Posted May 04, 2025
You missed him talking about the legal side of things, in that video and this one
"First, let's talk about the legal answer to this. In Europe. The United States, forget it.
Subscription-based games, I don't think we have a leg to stand on in regard to commerce law. So that's "World of Warcraft", "Final Fantasy XIV", and so on. These games tell you exactly when they end, and that's what normal services do. So yeah, I don't think there's anything in the law that gets us there, and as I mentioned earlier, I also think it's a hard ask.
But what about other live service games? Ones that you buy once, then that's it. So games like "The Crew", "Destiny", "Overwatch".
It is not clear in multiple countries if those are goods or services. You pay a one-time fee for a product, with no stated expiration date, that sounds like a "good". But it depends on an external service, except you're not told how long that lasts. So that doesn't really meet the full definition of a "service" commercially either.
Now you can buy lifetime memberships to things, but those are associated with the business operating. So if I bought a lifetime membership to a gym, then it's canceled after four years, but the gym is still operating and trying to sell me a new lifetime plan? I'd be pissed. I think you could sue for that. "The Culling II", a one-time purchase, lasted eight days before it shut down. "Guild Wars", also a one-time purchase, has been going for over 19 years. So how can customers make an informed decision with that kind of spread? Consumer laws can get picky about that sort of thing.
If I bought a warranty for a dryer, and the company refused to tell me how long that warranty lasted.
"Maybe it's a week, maybe it's five years! We're not going to tell you." How the hell would that be legal in other industries?
So just because they call themselves "service games", doesn't mean they fit the legal definition of a service."
...
"Games are code. They can be preserved. But we're creating systems where destruction is the only option possible. And it's preventable. Every time MMO emulators get leaked, or reverse engineered, or released by the devs themselves, it just shows this is all possible.
I would like to see all games people care about saved. Even the subscription ones. Even though I know I don't have a legal angle on those. But other live service games? Give me a break.
At this point in time, it's not even clear if those are breaking the law or not. But even if they're not, customers hate having their games destroyed. This is not a hard concept to understand.
The mindset here is aspirational. To try and make art and gaming better than it is now. Because there's so much obvious destruction. Why settle for an awful practice that might be illegal, when a better way hasn't even been tried? If you don't get it, I don't think you will."
"First, let's talk about the legal answer to this. In Europe. The United States, forget it.
Subscription-based games, I don't think we have a leg to stand on in regard to commerce law. So that's "World of Warcraft", "Final Fantasy XIV", and so on. These games tell you exactly when they end, and that's what normal services do. So yeah, I don't think there's anything in the law that gets us there, and as I mentioned earlier, I also think it's a hard ask.
But what about other live service games? Ones that you buy once, then that's it. So games like "The Crew", "Destiny", "Overwatch".
It is not clear in multiple countries if those are goods or services. You pay a one-time fee for a product, with no stated expiration date, that sounds like a "good". But it depends on an external service, except you're not told how long that lasts. So that doesn't really meet the full definition of a "service" commercially either.
Now you can buy lifetime memberships to things, but those are associated with the business operating. So if I bought a lifetime membership to a gym, then it's canceled after four years, but the gym is still operating and trying to sell me a new lifetime plan? I'd be pissed. I think you could sue for that. "The Culling II", a one-time purchase, lasted eight days before it shut down. "Guild Wars", also a one-time purchase, has been going for over 19 years. So how can customers make an informed decision with that kind of spread? Consumer laws can get picky about that sort of thing.
If I bought a warranty for a dryer, and the company refused to tell me how long that warranty lasted.
"Maybe it's a week, maybe it's five years! We're not going to tell you." How the hell would that be legal in other industries?
So just because they call themselves "service games", doesn't mean they fit the legal definition of a service."
...
"Games are code. They can be preserved. But we're creating systems where destruction is the only option possible. And it's preventable. Every time MMO emulators get leaked, or reverse engineered, or released by the devs themselves, it just shows this is all possible.
I would like to see all games people care about saved. Even the subscription ones. Even though I know I don't have a legal angle on those. But other live service games? Give me a break.
At this point in time, it's not even clear if those are breaking the law or not. But even if they're not, customers hate having their games destroyed. This is not a hard concept to understand.
The mindset here is aspirational. To try and make art and gaming better than it is now. Because there's so much obvious destruction. Why settle for an awful practice that might be illegal, when a better way hasn't even been tried? If you don't get it, I don't think you will."
Post edited May 04, 2025 by mrglanet