It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
We are sorry for the confusion. I will try my best to explain how it works.

After a developer sends us a submission, they always receive an automated message informing them that we received their submission and it also contains some additional information. One of the sentences state (which is important in this conversation): "Due to big interest in the indie games program, we may not be able to reply to all submissions we receive, therefore, please note that if we do not reply within two business weeks, it means we've decided to pass on the game."
In short, we would love to reply to every single submission, but due to high amount of messages, we are simply unable to :(
We do, however, value the voice of our community, which is why we encourage using the Community Wishlist. We check it often and it may change our mind about a certain title :)
Post edited October 21, 2020 by ponczo_
avatar
StingingVelvet: Could just be GOG's general issues right now answering any emails, during the pandemic, but could also be that games that old sell very poorly and they don't treat them like priorities. On Steam anyone can upload anything pretty much, as long as they give Gaben his cut.
avatar
timppu: I have to admit that I wouldn't want to buy that Temple of Apshai as it is apparently the worst possible version of the game, the CGA MS-DOS version. The same goes to those Infogrames games like Hostages! which were released on Steam awhile back.

Well, the only reason I might buy the CGA version was that I would get an ease of mind of playing the Amiga or Commodore 64 versions instead on emulators... Kind of "I have now paid for the game, so I can play the alternative version without remorse...".
avatar
Chromanin: Really dissapointed with this, this is the very reason why I even bought my games on GoG so long ago. Just anti-DRM isn't enough of a niche to thrive on.
avatar
timppu: Apparently "old classic CGA games" are even less so, especially if they appear on Steam too.

I really don't understand why anyone would want to play that shitty CGA version of the game, considering pretty much all the other platforms' versions are far superior. Well, maybe the Apple II version is almost as bad.
Well it's actually this version that I had installed on my 8088! Got great memories of it!
avatar
ponczo_: We are sorry for the confusion. I will try my best to explain how it works.

After a developer sends us a submission, they always receive an automated message informing them that we received their submission and it also contains some additional information. One of the sentences state (which is important in this conversation): "Due to big interest in the indie games program, we may not be able to reply to all submissions we receive, therefore, please note that if we do not reply within two business weeks, it means we've decided to pass on the game."
In short, we would love to reply to every single submission, but due to high amount of messages, we are simply unable to :(
We do, however, value the voice of our community, which is why we encourage using the Community Wishlist. We check it often and it may change our mind about a certain title :)
It would be great if you guys would automate this a bit, I mean, games like this (extremely well known oldies with great historical value within gaming) should be a no-brainer. And if the publisher/developer provides the framework (Manual, art, etc) in a timely fashion, I can imagine this could be done with minimal effort.
Post edited October 21, 2020 by Chromanin
avatar
Chromanin: Well it's actually this version that I had installed on my 8088! Got great memories of it!
Well I guess that is the point, wanting to relive the versions they are familiar with. Which explains why there is interest also to e.g. Sinclair Spectrum emulated games (at least in the UK) even though I always felt it had inferior versions of... pretty much everything, maybe excluding some British games which were possibly exclusives to the system.

(I wonder if there were any multiplatforms game which were better on Spectrum than e.g. Commodore 64? Maybe there are...)
Post edited October 21, 2020 by timppu
low rated
avatar
ponczo_: After a developer sends us a submission, they always receive an automated message informing them that we received their submission and it also contains some additional information. One of the sentences state (which is important in this conversation): "Due to big interest in the indie games program, we may not be able to reply to all submissions we receive, therefore, please note that if we do not reply within two business weeks, it means we've decided to pass on the game."
Indie games?! What are you talking about?

You really don't know what Rogue is? Have you ever heard of "roguelike" or "roguelite" games? Why do you think they are called that way?

Please do me a favor and Google it. Maybe then you will understand why rejection of this game is absolutely ludicrous move.

avatar
ponczo_: We do, however, value the voice of our community, which is why we encourage using the Community Wishlist. We check it often and it may change our mind about a certain title :)
And another funny moment.

Many games have hundreds or even thousands of votes on the community wishlist (like the Drakensang series), but for some reason they are still not here, even though they are available elsewhere, which means that they are not in legal hell. Moreover, the publishers of many of these games are already presented on GOG, which means they are okay with the DRM-Free philosophy.

