kai2: GoG,
As you can certainly tell from the forum recently, there is some worry about the lack of transparency in your game acceptance / rejection process. This worry has built into confusion about your methods and even anger regarding your perceived motives. All of this could be alleviated if you would simply do one thing:
1) release a breakdown regarding your reasonings for accepting / rejecting each game.
This would show your specific reasoning and build confidence in your system... and build greater validity to your curation. It would aid community building while keeping control of conspiracy theories and anger.
Transparency would benefit both you and the community. I hope you will see the benefits and institute making this information public.
Ashleee: Thank you for your feedback.
I'd like to explain a bit about our curation process.
We have a dedicated team of gamers to play every game before making a decision to whether release a game on GOG.COM. On top of that, we do additional researches about the game, from the developers, user reviews and opinions. We do all this work to bring the best games possible.
Every rejection always comes with an explanation, but such information is for developers only. If they don't decide to share it publicly, I'm afraid that we're unable to disclose such details.
If the so-called explanation is just the copy paste explanation we are getting as replies you sure are asking devs and consumers alike to catch flies in the dark. This makes no sense.
I also question the so-called dedicated gamers you hired? you sure they aren't just a bunch of casuals that play cellphone games cause they sure couldn't tell the difference between a lump of gold and a lump of shit.
Make some damn guidelines that way we are more clear on what the rules are. right now you just saying what has been speculated that games are judged on personal bias. I don't like sports games so if I were to work for GOG I could just say to each sports game that it's bad and not enjoyable and stop its release.
Guess GOG does work on an Orwellian style selection process cause it sure ain't on a logical one.
Gog's whole explanation to devs summed up nicely.
''Unfortunately, however, we feel that the game would not be a good fit for GOG, as we think that it appears to be too niche and a bit too small in scale in terms of production value for our users, which means that we aren’t confident in its release potential on our site''
Well.... that explains, nothing!! other than we don't like it on a personal level, or developer you a low indie dev and we will decide if your game is quality, not the labor you had to go through to create something.