS compliant sound card (part of the Roland Sound Canvas family), not a true MT-32 compatible. You are thinking of LAPC-1, which was basically a Roland CM-32L on a ISA card. SCC-1 was basically a Roland SC-55 MIDI synth on a ISA-card.
Roland SCC-1 used to be one of the better General MIDI sound cards you could buy at the time. Nowadays you can get even better General MIDI/GS music from DOS(Box)-games by using replacement General MIDI soundfonts with e.g. VirtualMIDISynth, soundfonts like Timbres of Heaven, Chorium Rev.A etc.
Roland SCC-1 did have a specific "MT-32 compatible mode" (enabled with a certain MIDI message) where it used a set of instruments that were in the same order as the default MT-32 instruments. This worked ok for those MT-32 games which used only the default MT-32 instruments and didn't change any default settings, but otherwise it would be more or less inaccurate. I think some other General MIDI sound cards had a similar, partial, MT-32 compatibility mode (e.g. the Waveblaster daughtercard?). In those MT-32 default games the SCC-1 could sound even better than a real MT-32, as its MT-32 compliant instruments were of higher quality than the originals. For instance, the Wing Commander and Elite Frontier music sounds better on SCC-1 than they do on a real MT-32 (but e.g. the Wing Commander sound effects sound wrong on the SCC-1).
Roland (more or less) MT-32 compatible LA-synthesis synthesizers:
- Roland MT-32
- Roland CM-32L
- Roland LAPC-1 (an ISA-card (CM-32L on a card), including the MPU-401 MIDI interface)
- Roland MT-100
- and some others I don't remember
Roland Sound Canvas (General MIDI, and the Roland-specific GS extensions on top of vanilla General MIDI):
- SC-55
- SCC-1 (SC-55 on a ISA-card, including the MPU-401 MIDI interface)
- and many many others
TrueDosGamer: I find it be inferior because you can't use it on a modern motherboard because of this ISA slot restriction and the fact if you are using a Sound Blaster already you are typing up another good slot.
timppu: Yeah, if you are into using the original Roland sound devices, you should invest on the external MIDI modules (like MT-32, CM-32L; or in case of General MIDI/GS, Roland SC-55). You can use those external MIDI modules even with modern PCs and laptops, as long as you have a proper USB <=> MIDI adapter.
I haven't been able to use my Roland SCC-1 ISA card for ages, but then I don't care anymore. For me:
MT-32 music: Munt-emulator (I choose to use CM-32L ROMs with it)
General MIDI/GS music: VirtualMIDISynth with either Chorium Rev.A or Timbres of Heaven soundfont (Timbres of Heaven has the best instument quality, but I feel Chorium still gives better results with some games, and is generally closer to how Roland Sound Canvas sounded (instrument balance etc.)).
TrueDosGamer: I might have to try out the Roland CM-32L ROM as I never played the Ultima games much. But why would you be using the Roland CM-32L for playing your sound effects anyhow? Didn't the configuration manager let you choose which sound device for music and which for sound effects? The normal configuration should have been Roland MT-32 for music and the Sound Blaster for digital sound effects.
timppu: Depends on the game. With many (older) games you couldn't choose a sound card separately for music and sound effects, If you select Roland MT-32, it will play everything (also sound effects) through it. E.g. Monkey Island 1-2, and most Dynamix games.
With Ultima Underworld, you can select a music sound card, and then a separate sound card for speech (e.g. Soundblaster). Then e.g. the digitized intro speech will be played through the Soundblaster DAC, but all the sound effects are played through the music card, e.g. Roland MT-32/CM-32L, or the Soundblaster FM-synthesizer (no digitized sound effects in either case).
I think Ultima 7 was similar, having a DAC-capable sound card (like Soundblaster) would merely give you digitized speech in certain places, but all the sound effects would still be produced by the "music card", no realistic sampled sound effects.