By the way, many games that have appeared on GOG over the past few years usually don't have even 50 votes on the community wishlist (games like Crashlands or Supraland, which were delisted not so long ago). Why do these games deserve to be here while one of the iconic games in video game history that created an entire genre (spoiler: Rogue) is not?
avatar
OHMYGODJCABOMB: Indie games?! What are you talking about?

You really don't know what Rogue is? Have you ever heard of "roguelike" or "roguelite" games? Why do you think they are called that way?
I am unsure how to define "indie games", but I don't think that really changes his point though.

If this is some small third-party company that has later acquired the IP rights to the MS-DOS Rogue release in order to re-release it, it could just as well be considered as an "indie game". I don't think GOG sees some specific distinction whether the games offered to them are "modern indie games" or re-releases from 80s.

By the way, Rogue was originally a public domain (=free) game, but the commercial MS-DOS version was apparently published by "A.I. Design".
avatar
ponczo_: We are sorry for the confusion. I will try my best to explain how it works.

After a developer sends us a submission, they always receive an automated message informing them that we received their submission and it also contains some additional information. One of the sentences state (which is important in this conversation): "Due to big interest in the indie games program, we may not be able to reply to all submissions we receive, therefore, please note that if we do not reply within two business weeks, it means we've decided to pass on the game."
In short, we would love to reply to every single submission, but due to high amount of messages, we are simply unable to :(
We do, however, value the voice of our community, which is why we encourage using the Community Wishlist. We check it often and it may change our mind about a certain title :)
Thanks for replying, hopefully GOG will review these games and make them available in the future.
avatar
ponczo_: We are sorry for the confusion. I will try my best to explain how it works.

After a developer sends us a submission, they always receive an automated message informing them that we received their submission and it also contains some additional information. One of the sentences state (which is important in this conversation): "Due to big interest in the indie games program, we may not be able to reply to all submissions we receive, therefore, please note that if we do not reply within two business weeks, it means we've decided to pass on the game."
In short, we would love to reply to every single submission, but due to high amount of messages, we are simply unable to :(
We do, however, value the voice of our community, which is why we encourage using the Community Wishlist. We check it often and it may change our mind about a certain title :)
So GOG can't pay attention to new submissions enough to respond to and accept a game that literally defined a genre... Says everything I need to know about GOG's commitment to and understanding of gaming.

It was offensively ignorant when GOG rejected Degica's library of shooters from Cave, a company who is considered god-tier in the shmup fandom (I still venomously hate whoever is responsible for this), but to reject Rogue?

There is no way this store is being run by actual gaming enthusiasts anymore.
Post edited October 21, 2020 by ReynardFox
avatar
ReynardFox: So GOG can't pay attention to new submissions enough to respond to and accept a game that literally defined a genre... Says everything I need to know about GOG's commitment to and understanding of gaming.
I still hope this is some kind of misunderstanding, and ponczo_ just found the wrong Rogue on Steam before writing this post.

Otherwise, it's pretty sad that the employees of GOG (a store that is well known for its attitude to the video game classics) never heard of Rogue.

***

EDIT: fixed some typos.
Post edited October 21, 2020 by OHMYGODJCABOMB
avatar
ReynardFox: So GOG can't pay attention to new submissions enough to respond to and accept a game that literally defined a genre... Says everything I need to know about GOG's commitment to and understanding of gaming.
avatar
OHMYGODJCABOMB: I still hope this is some kind of misunderstanding, and ponczo_ just found the wrong Rogue on Steam before writing this post.

Otherwise, it's pretty sad that the employees of GOG (a store that is well know for its attitude to the video game classics) never heard of Rogue.
I'd hope so too, but this is also the same store that once passed on Dragon's Lair and also rejected actual cream-of-the crop shooters from Cave for being 'too obscure'.
avatar
timppu: (I wonder if there were any multiplatforms game which were better on Spectrum than e.g. Commodore 64? Maybe there are...)
It's a matter of taste, of course, but I would say a number of games that originated as Spectrum games are best on that platform. What it lacked in slick graphics and sound, it gained in smooth, fast gameplay.
high rated
I guess if Ultima I-II-III, Zork Anthology, Starflight or Might and Magic I-II were submitted today, GOG would reject them because they are... good old games.
Ouch.
I do think that GoG has downsized quite a bit. Evident is also the partnership with Epic, where they're trying to tail another company with long legs.
When is rogue out on gog please? I want rogue plz
avatar
toupz111: When is rogue out on gog please? I want rogue plz
we don't know depends if gog ever decides to talk to the publisher.
re: never.