Posted September 11, 2025
Earning the trust of major Japanese developers like Capcom is not an easy task, but GOG is getting there, one classic at a time. We ask GOG about preservation and censorship
"AUTOMATON interviewed Piotr Gnyp, senior PR rep of GOG.com, who told us more about the platform's Preservation Program.
Despite being a fairly young industry and market, the video game sphere has gone through enormous changes over the past couple of decades. As hardware evolved, so did games, getting continuously replaced by better versions and updated systems, with older ones eventually fading into the background. And with this came a problem. Now, even games that were definitive of a generation can’t be revisited due to the hardware they were originally intended for being discontinued or becoming obsolete, not to mention the huge number of hidden gems that are on the edge of becoming lost media. With movements like Stop Killing Games gaining global attention, the role of video game preservation is more important than ever.
GOG.com, formerly known as Good Old Games, is a digital distribution platform and subsidiary of CD Projekt, Poland-based game developer known for the Witcher and Cyberpunk series. Since its launch in 2008, GOG has been focusing on preservation and redistribution of old games for modern PCs, alongside publishing new AAA and indie titles. AUTOMATON recently got together with Piotr Gnyp, senior PR rep of GOG, who talked to us about the GOG Preservation Program, sharing some insight into how games are preserved, what it takes for a retro game to be added to GOG’s catalog and whether we can expect more Japanese titles within the program.
The ultimate destination for classic games, wherever they come from
—Could you please give us an overview of what the GOG Preservation Program and GOG Dreamlist are? How did you come up with the idea of starting these programs?
Piotr Gnyp (hereafter Gnyp):
The GOG Preservation Program and the GOG Dreamlist are two pillars of our long-term mission to preserve gaming history and keep classic titles alive for future generations.
Preservation has been part of GOG’s DNA from the start. DRM-free distribution, Offline Installers, and a curated catalog of classic games were always central to what we do. But a couple of years ago, we ran an internal review of our classic catalog and realized that some titles weren’t running as smoothly as we’d assumed. That prompted a hard question: what does real preservation mean in practice?
That’s how the GOG Preservation Program was born. It’s our commitment to make any game included in the Program playable on modern systems, even if official support ends or the game is delisted from GOG. We proactively update titles, fix compatibility issues, and, thanks to our in-house wrappers and tech, add features that weren’t available at launch: controller support, multi-monitor support, higher resolutions, alt-tab stability, cloud saves, and more. And we do all of this without altering the original experience.
We think this gives our users the best value in the market for preserved games, a version that’s both faithful and future-proof. We currently have over 200 games in the program, aiming for around 350 by the end of the year, and the goal is to eventually cover our entire retro catalog.
Gnyp:
As for the GOG Dreamlist, that’s our way of letting the community help shape preservation priorities. It’s an upgraded, community-driven wishlist where players can vote for games they want to see preserved and re-released. But more than that, they can also share personal memories tied to those games. And these stories matter: there have been cases where emotional posts from players tipped the scales during negotiations with IP holders. That’s what makes the Dreamlist so powerful; it’s not just a poll, it’s a cultural signal.
So, while we handle the legal, technical, and business hurdles, the GOG Dreamlist reminds everyone, publishers included, why these games matter in the first place.
—Regarding the GOG Dreamlist, if a game gets a lot of votes, will GOG negotiate with the publisher to release it? Or does the program just show demand from fans to publishers?
Gnyp:
The GOG Dreamlist is both a compass for us and a signal for rightsholders. When a game gets a lot of votes, especially accompanied by powerful personal memories from players, it helps us show publishers that there’s still a passionate audience for their classic titles.
But it’s important to remember: GOG has been doing this for well over a decade, and we’re constantly reaching out to secure iconic games. Sometimes, it takes years. Diablo came to GOG after almost a decade of conversations. Preservation often means knocking on the same doors again and again, hearing “no” most of the time, until one day, it’s finally a “yes.”
So yes, every vote and story helps, but the road from the Dreamlist to GOG release can be long and unpredictable. That’s just the reality of bringing lost classics back to life.
—The GOG Dreamlist includes games that currently only exist on consoles, as well as games that we can’t imagine being released on PC, such as Nintendo games. What is the point of including them on the list?
Gnyp:
Right now, GOG is focused on PC games, but that doesn’t mean we plan to stop there. Our long-term ambition is to become the ultimate destination for classic games, wherever they come from.
And let’s be honest: if PC games are getting ported to consoles all the time, why shouldn’t it happen in reverse, too? We’re already seeing new PlayStation titles, like God of War or Horizon Zero Dawn, appear on GOG, which shows that some shifts are already happening in the industry.
Add to that the evolving landscape of console emulation, and the idea of playing old console titles on PC becomes much more feasible than it was even a few years ago.
