Niggles: Temple of Apshai - played it on old C64.. remember the problems with getting it to run properly. Was good back then (that and Wizards crown?.. any games these days with similar mechanics etc?)
What sort of mechanics do those games use? I'm interested in less conventional RPG mechanics, and would be interested in having an idea of how those games handled things.
(I know that, for example, in Ultima 1 you don't have max HP and healing; instead, HP is more like gold in that it's something that you accumulate, lose when you take damage, and just get more rather than conventional healing.)
Swedrami: The game never gives any experience (always 0) The game gives way more silver than items are valued at Reminds me of Wizardry Summoner for the Game Boy Advance.
* Enemies give very little experience, meaning that it would take way too long to reach the levels the game expects you to be at. (Not 0, however.)
* The game gives you way too much momey. So much, in fact, that you run into the problem of having nothing to do with it far too early, and it means that things like curing minor statuses at the temple are quite practical in this game.
* Because of these two things, the game is rather frustrating, and a way to convert gold to XP would have made the game much more manageable.