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Waldschatten: Also, for the record, there are also dozens of RPGMaker titles that are better than most AAA games.
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Acriz: Hahaha... You serious?
If the stories are good and engaging sometimes one can look beyond the reuse of art assets.
Voted.
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CymTyr: tinyE might be incorrect sometimes, as we all are, but he's 100% correct in the fact that sometimes people just love to trash the joint. I have been guilty of criticizing GOG as well, but I usually try to have a reason and not just repeat the same crap week after week after week.

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If you know it's an ongoing problem, it's great that you want to provide solutions for GOG, but believe me, we've been giving them these solutions ever since they opened the gates and started selling newer games on here. That's going back at least to 2012.

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They've heard it from us many, many times. If we couldn't get the public "private" profiles removed, despite the privacy concerns and the fact that some of the issues with the profiles seem to contradict the new laws in Europe, then I don't think you're going to have much luck getting them to remove curation, or publicly admit their standards.

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They probably got it in their head that their curation is necessary to increase profits, and it's doing the opposite, but because of their stubbornness they don't want to change policies. It's like admitting to a stranger you're wrong about the business you created. Most people don't want to, or cannot, do so.
1. By saying this you're equating those who make a small handful of threads/complaint replies about missing/problematic site features are trashing the place.....this is kinda iffy imo.

Many here(especially those complaining about curation as is currently) HAVE a good reason for doing so, and they stick by their guns/repeat their issues to get some attention to them.....likely mostly hopeless as it may be.

2. This is true

3. Hope is hard to kill off completely, and some cling to it for their various reasons.

4. You're right on this as well.



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rjbuffchix: [...] Games that are seemingly tailor-made for many GOG users, [...]
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amok: Who are the gOg users? Me? you? tinyE? the thousands that don't use the forum? do you have any data on what sells and what does not sell on gOg?
As others pointed out to me on the subject in general, overhead(hosting of files/bandwidth/etc) is cheap enough for game storefronts like GOG that they could host a game that sold a few hundred copies a year and still make profit from it.
Post edited May 23, 2019 by GameRager
The fact that there is a wish on the wishlist to please make wishes matter sounds downright kafkaesque. ;P
Post edited May 23, 2019 by fronzelneekburm
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fronzelneekburm: The fact that there is a wish on the wishlist to please make wishes matter sounds sounds downright kafkaesque. ;P
Well in fairness, there is also a wish on the Wishlist for "Nothing". :P

https://www.gog.com/wishlist/games/nothing
Post edited May 23, 2019 by tinyE
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GameRager: [...]
As others pointed out to me on the subject in general, overhead(hosting of files/bandwidth/etc) is cheap enough for game storefronts like GOG that they could host a game that sold a few hundred copies a year and still make profit from it.
if it was a single person working rent-free from his mothers garage, then yes - sure.
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GameRager: [...]
As others pointed out to me on the subject in general, overhead(hosting of files/bandwidth/etc) is cheap enough for game storefronts like GOG that they could host a game that sold a few hundred copies a year and still make profit from it.
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amok: if it was a single person working rent-free from his mothers garage, then yes - sure.
Now you're just being silly. 0.o
From the front page:

"Every game deserves to shine. As much attention we're giving to pick great games, the same goes to highlighting them on GOG.com - treating each release as a celebration."
Some crazy and outlandish thinking here but what if the dev would be perfectly fine with the game just being announced via the standard news post and without any of the additional bells and whistles?

What if the dev couldn't care less about the game being included in any way shape or form on the frontpage or get tweeted about on GoG's twitter account (which doesn't happen with most new releases anyway or when it does it's usually too little too late)?

What if the game (i.e. something "niche") already has an audience that's fully aware of the game's release on GoG and just waits to be able to buy it on there?