So yes, even if some Dreamlist entries may seem far-fetched today, they reflect a real desire from our community. And to us, that’s always worth listening to.
"AUTOMATON interviewed Piotr Gnyp, senior PR rep of GOG.com, who told us more about the platform's Preservation Program.
Despite being a fairly young industry and market, the video game sphere has gone through enormous changes over the past couple of decades. As hardware evolved, so did games, getting continuously replaced by better versions and updated systems, with older ones eventually fading into the background. And with this came a problem. Now, even games that were definitive of a generation can’t be revisited due to the hardware they were originally intended for being discontinued or becoming obsolete, not to mention the huge number of hidden gems that are on the edge of becoming lost media. With movements like Stop Killing Games gaining global attention, the role of video game preservation is more important than ever.
GOG.com, formerly known as Good Old Games, is a digital distribution platform and subsidiary of CD Projekt, Poland-based game developer known for the Witcher and Cyberpunk series. Since its launch in 2008, GOG has been focusing on preservation and redistribution of old games for modern PCs, alongside publishing new AAA and indie titles. AUTOMATON recently got together with Piotr Gnyp, senior PR rep of GOG, who talked to us about the GOG Preservation Program, sharing some insight into how games are preserved, what it takes for a retro game to be added to GOG’s catalog and whether we can expect more Japanese titles within the program.
The ultimate destination for classic games, wherever they come from
—Could you please give us an overview of what the GOG Preservation Program and GOG Dreamlist are? How did you come up with the idea of starting these programs?
Piotr Gnyp (hereafter Gnyp):
The GOG Preservation Program and the GOG Dreamlist are two pillars of our long-term mission to preserve gaming history and keep classic titles alive for future generations.
Preservation has been part of GOG’s DNA from the start. DRM-free distribution, Offline Installers, and a curated catalog of classic games were always central to what we do. But a couple of years ago, we ran an internal review of our classic catalog and realized that some titles weren’t running as smoothly as we’d assumed. That prompted a hard question: what does real preservation mean in practice?
That’s how the GOG Preservation Program was born. It’s our commitment to make any game included in the Program playable on modern systems, even if official support ends or the game is delisted from GOG. We proactively update titles, fix compatibility issues, and, thanks to our in-house wrappers and tech, add features that weren’t available at launch: controller support, multi-monitor support, higher resolutions, alt-tab stability, cloud saves, and more. And we do all of this without altering the original experience.
We think this gives our users the best value in the market for preserved games, a version that’s both faithful and future-proof. We currently have over 200 games in the program, aiming for around 350 by the end of the year, and the goal is to eventually cover our entire retro catalog.
Gnyp:
As for the GOG Dreamlist, that’s our way of letting the community help shape preservation priorities. It’s an upgraded, community-driven wishlist where players can vote for games they want to see preserved and re-released. But more than that, they can also share personal memories tied to those games. And these stories matter: there have been cases where emotional posts from players tipped the scales during negotiations with IP holders. That’s what makes the Dreamlist so powerful; it’s not just a poll, it’s a cultural signal.
So, while we handle the legal, technical, and business hurdles, the GOG Dreamlist reminds everyone, publishers included, why these games matter in the first place.
—Regarding the GOG Dreamlist, if a game gets a lot of votes, will GOG negotiate with the publisher to release it? Or does the program just show demand from fans to publishers?
Gnyp:
The GOG Dreamlist is both a compass for us and a signal for rightsholders. When a game gets a lot of votes, especially accompanied by powerful personal memories from players, it helps us show publishers that there’s still a passionate audience for their classic titles.
But it’s important to remember: GOG has been doing this for well over a decade, and we’re constantly reaching out to secure iconic games. Sometimes, it takes years. Diablo came to GOG after almost a decade of conversations. Preservation often means knocking on the same doors again and again, hearing “no” most of the time, until one day, it’s finally a “yes.”
So yes, every vote and story helps, but the road from the Dreamlist to GOG release can be long and unpredictable. That’s just the reality of bringing lost classics back to life.
—The GOG Dreamlist includes games that currently only exist on consoles, as well as games that we can’t imagine being released on PC, such as Nintendo games. What is the point of including them on the list?
Gnyp:
Right now, GOG is focused on PC games, but that doesn’t mean we plan to stop there. Our long-term ambition is to become the ultimate destination for classic games, wherever they come from.
And let’s be honest: if PC games are getting ported to consoles all the time, why shouldn’t it happen in reverse, too? We’re already seeing new PlayStation titles, like God of War or Horizon Zero Dawn, appear on GOG, which shows that some shifts are already happening in the industry.
Add to that the evolving landscape of console emulation, and the idea of playing old console titles on PC becomes much more feasible than it was even a few years ago.
So yes, even if some Dreamlist entries may seem far-fetched today, they reflect a real desire from our community. And to us, that’s always worth listening to.