Vainamoinen: Who's a AAA and who is not isn't that clearly defined. So what you have are a lot of "AA" developers who think they are AAA and/or are attempting to break into AAA space, naturally with AAA methods (DLC, microtransactions, endless iterations of the same game, social media crap incl. achievements, 200 hour open world bollocks, multiplayer elements violently shoehorned into single player games, etc.).
Which naturally means that
there are decidedly more developers who make the attempt at consolidating sales on Steam than there are developers for whom the move would actually make sense. It's all about "
dreaming big" – a key concept in way too many modern businesses, especially American ones.
Hence, making their own launchers or selling their game from their own website only makes sense for developers with an incredibly strong market position. The last actual indie that tried was, to my knowledge, Telltale, and, well. :|
And you think these "big dreamers" are not aware of this?
Or that they somehow magically have the financials to develop the necessary framework? Or that they are big enough names people will bother making yet another account just for their game?
I think you are vastly oversimplifying the variables that go into creating a successful distribution service.
Vainamoinen: I'm totally with you here, but for some strange reason some GOG members consider the indie scene their declared mortal enemy that kills off the entire games market with their crap. And it also seems like GOG suits themselves aren't too OK with selling the AAA products of CDPR alongside lower budget games (hence killing off yet another GOG USP, actually announcing and advertising games on their main page).
No idea what you're basing these claims on.
We had a bunch of high-profile releases here along with a majority of what I would consider "indie" titles.
Vainamoinen: True. So it's all the more baffling that GOG relies on the hilarious "FCK DRM" initiative as their only USP, fighting against and whining about copy protection systems that (thanks in no small part to Valve) have been obsolete for a decade – while proudly sporting Gabe Newell quotes on their website plus adopting the very same social media copy protection/customer loyalty schemes. They do their fucking darndest to become Steam's baby brother. GOG is walking in Valve's footsteps and they're priding themselves for their huge leaps because they can only ever fill the little toe of those footsteps.
While the execution was... well, childish, I am very much in support of the message they intended (and rather failed) to present - DRM is not beneficial to gamers at all, and highly questionable in its benefit to publishers, much less developers, themselves.
But yes, for some reason somebody at GOG decided they must be Steam in all by name or something. Which is a huge surprise not only from business point of view ("Rule 1 of market domination - you do not imitate your much-better established competitor"), but also a dumb move considering who constitutes the core support group for GOG's existence in the first place.
Vainamoinen: Neither do I. Nonetheless, in looking at the numbers and the games that release here and there, you don't need an MBA to understand that something is going horribly wrong. :|
No, no, you don't get it.
It's exactly right as it should be. If you had an MBA, you'd understand why, but it's very technical and can't be explained to lay people. I'll have my quarterly performance bonus now, please. /s
StrongSoldier: It is very easy to explain, gog will end sadly closing:
-Gog does not generate many benefits, it is a long-term bet
I am perfectly willing to pay a bit more and get a game on GOG, with access to offline installers, than buy it on Steam. I know I'm not the only one, either.
Offline installers alone are a huge advantage of GOG. Until Galaxy gets forced on everybody, anyway, I guess. Still, right now there is absolutely a huge advantage to purchase on GOG as compared to most other platforms.
StrongSoldier: -If the developers sell in steam and epic store, they will no longer need to gog because those two stores will cover the majority of the market
Unsupported assertion. Considering that Epic first needs to establish their store in the first place, anybody interested in additional market share outside of Steam will certainly at least consider GOG.
Whether or not GOG will end up having sufficiently advantageous terms to bring the business to itself, that's a different consideration.
StrongSoldier: -Gog can not lower the percentage it charges developers because it would mean losses. Gog can not charge developers 12 percent because it would have to close.
Source? Last I heard GOG is hardly at the point of breaking even. And considering the huge advantage having own established distro platform brings to any large releases of CDPR (even if as a contractual negotiation point), I doubt CDPR is going to kill off GOG even IF it was just breaking even.
Then again, corporate decisions don't always follow logic.
StrongSoldier: - The developers will go where the most advantageous conditions are and Gog can not offer them because it would not be profitable.
Except GOG only needs to survive long enough for most of the other stores to fold under.
StrongSoldier: -It is the end of the No DRM, a sad end for the greed of the developers
Just like PC gaming has been dead for good two decades or so, if going by loudly proclaimed "predictions" from various corners of the industry.