TrueDosGamer: Pkzip was the most commonly used program for compressing files back in the day. It and ARJ where the main way to send files over the slow 2400 baud modems of yesteryear. Also Pkzip works in real DOS. I don't know if the programs you mentioned exist under DOS.
They do, otherwise how would they be used to create them back in the dos days? They may be a pain to find, but Dos versions are available. Directory structure can be preserved, though not sure about including the volume name in the archive, since I don't recall any archiving software being able to do that. You could always just include a label.txt or label.bat to do that for you though.
TrueDosGamer: There isn't as far as I know a way to backup hardcore copy protected floppy disks to an image file 100% on each game. If you know of any that can do I might give it a try. And second is it DOS based or Windows based?
Haven't had the need to use any, so I can't offer recommendations. But any software that can create a 1:1 copy should also have the option of creating an image, so you don't need to do the read multiple times if you want to create multiple copies. No idea if Copy ][ PC offered that option though.
TrueDosGamer: The only games that might be useful in mounting under a virtual machine might be bootable PC games because they aren't DOS based. However if a bootable game can be converted to DOS and archived then I can in a sense throw away that copy protected floppy.
What about games that require the floppy to be in the drive to play? Wouldn't those benefit from a mounting option as well, or do you think that pure floppies are a better option for everyone?
TrueDosGamer: When I do find one I'll put a post on here. At the moment I'm not on my DOS archiving project so it won't be any time soon. If I were to guess maybe an Origin title or a Software Toolworks title might have released something like that.
No worries, I'll be waiting.
TrueDosGamer: You could get MIDI under DOS using a Sound Blaster PCI but it was emulated and didn't sound the same as the ISA Sound Blaster.
True, if you were using the supplied fonts. Not sure how easy it was to modify the fonts, but in a world where the firmware of a mouse can be used as malware, I assume one could change the sound font of a PCI card and use the font of an ISA card instead.
TrueDosGamer: However, under DOSBOX with the right Sound Blaster card you can pipe the MIDI out to a Roland MT-32 and play the music the way it was originally composed. That will sound right because it is external. But if you use a PCI or PCIe based Sound Blaster it will not sound the same as the original ISA Sound Blaster.
But I'm using a Roland-MT32 sound font with Dosbox with an onboard sound card, and checking it with youtube videos of how Roland sounded, it sounds the same. Do I have a physical Roland connected that I don't know about? Or could it be that the sound fonts are enough and the hardware isn't needed?
TrueDosGamer: Those were the days. I doubt you can do that on a Windows application or is it just as easy? But I have never seen a Windows game that had a manual based copy protection implemented have you?
Just as easy to do. Also unsure of any Windows games that used a manual lookup protection, but the idea remains the same.
TrueDosGamer: No need for extra icons to clog up my desktop.
You are aware that you can skip the desktop icons when installing, right?
TrueDosGamer: My concern was for those specific programs that did not leave you an installer but I already discussed how to fix that problem in a previous post.
As I've said before, yes, I do agree that the configuration utilities should be included with the game files. I don't see a reason for the original media to be included though. Copy the files to the dos machine, run the configuration, play.
TrueDosGamer: GOG seems to only have the ones that manual based copy protection and even then they don't even crack those all the time and make you download a digital manual to look up a word or picture.
My knowledge of Dos protection schemes is limited, since I wasn't really paying that much attention during that time. But are you sure the manuals are required for GOG versions, or have the answers being nulled as well? Will have to check, though you may be correct.
TrueDosGamer: The ones I'm talking about are true copy protection based like Altered Beast. And if I recall it allowed you to install the game to run off the hard drive but only one hard drive. Then if you wanted to put it onto another hard drive you had to uninstall it which wrote some code back to the floppy disk. If you formatted your hard drive before you uninstalled from the hard drive you lost the ability to install it onto any hard drive.
What happened if the disk was write protected? At what point would the install fail?
TrueDosGamer: Look up Karateka, The Ancient Art of War, and Lode Runner. These are some truly great classics games that were copy protected disk games and ran on DOS that should be on GOG.
The Ancient Art of War didn't need the disk to play. I know because I had it on the first computer I recall, along with a lot of other games, but no disks that I can recall. That could of course mean that the game was cracked, as I suspect quite a lot on that computer were, but the disk check could be bypassed. And I do recall you could use the drive to save and load scenarios and formations as well, so they disk may have been required only to launch, not to play.
TrueDosGamer: I wonder why GOG hasn't put them up? They are CGA which meant 4 colors but they were excellent games despite being dated the gameplay was there.
As always, legal and licensing reasons.