Posted May 04, 2025
I just can say in which way i am personally "affected" by such policies as we nowadays got:
Surely not this Ubisoft game which kinda was "the final straw breaking the camels back", according to the one doing the movement at least. To me, the entire experience was a on a different direction but on its core with comparable issues. There was a game which appeared in my young adult age i cared about a lot, which is known as Phantasy Star Universe. It was basically the second "big title" from the Phantasy Star franchise and as far as i can say the last title from the "old original team" who truly knew what they was doing... no matter its art and gameplay. So it was kinda as well the very last of the "real things" they ever made. Everything that came after, which was not a variation of the two "original games", which was Phantasy Star Online and Phantasy Star Universe, those was just blunt and pale wannabes but never truly was able to achieve the fragrance of the ones who was defining a entire series and no one up to this day made anything comparable or better out of it. Nowadays, the stuff left of this series is not much more than cheap gacha games and the flavor of their heritage was fading long ago. Not that the mainly Japanese community may care at all because what truly matters to them is the "life service aspect" which is up to this day pretty healthy and making everything mobile and server based, so they can access it just about anywhere, which seems to be part of their "mobile" lifestyle. However... outside Japan, outside of the massive fanservice and lifeservice... even the newest title is pretty much killed now with a very limited user base. Of course, no one can say at what day the lifeservice may stop but as long as sufficient profit is to be made out of it... it got a long uptime; it all depends on profit.
This is a very US-like "economy-mentality". basically putting almost everything into the hand of the private sector and the very upper stage, the "core state"... is usually used in order to put some kind of pressure in a certain direction, including allocating funds toward it, military for example (and yes, the funds supplied to this sector is really huge). In fact, we do not have a shortage in tax coins, the amount of tax coins is increasing world wide, year after year. The question is just "how it is distributed" and it seems corruption is a big issue as well.
However... the missing stuff, the missing puzzle, is the investment into culture and art which is up to this point almost entirely "in the hands of the private sector"; which does not need to be. Because, if the "most upper stage" would have in mind that culture and art, movies, games and alike... got some real value... including its preservation... they would allocate some real funds by supporting it. Instead, up to this point, it is almost entirely "a private thing", and the real issue with the private sector of the economy is... that they only move a finger, in general, if they can get sufficient profit out of it. If there is no profit to be made... they will stop moving a single finger, this is what we usually may call "the profit oriented or as well hype-based or simply success based economy." No matter if the outcome can be considered good or bad, short or long term... it is simply how it works in the current economy.
Success is a nasty thing, as it will need to be able to ride the "hype train" and a hype train is able to fade at some point and if it happens it may kill anything linked to it. As well CDPR is now in need of a new hype-train because the old ones are now slowly fading and the shareholders are already becoming some "shaky hands", reason the funds in shares has been dropping a lot the past few years. Sure, this is not GOGs issue, at least not primary... secondary perhaps as it is still generating some good funds for them. GOG simply is trying to "survive" in some way, which means neither to lose nor gain money... finally simply mostly "non profit", which may work but always somewhat risky in long term because no one knows how much more stressful the economy may become and if their customer support may remain sufficiently strong.
Anyway, the thing for example the Chinese make different vs. most western countries, is that they kinda got a hybrid-economy. So, a huge fraction is state owned and state handled, while still having a big private sector. On top of that the investment they do in the state-sector is surely way more "balanced". A thing many western countries consider critical because they got in mind it is not legit if a state is investing so much into certain things that should become handled by the private sector only, even generating unfair competition. Although, some examples actually exists even in Germany and other countries.. because Everspace 2 or Chained Echoes got some startup help as well from the state-sector. Still, compared to Chinese funds into certain projects it is very marginal. Although, China barely was investing into games as a cultural medium, so far they did not really feel the urge doing so. Black Myth Wukong, probably the most successful Chinese game of all time, only did cost around 50 million (so around 15-20% of the cost of comparable western games) but was able to earn cutting edge profit. So far this was funded by private investors only, although the state surely helped a lot by providing good conditions. Now it has arrived at a point it has become interesting even for the state to consider supporting it, as it is able to produce real impact on the economy.
