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The end of the year and the beginning of the new one, is a very special time that allows us to take a moment to look back, and sum up everything that has happened. Those reflections are crucial in gaining more knowledge, celebrating our successes, and growing in pursuit of providing you with the very best experience while using both GOG and GOG GALAXY.

Having said that, 2022 was a year full of excitement, great new ideas, overcoming challenges, as well as finding and implementing new improvements and initiatives. And today, when we are looking back at this year, we are happy, proud and grateful. Happy, because we’ve managed to achieve goals that we’ve set for ourselves and for our community. Proud, because when facing challenges, we ended up better than we were before. And grateful, for you – our community and fellow gaming enthusiasts, because, simply, you’re the best.

Now, allow us to take you on a walk through 2022’s highlights, and see what we’ve managed to achieve together this year. But don’t worry, we’ll try to keep it short and sweet!

At the beginning of 2022, we focused on providing better platform experience for our community. We wanted to make sure that buying the game of your choosing, browsing the catalog, checking the best deals and new releases, finding hidden gems, or discovering what next to play would be as smooth and pleasant as possible. That desire manifested in releasing the new and improved catalog with more customized searches, and ability to sort and filter games by price, release date range, genres, and tags. We also made the main view in GOG GALAXY more dynamic and alive by highlighting all the events, giveaways, deals, and all the gaming goodness that took place.



Moreover, we increased our activities around classic games as a tribute to our roots. That means more classic releases, interviews with their creators, celebrating their anniversaries, adding the “Good Old Game” catalog, and more! Or, and that’s all thanks to you, gathering more than $4,000 USD for The Video Game History Foundation, which supports, preserves, celebrates, and teaches the history of video games.

Later in 2022, we raised a very important, both to you and us, topic of DRM-free gaming, our commitment to it and what it means to us. Everything we said back then still holds true and will continue to do so: the single-player mode has to be accessible offline, games you bought and downloaded can never be taken from you or altered against your will, the GOG GALAXY client is and will remain optional for accessing single-player offline mode.

Somewhere in the middle of the year, we also launched our blog! Creation of such a hub allowed us to post our editorials in a place, where its various engaging contents, filled with highlights of classic and new games, interviews, guest articles, gaming reflections and gaming’s universes deep dives, will be easy to find and always accessible through a few clicks. New editorial pieces will still appear there with even higher quality and interesting topics.



And when Halloween was just around the corner, we tackled another important topic of online-only games on GOG. We understand that some titles are meant to be played with others, and their multiplayer-only modes is also one of many beautiful gaming characteristics. Because we love games as much as you do, we wanted you to be able to scratch that multiplayer itch on GOG as well. And while we assure you that this will not influence our DRM-free approach discussed earlier, we opened our platform for online-only multiplayer games, which are marked as such on the gamecard, and we leave the decision up to you whether you want to play them.

Finally, to end the year on a high note, we’ve added new awesome feature to further improve GOG and GOG GALAXY experiences – OpenCritic implementation to our gamecards. By partnering up with one of the most renowned and respected review aggregation websites for video games, we want you to not only grasp a better understanding of games that you are interested in, but also help you make better decisions when making purchases and expand your library with titles that suit your gaming needs best.



We wholeheartedly believe that all that we’ve managed to achieve in 2022 are great steps towards becoming the favorite platform for everyone that loves, and still keeps falling in love with games. We absolutely can’t wait for all the incredibly exciting things that 2023 will bring, and we believe that for you, and with you, we are able to achieve every goal we’ll set for ourselves. Hope you all had a wonderful year, and the next one will be even better – see you in 2023!
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WolfEisberg: You want achievements, then buy the game on Steam instead.
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Animaitor: I'm sure GOG would agree with you on this one, you have brains for sure.

DRM free and offline play are my priorities, but achievements (many games feature in game achievements, no need to use Galaxy) extend the life of a game if you want to take the challenge.

Ancient-Red-Dragon is right on many of his points. Customers, no matter the platform, need to be treated equally, We need feature parity and that includes adding achievements if the Steam version have them. Obviously if a game originally, didn't have achievements, there's no point on adding them. Is true that the way some games implement achievements is linked to how Steam works and becomes a challenge for the devs to make them work on other platforms but that's the minority.

If GOG wants to stay relevant and keep its customers, this could be a good start.

On a side note, regional pricing would be nice too Many games are way cheaper over at Steam. When I convert US dollars to yen, I get fucked 99% of the time.
Nope. GOG making that kind of requirement for something that is no where close needed for a complete game, would only drive even more developers away from releasing their games onto GOG.

Achievements are not important at all, and it would be a travesty if GOG required them because it would cause harm to the store, not help it at all. GOG is not big enough to make such kind of demands.