TrueDosGamer: Did the actual Roland CM-32L unit have a stereo or mono headphone jack on the rear? To me it looked like a cheaper version of the Roland MT-32 with less features.
timppu: It didn't have the LCD display that MT-32 had, and less other control knobs too I think. Merely just the on/off button, a volume knob, and audio and MIDI ports at the back.
Internally though, it had the same extra sound effects etc. that LAPC-1 had, over the vanilla MT-32 instruments. Some later PC games even used those extra features of CM-32L/LAPC-1, meaning with a MT-32 you might miss certain sound effects or instruments in the music, or some would sound wrong. Ultima Underworld is one of those games, the swimming sound effect.
With early MT-32 games (e.g. older Sierra and Dynamix games) it was the opposite, they were optimized for MT-32 and you might occasionally get incorrect sounds on CM-32L and LAPC-1. Cow sound effects in Heart of China is one example.
However, I generally found those differences minor, so I don't see that much point fret about using the CM-32L with MT-32 games, and vice versa. Close enough.
TrueDosGamer: If you go to this link:
http://www.sierrahelp.com/Utilities/Emulators/Munt.html You will find recordings of the MUNT vs the real Roland MT-32. If you are saying it no longer sounds like this anymore than that's a blessing.
timppu: Doesn't sound like what? Those comparison recordings on that page sound pretty accurate to me. Which of the Munt recordings sound poor to you (compared to the corresponding MT-32 recording) on that page? I quickly tried out e.g. the Quest for Glory 2 Munt vs. MT-32 recordings on that page, and frankly I couldn't tell the difference. They sounded pretty much 1:1 to me. If there were some differences, I was unable to discern them (or then I didn't listed all the way through).
EDIT: Wait, in the "Conquest of Camelot" music I can tell maybe slight differences when I kept listening to them repeatedly one after another... but to me the differences didn't sound that major. Not sure though from which Munt version those were recorded. So maybe Munt is merely 99% accurate to the real thing at this point. Close enough to me, especially as Munt doesn't have those "glitch features" that my real CM-32L has with a couple of games (like that darn crackling fireworks sound in the Wing Commander intro, or crackling Inferno music).
I'd probably take a crack at the Roland SC-55 if I had the money but when King's Quest IV came out and pushed the first game supported by the most sound devices at the time and Roland MT-32 was the preferred MIDI hardware of choice then it only makes sense as far as compatibility reasons to stick with that one for most of the DOS games.
You are correct that some games did not have a way to separate the sounds and music. Usually this was because they were too lazy to implement it. I think Sierra On-line and Origin systems did a good job keeping those two separate. There's no reason to choose the Sound Blaster for your MIDI playback unless you didn't have a Roland MT-32 and in the early days that was the case for me. eBay came along and a decade had passed and I was able to snag a used one for under $150. All my games that I once heard on the Sound Blaster MIDI now was breathing new life into the game with the Roland MT-32. That was about a decade ago. :)
As far as Wing Commander I'd have to try that out again and see if I encountered the same effect during the fireworks intro.
You got me thinking about revisiting some of these old DOS games using the Chorium Rev.A or Timbres of Heaven soundfont in VirtualMidiSynth. I haven't tried it out and it would eliminate the need of me hooking up another device to my machine if it as reached near 100% compatibility. This would allow me not to wear down my Roland MT-32 unnecessarily.
As far as noticeable comparisons I've done MUNT vs MT-32 I haven't played around enough with the MT-32 in quite some time to revisit all those games to tell you since I grew up using the Sound Blaster's MIDI font. But between the two the MT-32 does blow it away most of the time. Nostalgia does kick in hearing the Sound Blaster MIDI version so MT-32 loses in that department. However hearing a game's music the way it was originally intended to be heard really does make it feel like you are playing a totally new game. Sort of like watching a DVD and then experiencing the Blu-ray version things start to pop out more.
It looks like I've reached my first milestone. 100 replies on my first forum post. :)