In any case, without state funds... something like a high speed rail, huge bridges or big energy projects would not be possible, as many of those projects are not considered profitable, at least not in short term... rather in very long term. This is the weakest spot in the private sector, which is usually focused on "short term profits"... most western countries still lack any fast railway... many energy projects, good bridges and what else... just because the state simply is as weak as never seen before. Culture and game industry in general... i would say they are caring lesser than ever ago... because it seems all they truly care about is "the heat of battle"... who is more powerful, who got the bigger stick and whatelse... instead of improving culture and teamwork between each others. The US and even Europe could actually be the "path to connection" and "culture" in some way... but instead they prefer to create heat after heat for any battle after another... This is a victory that can not be won because it already has been setup by some opponents which was continuously scared for countless of decades and it seems... they has been right about.
There are other victories to be won, but this would mean to broaden the horizon a good bit, stepping into culture in which especially Europe had a legendary past... which is now slowly crumbling for a long time already and even US by their movie industry... crumbling as well for a good time already. Indeed, games are as well part of culture, the modern one, so i consider their preservation important.
Going back to the core of my concern now: Phantasy Star Universe, as an example: This game had a kinda cut down offline mode; so the major part was online already. Now, at some point they was shutting down the servers as usual... and at least they was providing a copy of the game, free to download, on their Japanese website. Although, this copy had a big flaw: Most of the story content was cloud based, so the 3 chapters that came after chapter 1 and 2 are gone forever, because those chapters was never available offline in any form and it was never part of any installer. Sure, Sega knows about but it seems they got no interest into "providing the missing chapters" and i am not even sure if Sega still is able to provide them. It is totally possible they may have lost those chapters forever... as it was not generating profit for them anymore and the storage would cost them money all the time, without real gains up to a foreseeable future... so they may even have decided just to delete it or not to care about until the point the data may just disappear by itself "out of ignorance" and no one feels truly responsible for.
This is a good example what may happen if we do not take sufficiently care about preservation nor culture in general. At least in this case most of the game is still "accessible" thanks to a lot of work from fans (who made it with zero financial gains, actually the private server costs them several hundred coins a month... for a very tiny server). But i just can tell what may happen if we do not take sufficiently care for it and do not see games as "part of the culture".
Surely not this Ubisoft game which kinda was "the final straw breaking the camels back", according to the one doing the movement at least. To me, the entire experience was a on a different direction but on its core with comparable issues. There was a game which appeared in my young adult age i cared about a lot, which is known as Phantasy Star Universe. It was basically the second "big title" from the Phantasy Star franchise and as far as i can say the last title from the "old original team" who truly knew what they was doing... no matter its art and gameplay. So it was kinda as well the very last of the "real things" they ever made. Everything that came after, which was not a variation of the two "original games", which was Phantasy Star Online and Phantasy Star Universe, those was just blunt and pale wannabes but never truly was able to achieve the fragrance of the ones who was defining a entire series and no one up to this day made anything comparable or better out of it. Nowadays, the stuff left of this series is not much more than cheap gacha games and the flavor of their heritage was fading long ago. Not that the mainly Japanese community may care at all because what truly matters to them is the "life service aspect" which is up to this day pretty healthy and making everything mobile and server based, so they can access it just about anywhere, which seems to be part of their "mobile" lifestyle. However... outside Japan, outside of the massive fanservice and lifeservice... even the newest title is pretty much killed now with a very limited user base. Of course, no one can say at what day the lifeservice may stop but as long as sufficient profit is to be made out of it... it got a long uptime; it all depends on profit.
This is a very US-like "economy-mentality". basically putting almost everything into the hand of the private sector and the very upper stage, the "core state"... is usually used in order to put some kind of pressure in a certain direction, including allocating funds toward it, military for example (and yes, the funds supplied to this sector is really huge). In fact, we do not have a shortage in tax coins, the amount of tax coins is increasing world wide, year after year. The question is just "how it is distributed" and it seems corruption is a big issue as well.
However... the missing stuff, the missing puzzle, is the investment into culture and art which is up to this point almost entirely "in the hands of the private sector"; which does not need to be. Because, if the "most upper stage" would have in mind that culture and art, movies, games and alike... got some real value... including its preservation... they would allocate some real funds by supporting it. Instead, up to this point, it is almost entirely "a private thing", and the real issue with the private sector of the economy is... that they only move a finger, in general, if they can get sufficient profit out of it. If there is no profit to be made... they will stop moving a single finger, this is what we usually may call "the profit oriented or as well hype-based or simply success based economy." No matter if the outcome can be considered good or bad, short or long term... it is simply how it works in the current economy.
