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The second link above contains a rogue space; corrected, it's https://steemit.com/gaming/@badastroza/interesting-people-9-lukasz-kukawski-on-working-public-relations-in-the-games-industry
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Cavalary: Bright for their finances and the business mindset, dark for those who were here for values and the promise (or at least the hope) of changing the industry (and possibly off (legal) purchases for good (again), since the other notable options remain worse of course). Or more exactly for the few who hadn't been chased away already by now, as for most the last straw came well before.
But which would you rather, no Gog at all or a Gog that is a little further from the ideal than you would want?

The figures quoted by The_Business above are pretty grim for Gog, $0.07 profit on a $9.99 game is appalling. If Gwent's microtransactions can keep Gog afloat to provide other games DRM free is it really all that bad?

I wonder how many of the games currently being released here would ever have come at all if not for developers having the option of Galaxy. We're apparently not getting many Linux versions of games because of the lack of a Linux client, if there was no client at all it follows those games may never have come to Gog.
Thanks, I've fixed the link in my post.
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Cavalary: Bright for their finances and the business mindset, dark for those who were here for values and the promise (or at least the hope) of changing the industry (and possibly off (legal) purchases for good (again), since the other notable options remain worse of course). Or more exactly for the few who hadn't been chased away already by now, as for most the last straw came well before.
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adaliabooks: But which would you rather, no Gog at all or a Gog that is a little further from the ideal than you would want?

The figures quoted by The_Business above are pretty grim for Gog, $0.07 profit on a $9.99 game is appalling. If Gwent's microtransactions can keep Gog afloat to provide other games DRM free is it really all that bad?

I wonder how many of the games currently being released here would ever have come at all if not for developers having the option of Galaxy. We're apparently not getting many Linux versions of games because of the lack of a Linux client, if there was no client at all it follows those games may never have come to Gog.
This sure is a reply to an old message...

No GOG at all. Always said it. My approach to them was that of an activist to an organization, not of a customer to a business. The gaming (and digital content creation in general) business is dreadful and I have no desire to have something to do with it as it stands, or as it stood when GOG was created (which was less bad than now anyway). They came with the message that they were in it to change it, in a manner that went some way towards making it at least tolerable under the current circumstances, so I got off the "high seas" because there was something that gave some hope finally. Then that went away, and I see no use in a GOG that was either defeated and changed by the market it (claimed to) want to change or which was never on that "crusade" to begin with and just fooled the gullible for a while until they let their true colors shine.
As for games that appeared lately, don't care for them. (Even more so now, with my region also getting the higher Eurozone price as of some time ago, though we don't even use the Euro, and let's not even get to "market realities". But I won't be buying anything that has a higher-than-base price anywhere anyway, and there are pretty few recent releases that don't, basically just the non-big-name classics.)
(Yeah, for me the hill to die on remains regional pricing, that was one of their two clear, specific principles, the only thing worse would be any sort of DRM for single player. The rest are just added on top, making things even worse. "Benefits" in terms of titles added don't count. Or, more exactly, if regionally priced they count, but negatively.)
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Cavalary: No GOG at all. Always said it. My approach to them was that of an activist to an organization, not of a customer to a business.
This is where you went wrong. They have always been first and foremost a business looking to succeed and make money. You are their customer, not their friend. However, to many people want to view them as justice warriors to the corrupt and horrible business practices that plague the gaming industry. GOG is partly to blame for creating this mindset among their customers.

The belief that GOG is worse now is, as the say, in the eye of the beholder. Many probably view GOG now as being a lot better than what GOG was...

The problem with GOG is they want the entire piece of the pie. They want the gamers that want to hate on clients and everything else modern with gaming, and they want the gamers that love those modern features... the issue is these two types of gamers don't mix well and I don't think I have to tell you which is the far bigger slice of pie that GOG is interested in now.
Post edited July 19, 2017 by BKGaming
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Cavalary: This sure is a reply to an old message...
Yeah, sorry I was posting on mobile and didn't have BE's handy necro notifier to realise which posts where new and which weren't...

I must have missed the original posts (I usually read this thread when it pops up) when they were posted as I was working a lot around that time and not checking the forums much.

Thanks for answering anyway, I respect your point of view, even if I don't agree with it.

I think BK has hit the nail on the head really, Gog are trying too hard to be all things to everyone at the moment and I don't think it can ever truly work.
Thanks for the link, nice interview.
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BKGaming:
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adaliabooks:
The biggest problem is what they promised. They didn't present themselves as a business that just so happened to be selling DRM-free games. If they'd have done that, maybe I'd have perked up a bit at the news but wouldn't have really cared much and definitely wouldn't have gotten as involved as I did. But they presented themselves as the caped crusaders out to change the rotten industry, leaders of the revolution. That's why I ended up here and why I stayed, to support those on a clear stated mission to reform the industry, most specifically in the sense of eliminating DRM and regional pricing, and less specifically in the general sense of approaching "piracy" just with the carrot, no stick (as in their "customer love" principle), and who were creating a space for those who shared those goals until those changes propagated (or even if they didn't, the space was to remain). And then going back on that promise was the betrayal.

Back on topic, Marcin's interview sure explains the China storefront and pricing now...
... Then I'd have quite a few other comments about him going there, none of them nice, but let's leave that...
For those interested, CD Projekt's first-half 2017 financial results will be released after close of market on September 6th. There will be a live-stream presentation/conference at 10:00am on September 7th:
https://www.cdprojekt.com/en/media/news/h1-2017-financial-results-conference-live-stream-september-7-2017/