And what about those slow days literally nothing gets released on GoG?
Perfect opportunity to eventually release some (ideally all of) those formerly rejected (and going by some of the wishlist entries highly requested) titles, wouldn't it?
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amok: if it was a single person working rent-free from his mothers garage, then yes - sure.
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GameRager: Now you're just being silly. 0.o
overheads includes employees salaries, R&D, legalaise of the store, marketing, rent of buildings, electricity - water - sewer bills, maintenance and janitors and security, and many more running costs. those 100 sales at 30% is not going to cover this .

there is a reason why many of those stores who did exactly sell a few hundred copies, folded.
Post edited May 23, 2019 by amok
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GameRager: Now you're just being silly. 0.o
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amok: overheads includes employees salaries, R&D, legalaise of the store, marketing, rent of buildings, electricity - water - sewer bills, maintenance and janitors and security, and many more running costs. those 100 sales at 30% is not going to cover this .

there is a reason why many of those stores who did exactly sell a few hundred copies, folded.
I meant that the games would net profits on stores like GOG/steam where other games make up for the lower sales of some games & where they have the spare storage for more titles to sell.
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amok: overheads includes employees salaries, R&D, legalaise of the store, marketing, rent of buildings, electricity - water - sewer bills, maintenance and janitors and security, and many more running costs. those 100 sales at 30% is not going to cover this .

there is a reason why many of those stores who did exactly sell a few hundred copies, folded.
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GameRager: I meant that the games would net profits on stores like GOG/steam where other games make up for the lower sales of some games & where they have the spare storage for more titles to sell.
that single game, yes, and if it was a single person without any outgoings, then it would be fine.

not sure what the point would be if that game made a profit, but gOg folded as it is not enough to keep it running. there is not enough man hours (without more staff...) to have all games, so a choice have to be made

edit - anyway, that single game off 100 copies at 30% is what? a janitors salary for a week?
Post edited May 23, 2019 by amok
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kai2: GoG,

As you can certainly tell from the forum recently, there is some worry about the lack of transparency in your game acceptance / rejection process. This worry has built into confusion about your methods and even anger regarding your perceived motives. All of this could be alleviated if you would simply do one thing:

1) release a breakdown regarding your reasonings for accepting / rejecting each game.

This would show your specific reasoning and build confidence in your system... and build greater validity to your curation. It would aid community building while keeping control of conspiracy theories and anger.

Transparency would benefit both you and the community. I hope you will see the benefits and institute making this information public.
Thank you for your feedback.

I'd like to explain a bit about our curation process.

We have a dedicated team of gamers to play every game before making a decision to whether release a game on GOG.COM. On top of that, we do additional researches about the game, from the developers, user reviews and opinions. We do all this work to bring the best games possible.

Every rejection always comes with an explanation, but such information is for developers only. If they don't decide to share it publicly, I'm afraid that we're unable to disclose such details.
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kai2:
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Ashleee: Every rejection always comes with an explanation, but such information is for developers only. If they don't decide to share it publicly, I'm afraid that we're unable to disclose such details.
Could you maybe put this in bold print on the front page?

EVERYONE needs to be made aware of it so that hopefully there will be a little less of this incessant bitching.
To be honest, if one (presumably) good game is rejected because of the same curation rules that apply to the other hundred (presumably) bad games, I'm perfectly ok with that.

Please don't let GOG be another Steam.
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GameRager: I meant that the games would net profits on stores like GOG/steam where other games make up for the lower sales of some games & where they have the spare storage for more titles to sell.
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amok: that single game, yes, and if it was a single person without any outgoings, then it would be fine.

not sure what the point would be if that game made a profit, but gOg folded as it is not enough to keep it running. there is not enough man hours (without more staff...) to have all games, so a choice have to be made

edit - anyway, that single game off 100 copies at 30% is what? a janitors salary for a week?
It adds up/makes more money for GOG, and to me that's better than taking money away/losing GOG money.

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Ashleee: Every rejection always comes with an explanation, but such information is for developers only. If they don't decide to share it publicly, I'm afraid that we're unable to disclose such details.
Several of them HAVE, though, and they usually all seem to be the same copypasted reply of "too niche"/etc. :\

Also, if user reviews/likely popularity for a title count then why do some games with large interest building up get turned down?

Thanks for giving us an answer, at any rate....it is appreciated. :)
Post edited May 23, 2019 by GameRager