Success is a nasty thing, as it will need to be able to ride the "hype train" and a hype train is able to fade at some point and if it happens it may kill anything linked to it. As well CDPR is now in need of a new hype-train because the old ones are now slowly fading and the shareholders are already becoming some "shaky hands", reason the funds in shares has been dropping a lot the past few years. Sure, this is not GOGs issue, at least not primary... secondary perhaps as it is still generating some good funds for them. GOG simply is trying to "survive" in some way, which means neither to lose nor gain money... finally simply mostly "non profit", which may work but always somewhat risky in long term because no one knows how much more stressful the economy may become and if their customer support may remain sufficiently strong.
Anyway, the thing for example the Chinese make different vs. most western countries, is that they kinda got a hybrid-economy. So, a huge fraction is state owned and state handled, while still having a big private sector. On top of that the investment they do in the state-sector is surely way more "balanced". A thing many western countries consider critical because they got in mind it is not legit if a state is investing so much into certain things that should become handled by the private sector only, even generating unfair competition. Although, some examples actually exists even in Germany and other countries.. because Everspace 2 or Chained Echoes got some startup help as well from the state-sector. Still, compared to Chinese funds into certain projects it is very marginal. Although, China barely was investing into games as a cultural medium, so far they did not really feel the urge doing so. Black Myth Wukong, probably the most successful Chinese game of all time, only did cost around 50 million (so around 15-20% of the cost of comparable western games) but was able to earn cutting edge profit. So far this was funded by private investors only, although the state surely helped a lot by providing good conditions. Now it has arrived at a point it has become interesting even for the state to consider supporting it, as it is able to produce real impact on the economy.
In any case, without state funds... something like a high speed rail, huge bridges or big energy projects would not be possible, as many of those projects are not considered profitable, at least not in short term... rather in very long term. This is the weakest spot in the private sector, which is usually focused on "short term profits"... most western countries still lack any fast railway... many energy projects, good bridges and what else... just because the state simply is as weak as never seen before. Culture and game industry in general... i would say they are caring lesser than ever ago... because it seems all they truly care about is "the heat of battle"... who is more powerful, who got the bigger stick and whatelse... instead of improving culture and teamwork between each others. The US and even Europe could actually be the "path to connection" and "culture" in some way... but instead they prefer to create heat after heat for any battle after another... This is a victory that can not be won because it already has been setup by some opponents which was continuously scared for countless of decades and it seems... they has been right about.
There are other victories to be won, but this would mean to broaden the horizon a good bit, stepping into culture in which especially Europe had a legendary past... which is now slowly crumbling for a long time already and even US by their movie industry... crumbling as well for a good time already. Indeed, games are as well part of culture, the modern one, so i consider their preservation important.
Going back to the core of my concern now: Phantasy Star Universe, as an example: This game had a kinda cut down offline mode; so the major part was online already. Now, at some point they was shutting down the servers as usual... and at least they was providing a copy of the game, free to download, on their Japanese website. Although, this copy had a big flaw: Most of the story content was cloud based, so the 3 chapters that came after chapter 1 and 2 are gone forever, because those chapters was never available offline in any form and it was never part of any installer. Sure, Sega knows about but it seems they got no interest into "providing the missing chapters" and i am not even sure if Sega still is able to provide them. It is totally possible they may have lost those chapters forever... as it was not generating profit for them anymore and the storage would cost them money all the time, without real gains up to a foreseeable future... so they may even have decided just to delete it or not to care about until the point the data may just disappear by itself "out of ignorance" and no one feels truly responsible for.
This is a good example what may happen if we do not take sufficiently care about preservation nor culture in general. At least in this case most of the game is still "accessible" thanks to a lot of work from fans (who made it with zero financial gains, actually the private server costs them several hundred coins a month... for a very tiny server). But i just can tell what may happen if we do not take sufficiently care for it and do not see games as "part of the culture".
Post edited May 04, 2025 by Xeshra